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loki100
AGEod Guard of Honor
Posts: 2399
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
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Naval Builds

Sun Jan 05, 2014 10:12 pm

This is to help anyone trying to script in a late game naval buildup. In my AAR I did this from around 1906 and I basically gave all the major powers a cut down version of their fleets in the 1914 scenario OOBs (apart of course from Italy where I had built my own navy).
I set them all up as $CMN as I wanted to know if they had fired in the game logs - as there are no dates these will fire if placed in an event folder so keep them seperate or add a date to stop that happening till you are ready. Nothing clever here, just a simple cut and past with some juggling for unit types:

SelectFaction = $CMN
StartEvent = build a Russian navy|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $RUS
SelectRegion = $Petersburg

Apply

SelectFaction = $RUS
SelectRegion = $Petersburg
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Baltic Fleet
Apply
CreateUnit
SetType = $uni_RUS_BA05
SUFlavorName = Imperator Pavel|Slava|Cesarevich|Andrei Pervosvanny
SetLevel = 3
SetName = Battle Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
SUFlavorName = Adm. Makarov|Bayane|Gromoboï|Pallada
SetLevel = 3
SetName = Cruiser Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
NumCreate = 2
SUFlavorName = Rurik|Rossya
SetLevel = 3
SetName = Reserve Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
SUFlavorName = Diana|Aurora|Oleg|Bogatyr
SetLevel = 3
SetName = Scout Div.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Askold|Bezposhtchadni|Bezshumni|Burni|Boiki
SetLevel = 3
SetName = 1st Destroyer Flot.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Boevoi|Bezstrashni|Grosovoi|Rastoropni|Razyashchi
SetLevel = 3
SetName = 2nd Destroyer Flot.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Venus|Ekaterina|Korol' Niderlandski|Venus|Tserara
SetLevel = 3
SetName = 3rd Destroyer Flot.
Apply
CreateUnit
SetType = $uni_RUS_TB02
SUFlavorName = Nbr201|Nbr202|Nbr203|Nbr204
SetLevel = 3
SetName = 1st Torpedo-boat Div.
Apply
CreateUnit
SetType = $uni_RUS_TB02
SUFlavorName = Nbr208|Nbr209|Nbr210|Nbr211
SetLevel = 3
SetName = 2nd Torpedo-boat Div.
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Nbr91|Nbr92|Nbr93|Nbr94
SetLevel = 3
SetName = 1st Torpedo-boat Flot.
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Nbr205|Nbr95|Nbr97|Nbr98
SetLevel = 3
SetName = 2nd Torpedo-boat Flot.
Apply
CreateUnit
SetType = $uni_RUS_Sub1
SUFlavorName = S11|S12|S21|S28
SetLevel = 3
SetName = Submarine Flot.
Apply
CreateUnit
SetType = $uni_RUS_Mnl1
SUFlavorName = Amur|Yenisei
SetLevel = 3
SetName = Minelayers
Apply
CreateUnit
SetType = $uni_RUS_Tra3
NumCreate = 6
SUFlavorName = Kherones|Bessarabia|Kyrm|Odessa|Gromonostes|Vladimir
SetLevel = 3
SetName = Transport Sqd
Apply

SelectRegion = $Sebastopol

SelectFaction = $RUS
SelectRegion = $Sebastopol
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Black Sea Fleet
Apply
SetType = $uni_RUS_BA05
NumCreate = 3
SUFlavorName = Pantalameion|Ivan Slatust|Sviatioi Eustofi
SetLevel = 3
SetName = Battle Div.
Apply
CreateUnit
SetType = $uni_RUS_BA04
NumCreate = 3
SUFlavorName = Rostislav|Sinop|Tri Sviatitelia
SetLevel = 3
SetName = Reserve Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
NumCreate = 2
SUFlavorName = Pamiat Merkuria|Kagul
SetLevel = 3
SetName = Cruiser Div.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Ryeshitelni|Serditi|Silni|Skori|Smyeli
SetLevel = 3
SetName = 3rd Destroyer Flot.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Storozhevoi|Strashni|Stroini|Vlastni|Vnimatelni
SetLevel = 3
SetName = 4th Destroyer Flot.
Apply
CreateUnit
SetType = $uni_RUS_TB02
SUFlavorName = Steregushchi|Vnushitelni|Boyarin|Novik
SetLevel = 3
SetName = 1st Torpedo-boat Div.
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Vsadnik|Gaidamak|Burakov|Statni
SetLevel = 3
SetName = 1st Torpedo-boat Flot.
Apply
CreateUnit
SetType = $uni_RUS_Sub1
SUFlavorName = S11|S12|S21|S28
SetLevel = 3
SetName = Submarine Flot.
Apply
CreateUnit
SetType = $uni_RUS_Tra3
NumCreate = 4
SUFlavorName = Agatopol'|Brailov|Flora|Mesemvriya
SetLevel = 3
SetName = Transport Sqd
Apply
CreateUnit
SetType = $uni_RUS_CD03
NumCreate = 2
SUFlavorName = Imperator Aleksandr II|Georgi Pobiedonosetz
SetLevel = 3
SetName = Coast Defense
Apply


