PON - analyzing AI and flow of game AAR GIVES A FEW LESSONS
Posted: Mon Jan 13, 2014 12:18 am
here is situation of my present game with Germany (I almost completed a game with Russia - am in year 1919) situation as is in July 1880 (which can be compared with a starting situation) and the lessons and feeling I draw from it
first a remainder of how we got there (sort of restricted AAR) , present situation, and my reading - illustrates a number of points exposed in different threads :
[ATTACH]26195[/ATTACH]
1st - Germany is united (including Alsace-Lorraine) - present alternative scenario work - for a player - as North German federation fires without needing a war with Austria
consequenly there was never a war with Austria - ne need - except training German Generals - and useless to destroy bonds with Austria, extremely difficult to rebuild with diplomatic relations inertia
as in present state, an alliance [color="#FF0000"]guarantees [/color]a + 100 relationships
German full unification (including Alsace AND Lorraine) results of a script provoking it when paris is taken and hold (historically, lost by moderate republicans and held by far left "communards", while besieged by Prussians) - out of this script unification takes place by evt_nam_PRU_Germany1871 when Alsace and Lorraine are hold, but France never proposes Alsace AND Lorraine at peace (plus Lorraine has to have a special script to be transferable), so to have historical transfer one needs a script - result here is the script + long besieging of Paris - experience shows Paris holds a lot of time, which is historically accurate
2d - in the East Memelland, Litauen (Kowno Wilna) and Wielkopolska Mazowze (Lodz, Warsawa) have been repressed by Prussians - for an absolutely unknown reason, they were not transferred back to Russia by system (bug ?)
This was totally unexpected, goal was to train generals by victories against rebels (revolt happened roughly at same time than Danish war, but It's not long before Sleswig and Holstein are Prussian controlled - one turn usually, sometimes two ) - with possible bonus of captured facilities (when an ally takes a province, province is turned back to allied initial owner - usually as those four provinces didn't - but NOT the facilities, like wheat fields, mines, factories) - something that should be changed imho - one has no control on "allied seizure", and mechanism of nationalizatiopn, useful, doesn't enter play if relations remain excellent.
the other provinces, after a few turns , had to be transferred back tu Russia by system - why then ? and not before ? no idea, there was still NO Russian ethnics either at tarnow Modlin Ostrowa Radom even if I had to give them back to Russia. to note a 100% rebel loyalty in Memelland transformed in 100% Russian lmoyalty (rubberband mechanism ?) creating a casus belli from Russia against me, while I had no way but script to give back this province to Russia
[ATTACH]26196[/ATTACH]
the western part - France- is under attack from me - there is nothing I could annex, only motive is to keep relation with Austria - with correlative advantages of a weakening of France and some action (for a player, it is a welcome change from exports/import countings) - start of war worked fine - Germans enjoy an excellent generalship and can send morer concentrated actives troops than the French do
Germany is well ahead in terms of coloniesy but it is a sustained effort after
1) Germany was united
2) German industrialization was well on way - actually it began before, but arbitrations had to be made on credits affectation
[ATTACH]26197[/ATTACH]
It may look too easy but Mittelafrika building (my personal goal at this stage of game) has been fraught with difficulties
difficulties of foreign competition, British (rather normal) as well as American (which shouldn't be) who both sent troops in coveted areas with colonial penetration
after setting missions in Portugal coveted territory, I had the bad surprise to no longer be able to build others, ditto for trade posts slightly later - bug ? hardcoded limit ?
I also noticed a great length and difficultiy to get exploration to work - is it low probability and bad luck ? I suspect some areas are already hardcoded to "resist "exploration till some date - all in all colonization is not easy, between rivals, timited number of actions, revolts , attrition .. and necessary wars to be able to conquer the province
AI action is mostly scripted, I had unpleasant surges (for the player,else they're good) in Nigeria and Port Moresby (the very eve of me declaring the area a protectorate) - and Britain masses troops in disputed area - Nigeria at least. it gave Britain lots of provinces control, limiting my actions , and control of towns (even when I previously had implanted mission, trade post and other buildings) once protectorate is declared, provinces slowly revert to protectorate power control, but not the cities - , prevernting some builds - a bug ?
