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What if PoN is run by a server?

Posted: Sun May 14, 2017 12:16 pm
by PasserBy
Hola.

Obviously I am a fan of PoN too. And for me myself, unfortunately, is the turn speed an issue either. I've tried to let run in the background, but often I forget the game or switch back to the game too often. Well ... it doesn't work for me.
Therefore my question: What if your game is run by a server?
If it cost money, how about offering crowdfunding? I would happily pay 40 - 50 EUR at first and 70 EUR per year.

Saluds,
Paul

Re: What if PoN is run by a server?

Posted: Mon May 15, 2017 5:14 am
by Durk
Hi PasserBy and welcome to the forum.
I do not have turn resolution delays. It takes less than two minute for me.
I wonder if you might try this, run as a nation other than the one you are playing.

Re: What if PoN is run by a server?

Posted: Thu May 18, 2017 4:00 pm
by PasserBy
I get more than 2 minutes. Even up to 4 minutes turn durations as Japan in the beginning.
But that was not my point. I was just wondering what issues could be if PoN is run by a server. The only cost factor would be the high upload stream, I think ...
I log in the internet and can click on turn and thanks to an high end server, the duration takes only 10 seconds. That was my imagination.

Greetings,
Paul

Re: What if PoN is run by a server?

Posted: Fri May 19, 2017 2:29 am
by csiemers
PasserBy wrote:I was just wondering what issues could be if PoN is run by a server.


The biggest problem is Ageod doesn't take advantage of multi-core processors. If they did the game turns could conceivably be much faster in processing.
So until they do that a server isn't going to help.

Re: What if PoN is run by a server?

Posted: Fri May 19, 2017 5:51 pm
by PasserBy
Thanks.
I think I understand; because a single processor has - from the view of the industry - already reached its maximum. (?)
Sad. Yet I keep my fingers crossed that one day I may come to the full enjoyment of the game.