As France, in the grand campaign, with the latest patch, I have been fighting a long war with Austria.
I noticed that battles would take place, in which each side would take over one hundred hits, and every unit would always be at full strength the next turn, if they were in supply. This seemed a bit odd, so i started keeping track of things.
What I found is that replacement chits were replacing hits, but were never used up.
For example, I had accumulated 31 line infantry replacement points in 1855, when the war with Austria started.
After over two years of war, with a number of battles, and many hundreds of hits taken, I still have 31 line infantry replacement points, without adding a single one, and all of my line infantry losses had been replaced.
The same is true for all my other replacement point categories. even where I had only three. For example heavy warship replacement points were at the number three when the war started. My heavy ships took a number of hits when bombarding fortresses with artillery, and a few ships were sunk. but once I got them to port, the damaged ships were repaired, and replacement elements for the sunk ships were started, and eventually completed, and I still have three heavy ship replacement points.
This is a very serious bug, in that it makes it almost impossible to wear down an enemy army, unless they are cut off from supply, and almost impossible for an enemy to destroy one of my armies. It has also enabled Austria to fight several opponents at once, on three different fronts, and to keep all their forces at full strength.
I know the developers are short of time, yet I hope it can be fixed rather simply and quickly, as this replacement system works well in many Ageod games, and used to work fine in PON until the last couple patches.
Aside from this, the game works very well, and I respectfully ask that this be fixed.