SelectRegion = $Haishenwai

SelectFaction = $RUS
SelectRegion = $Haishenwai
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Ieskadron Vladivostock
Apply
CreateUnit
SetType = $uni_RUS_EStackelberg2
SetName = Ewald Stackelberg
Apply
CreateUnit
SetType = $uni_RUS_PC01
SUFlavorName = Rossiya|Rurik|Gromoboi|Bogatyr
SetLevel = 3
SetName = Jeskadron Vladivostock
Apply

SelectFaction = $RUS
SelectRegion = $Haishenwai
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Pushhenie v hod Zashhity Vladivostock
Apply
CreateUnit
SetType = $uni_RUS_TB01
NumCreate = 3
SUFlavorName = Chislo 201|Chislo 202|Chislo 203|
SetLevel = 3
SetName = 1-ya Otdelenie Lodki Torpedy
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Chislo 208|Chislo 209|Chislo 210|Chislo 211|
SetLevel = 3
SetName = 2-ya Otdelenie Lodki Torpedy
Apply
CreateUnit
SetType = $uni_RUS_TB01
NumCreate = 3
SUFlavorName = Chislo 204|Chislo 205|Chislo 206|
SetLevel = 3
SetName = 3-ya Otdelenie Lodki Torpedy
Apply

SelectRegion = $Primorie

SelectFaction = $RUS
SelectRegion = $Primorie
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Pushhenie v hod Zashhity Nikolaievsk
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Chislo 91|Chislo 92|Chislo 93|Chislo 94|
SetLevel = 3
SetName = 4-ya Otdelenie Lodki Torpedy
Apply
CreateUnit
SetType = $uni_RUS_TB01
NumCreate = 3
SUFlavorName = Chislo 95|Chislo 97|Chislo 98|
SetLevel = 3
SetName = 5-ya Otdelenie Lodki Torpedy
Apply
NULL = NULL

EndEvent

SelectFaction = $CMN
StartEvent = japan |1|1|Null|Null|Null|NULL

Actions

SelectFaction = $JAP
SelectRegion = $Yellow Sea
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 0
SetName = Dai-2 Kantai
Apply
CreateUnit
SetType = $uni_JAP_AC01
FlavorName = Misu
SUFlavorName = Adzuma|Asama|Yakumo|Tokiwa|
SetLevel = 4
SetName = Dai-2 Senkanshidan
Apply
CreateUnit
SetType = $uni_JAP_AC02
NumCreate = 2
SUFlavorName = Idzumo|Iwate|
SetLevel = 4
SetName = Dai-4 Senkanshidan
Apply
CreateUnit
SetType = $uni_JAP_CL02
FlavorName = Uriu
SUFlavorName = Naniwa|Akashi|Takachiho|Niitaka
SetLevel = 4
SetName = Dai-4 Junyokanshidan
Apply
CreateUnit
SetType = $uni_JAP_DD01
FlavorName = Nagai
SUFlavorName = Hayatori|Asagiri|Harusame|Murusame
SetLevel = 4
SetName = Dai-4 Kuchikusentai
Apply
CreateUnit
SetType = $uni_JAP_DD01
FlavorName = Mano
SUFlavorName = Murakumo|Shiranui|Yugiri|Kagero
SetLevel = 4
SetName = Dai-5 Kuchikusentai
Apply
CreateUnit
SetType = $uni_JAP_TB02
FlavorName = Yajima
SUFlavorName = Aotaka|Hato|Kari|Tsubame
SetLevel = 4
SetName = Dai-9 Suiraiteisentai
Apply
CreateUnit
SetType = $uni_JAP_TB01
FlavorName = Arakawa
SUFlavorName = 62-go|63-go|64-go|65-go|
SetLevel = 4
SetName = Dai-12 Suiraiteisentai
Apply