also some explored areas already had British control, at 100% before I explore them - I thought exploration and revealed/hidden provinces were for all - am I wrong or is it a bug ?
first a remainder of how we got there (sort of restricted AAR) , present situation, and my reading - illustrates a number of points exposed in different threads :
[ATTACH]26195[/ATTACH]
1st - Germany is united (including Alsace-Lorraine) - present alternative scenario work - for a player - as North German federation fires without needing a war with Austria
consequenly there was never a war with Austria - ne need - except training German Generals - and useless to destroy bonds with Austria, extremely difficult to rebuild with diplomatic relations inertia
as in present state, an alliance [color="#FF0000"]guarantees [/color]a + 100 relationships
German full unification (including Alsace AND Lorraine) results of a script provoking it when paris is taken and hold (historically, lost by moderate republicans and held by far left "communards", while besieged by Prussians) - out of this script unification takes place by evt_nam_PRU_Germany1871 when Alsace and Lorraine are hold, but France never proposes Alsace AND Lorraine at peace (plus Lorraine has to have a special script to be transferable), so to have historical transfer one needs a script - result here is the script + long besieging of Paris - experience shows Paris holds a lot of time, which is historically accurate
2d - in the East Memelland, Litauen (Kowno Wilna) and Wielkopolska Mazowze (Lodz, Warsawa) have been repressed by Prussians - for an absolutely unknown reason, they were not transferred back to Russia by system (bug ?)
This was totally unexpected, goal was to train generals by victories against rebels (revolt happened roughly at same time than Danish war, but It's not long before Sleswig and Holstein are Prussian controlled - one turn usually, sometimes two ) - with possible bonus of captured facilities (when an ally takes a province, province is turned back to allied initial owner - usually as those four provinces didn't - but NOT the facilities, like wheat fields, mines, factories) - something that should be changed imho - one has no control on "allied seizure", and mechanism of nationalizatiopn, useful, doesn't enter play if relations remain excellent.
the other provinces, after a few turns , had to be transferred back tu Russia by system - why then ? and not before ? no idea, there was still NO Russian ethnics either at tarnow Modlin Ostrowa Radom even if I had to give them back to Russia. to note a 100% rebel loyalty in Memelland transformed in 100% Russian lmoyalty (rubberband mechanism ?) creating a casus belli from Russia against me, while I had no way but script to give back this province to Russia
[ATTACH]26196[/ATTACH]
the western part - France- is under attack from me - there is nothing I could annex, only motive is to keep relation with Austria - with correlative advantages of a weakening of France and some action (for a player, it is a welcome change from exports/import countings) - start of war worked fine - Germans enjoy an excellent generalship and can send morer concentrated actives troops than the French do
Germany is well ahead in terms of coloniesy but it is a sustained effort after
1) Germany was united
2) German industrialization was well on way - actually it began before, but arbitrations had to be made on credits affectation
[ATTACH]26197[/ATTACH]
It may look too easy but Mittelafrika building (my personal goal at this stage of game) has been fraught with difficulties
difficulties of foreign competition, British (rather normal) as well as American (which shouldn't be) who both sent troops in coveted areas with colonial penetration
after setting missions in Portugal coveted territory, I had the bad surprise to no longer be able to build others, ditto for trade posts slightly later - bug ? hardcoded limit ?
I also noticed a great length and difficultiy to get exploration to work - is it low probability and bad luck ? I suspect some areas are already hardcoded to "resist "exploration till some date - all in all colonization is not easy, between rivals, timited number of actions, revolts , attrition .. and necessary wars to be able to conquer the province
AI action is mostly scripted, I had unpleasant surges (for the player,else they're good) in Nigeria and Port Moresby (the very eve of me declaring the area a protectorate) - and Britain masses troops in disputed area - Nigeria at least. it gave Britain lots of provinces control, limiting my actions , and control of towns (even when I previously had implanted mission, trade post and other buildings) once protectorate is declared, provinces slowly revert to protectorate power control, but not the cities - , prevernting some builds - a bug ?
also some explored areas already had British control, at 100% before I explore them - I thought exploration and revealed/hidden provinces were for all - am I wrong or is it a bug ?