Obviously I am a fan of PoN too. And for me myself, unfortunately, is the turn speed an issue either. I've tried to let run in the background, but often I forget the game or switch back to the game too often. Well ... it doesn't work for me. Therefore my question: What if your game is run by a server? If it cost money, how about offering crowdfunding? I would happily pay 40 - 50 EUR at first and 70 EUR per year.
I get more than 2 minutes. Even up to 4 minutes turn durations as Japan in the beginning. But that was not my point. I was just wondering what issues could be if PoN is run by a server. The only cost factor would be the high upload stream, I think ... I log in the internet and can click on turn and thanks to an high end server, the duration takes only 10 seconds. That was my imagination.
PasserBy wrote:I was just wondering what issues could be if PoN is run by a server.
The biggest problem is Ageod doesn't take advantage of multi-core processors. If they did the game turns could conceivably be much faster in processing. So until they do that a server isn't going to help.
Thanks. I think I understand; because a single processor has - from the view of the industry - already reached its maximum. (?) Sad. Yet I keep my fingers crossed that one day I may come to the full enjoyment of the game.