SelectFaction = $JAP
SelectRegion = $Yellow Sea
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 0
SetName = Jirai Fusetsu Sharyou Kantai
Apply
CreateUnit
SetType = $uni_JAP_Mnl1
NumCreate = 2
SUFlavorName = Natsushima|Sokuten|
SetLevel = 4
SetName = Dai-1 Jirai Fusetsu Sharyou Shidan
Apply
CreateUnit
SetType = $uni_JAP_Mnl1
NumCreate = 2
SUFlavorName = Takachiho|Tyohashi|
SetLevel = 4
SetName = Dai-2 Jirai Fusetsu Sharyou Shidan
Apply
NULL = NULL

EndEvent

SelectFaction = $CMN
StartEvent = give austria some ships1|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $AUS
SelectRegion = $Istria

SelectRegion = $Istria

SelectFaction = $AUS
SelectRegion = $Dalmatia [color="#FF0000"][as in my game Italy owns Istria][/color]
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Kaiserlich-Königliche Kriegsmarine
Apply
CreateUnit
SetType = $uni_AUS_BA05
NumCreate = 3
SUFlavorName = Erz. Franz Ferdinand|Radetzky|Zrinyi|
SetLevel = 3
SetName = 2. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_AUS_BA04
NumCreate = 3
SUFlavorName = Habsburg|Arpad|Babenberg
SetLevel = 3
SetName = 4. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Alpen|Tatra|Balaton|Csepel|Lina
SetLevel = 4
SetName = 1. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Meteor|Triglav|Orjen|Warasdiner|Ulan
SetLevel = 4
SetName = 2. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Streiter|Wildfang|Scharfschutze|Uskoke
SetLevel = 4
SetName = 3. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Komet|Planet|Trabant|Satellit|Magnet
SetLevel = 4
SetName = 4. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
NumCreate = 4
SUFlavorName = Huszar|Turul|Pandur|Csikos
SetLevel = 4
SetName = 5. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb50|Tb51|Tb63|Tb64
SetLevel = 4
SetName = 1. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb65|Tb66|Tb67|Tb68
SetLevel = 4
SetName = 2. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb69|Tb17|Tb18|Tb13
SetLevel = 4
SetName = 3. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb70|Tb71|Tb72|Tb73
SetLevel = 4
SetName = 4. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_Tra3
NumCreate = 2
SUFlavorName = DromedarIPylades
SetLevel = 3
SetName = 1. Transport Div.
Apply
Null = Null

EndEvent

SelectFaction = $CMN
StartEvent = hallo america1|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $USA
SelectRegion = $Norfolk

SelectRegion = $Norfolk

SelectFaction = $USA
SelectRegion = $Norfolk
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Atlantic Fleet
Apply
CreateUnit
SetType = $uni_USA_BB06
SUFlavorName = New York|Texas|Wyoming|Arkansas
SetLevel = 4
SetName = 1st Battle Sqd.
Apply
CreateUnit
SetType = $uni_USA_BB06
SUFlavorName = Florida|Utah|Delaware|North Dakota|
SetLevel = 4
SetName = 2nd Battle Sqd.
Apply
SetType = $uni_USA_BA05
SUFlavorName = Vermont|Kansas|Minnesota|New Hampshire
SetLevel = 4
SetName = 5th Battle Sqd.
Apply
CreateUnit
SetType = $uni_USA_BA04
NumCreate = 3
SUFlavorName = Missouri|Ohio|Maine|
SetLevel = 4
SetName = 7th Battle Sqd.
Apply
SetType = $uni_USA_AC02
SUFlavorName = Saratoga|Brooklin|Pittsburgh|Huntington
SetLevel = 4
SetName = 1st Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_AC02
NumCreate = 3
SUFlavorName = San Diego|Pueblo|Frederick|
SetLevel = 4
SetName = 2nd Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_AC01
SUFlavorName = Boston|Chicago|Philadelphia|Olympia
SetLevel = 4
SetName = 3rd Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_PC01
SUFlavorName = Memphis|Seattle|North Carolina|Montana
SetLevel = 4
SetName = 4th Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_CL03
SUFlavorName = Cincinnati|Raleigh|Montgomery|Marblehead
SetLevel = 4
SetName = 1st Scouting Sqd.
Apply
CreateUnit
SetType = $uni_USA_CL02
SUFlavorName = Columbia|Minneapolis|New Orleans|Albany
SetLevel = 4
SetName = 2nd Scouting Sqd.
Apply
CreateUnit
SetType = $uni_USA_CL01
SUFlavorName = Denver|Des Moines|Chattanooga|Galveston
SetLevel = 4
SetName = 3rd Scouting Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Tacoma|DD43|DD44|DD45|DD46
SetLevel = 4
SetName = 1st Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Cleveland|DD47|DD48|DD49|DD50
SetLevel = 4
SetName = 2nd Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Chester|DD22|DD23|DD24|DD25
SetLevel = 4
SetName = 3rd Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Birmingham|DD26|DD27|DD28|DD29
SetLevel = 4
SetName = 4th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Salem|DD17|DD18|DD19|DD20
SetLevel = 4
SetName = 5th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB02
SUFlavorName = DD13|DD14|DD15|DD16
SetLevel = 4
SetName = 1st Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB02
SUFlavorName = DD10|DD11|DD12|DD13
SetLevel = 4
SetName = 2nd Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB02
SUFlavorName = DD8|DD9|DD10|DD11
SetLevel = 4
SetName = 3rd Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_Tra2
NumCreate = 7
SUFlavorName = Powhatan|Vixen|Engineer|Columbus|Delaware|Jamestown|Germantown|Urbana
SetLevel = 3
SetName = Transports
Apply

