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Depopulated regions

Posted: Wed Jan 28, 2015 10:17 pm
by enf91
Occasionally, a region will have 0 population (usually in the American West, like Nevada or Oregon). I remember from previous versions that even sending colonists would not add population, and building economic buildings was impossible because of "not enough population". Has this been fixed? I haven't played as USA in awhile. Would it be possible to force all regions to have at least 1 population or to allow buildings with 0 population?

Posted: Thu Jan 29, 2015 8:28 am
by cwegsche
Hi enf91!

I know that there are many regions (desert) in Africa who have "0" population. Don't know if it is possible to migrate population there, perhaps easier in the US. Guess we have to accept that some regions were not populated in the given timeframe ...

Greets Chris

Posted: Mon Feb 16, 2015 1:57 am
by enf91
The US regions start out with population 1 or 2. The problem is, those 1 or 2 leave/die/whatever and it's impossible to bring them back because economic structures cannot be built without population 1, minimum.

Posted: Mon Feb 16, 2015 8:10 pm
by czert2
to fix 0 pop regions i allways wtite event which will add all needed pop there, but yes, som e adding/fixing of colonist card which will create 1+ pop on region they are played will be help.

Posted: Tue Feb 24, 2015 8:53 pm
by G Rider
Can someone post a way to fix this problem via an event or console command?

Posted: Fri Mar 06, 2015 5:19 pm
by czert2
realy easy :)
after * it is just coment, dont add it to that event :)

SelectFaction = $RUS *faction for which event will happen
SelectRegion = $Moskva *affected region
StartEvent = evt_nam_Moskva_Immigration|1|1|NULL|NULL|$Moskva|NULL *name of event , first number is how much pretige you get for that event (but not compltly sure) second 1 is number of repeating (again not sure) null is for picture null is for extra text (or vice versa?) moskva - region on which it will be cenred null - no idea

Actions
ChgPopAristos = 1 *you have here 4 classes with number whcih will be added, modify as you want , yeah it lack serviles but no one want them right ? :)
ChgPopUpper = 1
ChgPopMiddle = 1
ChgPopWorkers = 1
ChgPopPeasants = 1

Posted: Fri Mar 06, 2015 8:56 pm
by loki100
first number is where the event will be shown, ranges from 0 (not at all), 1 in the log to 2 as a pop up with pretty picutres

second number is indeed how often it is considered