SelectRegion = $San Diego

SelectFaction = $USA
SelectRegion = $San Diego
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Pacific Fleet
Apply
SetType = $uni_USA_AC02
SUFlavorName = Tennesse|California|Washington|South Dakota
SetLevel = 4
SetName = 5th Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_AC02
SUFlavorName = West Virginia|Colorado|Maryland|Pennsylvania
SetLevel = 4
SetName = 6th Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = St Louis|DD33|DD34|DD35|DD36
SetLevel = 4
SetName = 6th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
NumCreate = 3
SUFlavorName = Charleston|DD41|DD42
SetLevel = 4
SetName = 7th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB01
SUFlavorName = DD4|DD5|DD6|DD7
SetLevel = 4
SetName = 4th Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_Tra2
NumCreate = 7
SUFlavorName = Savannah|Raritan|Falmouth|Vandalia|St Marys|Preble|Supply|Fedonia
SetLevel = 3
SetName = Pacific Transports
Apply
Null = Null

EndEvent

SelectFaction = $CMN
StartEvent = small navies|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $BEL
SelectRegion = $Vlaandern

SelectRegion = $Vlaandern

SelectFaction = $BEL
SelectRegion = $Vlaandern
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de Transport
Apply
CreateUnit
SetType = $uni_BEL_Tra3
NumCreate = 2
SUFlavorName = Brabant|Hainaut
SetLevel = 4
SetName = Vapeurs de l'Escaut
Apply
NULL = NULL

SelectFaction = $CHI
SelectRegion = $Canton

SelectRegion = $Canton

SelectFaction = $CHI
SelectRegion = $Canton
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 5
SetName = Guandong Squadron
Apply
CreateUnit
SetType = $uni_CHI_Guanxiong2
SetName = Liu Guanxiong
Apply
CreateUnit
SetType = $uni_CHI_CL01
SUFlavorName = Hai-Chi
SetLevel = 3
SetName = Hai-Chi
Apply
CreateUnit
SetType = $uni_CHI_CL01
SUFlavorName = Ying-Swei|Fei-Hung|Chao-Ho|Hai-Yung
SetLevel = 3
SetName = Light Cruiser Squadron
Apply
CreateUnit
SetType = $uni_CHI_PC01
SUFlavorName = Nan-Shin|Pao-Nim|Ying-Ching|Ton-Chi
SetLevel = 3
SetName = Cruiser Squadron
Apply
CreateUnit
SetType = $uni_CHI_DD01
SUFlavorName = Hai-Shew|Fu-Po|Fu-Yun|Chang-Feng|Lung-Tuan
SetLevel = 3
SetName = Destroyer Squardon
Apply
CreateUnit
SetType = $uni_CHI_TB01
SUFlavorName = Tschang|Tschen|Litsch|Su
SetLevel = 3
SetName = Torpedo Squardon
Apply
NULL = NULL

SelectFaction = $HOL
SelectRegion = $Holland

SelectRegion = $Holland

SelectFaction = $HOL
SelectRegion = $Holland
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 5
SetName = Dutch Marine
Apply
CreateUnit
SetType = $uni_HOL_Snethlage2
SetName = Jacobus Gijsbertus Snethlage
Apply
CreateUnit
SetType = $uni_HOL_Pinke2
SetName = Frederik Pinke
Apply
CreateUnit
SetType = $uni_HOL_CD03
NumCreate = 3
SUFlavorName = Kortenaer|De Royter|Koningin Regentes
SetLevel = 4
SetName = 1st Squadron
Apply
CreateUnit
SetType = $uni_HOL_PC01
NumCreate = 3
SUFlavorName = Martin Harpertzoon Tromp|Jacob Van Heemskerck |De Zeven Provincien
SetLevel = 4
SetName = 2nd Squadron
Apply
CreateUnit
SetType = $uni_HOL_DD01
SUFlavorName = Westfriesland|Bulhound|Fret|Jakhals|Wolf
SetLevel = 3
SetName = 1st Destroyer Squadron
Apply
CreateUnit
SetType = $uni_HOL_DD01
SUFlavorName = Kortenaer|Hermelijn|Lynx|Panter|Vos
SetLevel = 3
SetName = 2nd Destroyer Squadron
Apply
CreateUnit
SetType = $uni_HOL_Tra3
SUFlavorName = Rotterdam|Bato|Zeeland|Korkenaar|Vlissingen|Evertzen|Texel|Nijmegen
SetLevel = 3
SetName = H. Transport Squadron
Apply
NULL = NULL

EndEvent

SelectFaction = $CMN
StartEvent = bonjour tous|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $FRA
SelectRegion = $Normandie

SelectRegion = $Normandie

SelectFaction = $FRA
SelectRegion = $Normandie
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de le Manche
Apply
CreateUnit
SetType = $uni_FRA_AC02
NumCreate = 3
SUFlavorName = La Marseillaise|Kléber|Desaix
SetLevel = 4
SetName = 3ème Div. Légère
Apply
CreateUnit
SetType = $uni_FRA_DD01
SUFlavorName = Cafarelli|Bouclier|Casque|Boutefeu|Faux
SetLevel = 4
SetName = 1ère esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_DD02
SUFlavorName = Fourche|Dague|Cimeterre|Bisson
SetLevel = 4
SetName = 2ème esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_DD02
SUFlavorName = Commandant Rivière|Francis Garnier|Commandant-Bory|Mangini
SetLevel = 4
SetName = 3ème esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Arbalète|Arquebuse|Carabine|Epieu
SetLevel = 4
SetName = 1ère esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Sagaie|Javeline|Sarbacane|Harpon
SetLevel = 4
SetName = 2ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = D'Iberville|Cassini|Casabianca|Fronde
SetLevel = 4
SetName = 3ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Francisque|Sabre|Dard|Baliste
SetLevel = 4
SetName = 4ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Arc|Mousqueton|Coutelas|Claymore
SetLevel = 4
SetName = 5ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB01
SUFlavorName = 149|151|153|155
SetLevel = 4
SetName = 12ème esc. Défense Mobile
Apply
CreateUnit
SetType = $uni_FRA_Mnl1
NumCreate = 2
SUFlavorName = Roland|Primauguet
SetLevel = 4
SetName = 2ère esc. M.de Mines
Apply

SelectRegion = $Bretagne

SelectFaction = $FRA
SelectRegion = $Bretagne
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de l'Atlantique
Apply
CreateUnit
SetType = $uni_FRA_BB06
NumCreate = 1
SUFlavorName = France
SetLevel = 4
SetName = France
Apply
CreateUnit
SetType = $uni_FRA_AC02
NumCreate = 3
SUFlavorName = Gueydon|Montcalm|Dupetit-Thouars
SetLevel = 4
SetName = 4ème Div. Légère
Apply
CreateUnit
SetType = $uni_FRA_AC01
NumCreate = 1
SUFlavorName = Jeanne d'Arc|Guichen
SetLevel = 4
SetName = 5ème Div. Légère
Apply
CreateUnit
SetType = $uni_FRA_PC01
NumCreate = 3
SUFlavorName = Du Chayla|Cassard|Kersaint
SetLevel = 4
SetName = 2ème Esc. Eclairage
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Pierrier|Obusier|Tromblon|Stylet
SetLevel = 4
SetName = 6ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Mortier|Carquois|Trident|Cognée
SetLevel = 4
SetName = 7ème esc. de Torpilleurs
Apply
SetType = $uni_FRA_Mnl1
NumCreate = 2
SUFlavorName = Victoire|Lorient
SetLevel = 4
SetName = 1ère esc. M.de Mines
Apply
CreateUnit
SetType = $uni_FRA_Tra3
NumCreate = 10
SUFlavorName = Fontenoy|Turenne|Brest|Dunkerque
SetLevel = 4
SetName = Transports Océan
Apply

SelectRegion = $Antilles Francaises

SelectFaction = $FRA
SelectRegion = $Antilles Francaises
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre des Antilles
Apply
CreateUnit
SetType = $uni_FRA_DD01
NumCreate = 3
SUFlavorName = Magnanime|Surveillante|Valeureuse
SetLevel = 4
SetName = 3ème Esc. Eclairage
Apply
CreateUnit
SetType = $uni_FRA_Tra3
NumCreate = 3
SUFlavorName = Darien|Themis|Venus
SetLevel = 4
SetName = Transports Antilles
Apply

SelectRegion = $Provence

SelectFaction = $FRA
SelectRegion = $Provence
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de Méditerranée
Apply
CreateUnit
SetType = $uni_FRA_BB06
NumCreate = 2
SUFlavorName = Courbet|Jean-Bart
SetLevel = 4
SetName = 1ère Div.
Apply
CreateUnit
SetType = $uni_FRA_BA05
NumCreate = 2
SUFlavorName = Mirabeau|Condorcet
SetLevel = 4
SetName = 3ème Div.
Apply
CreateUnit
SetType = $uni_FRA_BA04
SUFlavorName = Démocratie|Suffren|Saint-Louis|Bouvet
SetLevel = 4
SetName = 5ème Div.
Apply
CreateUnit
SetType = $uni_FRA_DD01
NumCreate = 1
SUFlavorName = D'Estrées|Magon|Renaudin|Commandant-Lucas|Protée
SetLevel = 4
SetName = 4ème esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Hache|Massue|Glaive|Poignard
SetLevel = 4
SetName = 8ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_Tra2
NumCreate = 9
SUFlavorName = Canada|Asmodee|Forfait|Tanger
SetLevel = 4
SetName = 1ère Div. Transport
Apply

Null = Null

End Event

SelectFaction = $CMN
StartEvent = give the Brits some ships|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $GBR
SelectRegion = $Sussex

SelectRegion = $Sussex

SelectFaction = $GBR
SelectRegion = $Sussex
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Channel Fleet
Apply
CreateUnit
SetType = $uni_GBR_BB06
NumCreate = 2
SUFlavorName = Lord Nelson|Prince of Wales|Queen|Agamemnon|Venerable|Irresistible|Bulwark|Formidable|Implacable|London
SetLevel = 4
SetName = 5th Battle Sqd.
Apply
CreateUnit
SetType = $uni_GBR_BA05
NumCreate = 2
SUFlavorName = Prince George|Caesar|Jupiter|Majestic
SetLevel = 4
SetName = 7th Battle Sqd.
Apply
CreateUnit
SetType = $uni_GBR_DD01
SUFlavorName = Pathfinder|Desperate|Stag|Teviot|Garry
SetLevel = 4
SetName = 10th Destroyer Flot.
Apply
CreateUnit
SetType = $uni_GBR_Tra2
NumCreate = 10
SUFlavorName = Alarm|Rose|Vestal
SetLevel = 3
SetName = 6th Transport Sq.
Apply

SelectRegion = $Gibraltar

SelectFaction = $GBR
SelectRegion = $Gibraltar
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Mediteranean Fleet Gibraltar Div
Apply
CreateUnit
SetType = $uni_GBR_AC02
SUFlavorName = Drake|Good Hope|King Alfred|Leviathan
SetLevel = 4
SetName = 5th Armored Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_GBR_CL01
SUFlavorName = Europa|Amphitrite|Argonaut|Vindictive
SetLevel = 4
SetName = 3rd Light Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_GBR_DD01
SUFlavorName = Highflyer|Erne|Ettrick|Exe|Cherwel
SetLevel = 4
SetName = 21st Destroyer Flot.
Apply
Apply

SelectRegion = $Kingston

SelectFaction = $GBR
SelectRegion = $Kingston
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = West Indies Fleet
Apply
CreateUnit
SetType = $uni_GBR_AC02
SUFlavorName = Suffolk|Lancaster|Essex|Berwick
SetLevel = 4
SetName = 4th Armored Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_GBR_CL02
NumCreate = 1
SUFlavorName = Bristol
SetLevel = 4
SetName = HMS Bristol
Apply
CreateUnit
SetType = $uni_GBR_TB02
SUFlavorName = TB 71|TB 72|TB 73|TB 74
SetLevel = 4
SetName = 16th TB Sqd.
Apply

Null = Null

EndEvent

SelectFaction = $CMN
StartEvent = some Germans to sink|1|1|Null|Null|Null|NULL

Actions

SelectFaction = $GER
SelectRegion = $Bremen

SelectRegion = $Bremen

SelectFaction = $GER
SelectRegion = $Bremen
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Auflkärung Div.
Apply
SetType = $uni_GER_BC01
SUFlavorName = Von der Tann|Moltke|Derfflinger|Seydlitz
SetLevel = 4
SetName = Schlachtkreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_CL02
SUFlavorName = Stralsund|Magdeburg|Graudenz|Karlsruhe
SetLevel = 4
SetName = 1. Aufkl. Kreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = Rostock|Kolberg|Mainz|Köln
SetLevel = 4
SetName = 2. Aufkl. Kreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = München|S64|S65|S66|G37
SetLevel = 4
SetName = 1. Zerstörer Div.
Apply

SelectFaction = $GER
SelectRegion = $Bremen
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = 1. Reserve Div.
Apply
CreateUnit
SetType = $uni_GER_BA05
SUFlavorName = Elsass|Wittelsbach|Lothringen|Mecklemburg
SetLevel = 4
SetName = 1.R. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
NumCreate = 3
SUFlavorName = Bremen|Hamburg|Lübeck
SetLevel = 4
SetName = Leicht Kreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = Medusa|V25|V26|V27|V28
SetLevel = 4
SetName = 1. R Zerstörer Div.
Apply
CreateUnit
SetType = $uni_GER_TB02
SUFlavorName = S29|S30|S31|S32
SetLevel = 4
SetName = 6. Torpedo Div.
Apply

SelectFaction = $GER
SelectRegion = $Holstein
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = 2. Reserve Div.
Apply
CreateUnit
SetType = $uni_GER_BA04
SUFlavorName = K. Barbarossa|K. Karl der Grosse|K. Wilhelm der Grosse|K. Wilhelm II
SetLevel = 4
SetName = 2. R. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_GER_BA04
SUFlavorName = K. Friedriech III|Wettin|Zähringen|Wörth
SetLevel = 4
SetName = 3. R. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = Gazelle|G38|G39|G40|G41
SetLevel = 4
SetName = 2. R Zerstörer Div.
Apply

SelectFaction = $GER
SelectRegion = $Bremen
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Bedienung Flot.
Apply
CreateUnit
SetType = $uni_GER_Tra3
NumCreate = 8
SUFlavorName = Erwin|Bussard|Seeadler|Condor
SetLevel = 4
SetName = 1. Transport Div.
Apply
Null = Null

EndEvent
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Mon Jan 06, 2014 6:27 pm

Note: This will create late game ships for the various powers. Do not implement too early, or your opponents will have much stronger fleets than you.

Loki,
Can you let everyone know what generation of ships this builds? For example, are the battleships verson 1885-1895, or 1905-1920, or something else? This will help them to know approximately when to add these fleets.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

User avatar
loki100
AGEod Guard of Honor
Posts: 2399
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Mon Jan 06, 2014 7:24 pm

Jim-NC wrote:Note: This will create late game ships for the various powers. Do not implement too early, or your opponents will have much stronger fleets than you.

Loki,
Can you let everyone know what generation of ships this builds? For example, are the battleships verson 1885-1895, or 1905-1920, or something else? This will help them to know approximately when to add these fleets.


aye, they either need a date - if so I'd suggest 1908 or so or only to be added when you want them to fire.

Basically BB06 is a Dreadnought, BA05 is the 1890 battleship and BA04 is the 1880 battleship

BC01 is the pre-1910 battlecruiser, of the others ##01 is the 1880 version and #02 is the 1900 version (say for destroyers and light cruisers).

So there are no late destroyers, cruisers or super-Dreadnoughts.

All names and codes from the 1914 scenario files.
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

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