This is to help anyone trying to script in a late game naval buildup. In my AAR I did this from around 1906 and I basically gave all the major powers a cut down version of their fleets in the 1914 scenario OOBs (apart of course from Italy where I had built my own navy).
I set them all up as $CMN as I wanted to know if they had fired in the game logs - as there are no dates these will fire if placed in an event folder so keep them seperate or add a date to stop that happening till you are ready. Nothing clever here, just a simple cut and past with some juggling for unit types:
SelectFaction = $CMN
StartEvent = build a Russian navy|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $RUS
SelectRegion = $Petersburg
Apply
SelectFaction = $RUS
SelectRegion = $Petersburg
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Baltic Fleet
Apply
CreateUnit
SetType = $uni_RUS_BA05
SUFlavorName = Imperator Pavel|Slava|Cesarevich|Andrei Pervosvanny
SetLevel = 3
SetName = Battle Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
SUFlavorName = Adm. Makarov|Bayane|Gromoboï|Pallada
SetLevel = 3
SetName = Cruiser Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
NumCreate = 2
SUFlavorName = Rurik|Rossya
SetLevel = 3
SetName = Reserve Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
SUFlavorName = Diana|Aurora|Oleg|Bogatyr
SetLevel = 3
SetName = Scout Div.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Askold|Bezposhtchadni|Bezshumni|Burni|Boiki
SetLevel = 3
SetName = 1st Destroyer Flot.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Boevoi|Bezstrashni|Grosovoi|Rastoropni|Razyashchi
SetLevel = 3
SetName = 2nd Destroyer Flot.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Venus|Ekaterina|Korol' Niderlandski|Venus|Tserara
SetLevel = 3
SetName = 3rd Destroyer Flot.
Apply
CreateUnit
SetType = $uni_RUS_TB02
SUFlavorName = Nbr201|Nbr202|Nbr203|Nbr204
SetLevel = 3
SetName = 1st Torpedo-boat Div.
Apply
CreateUnit
SetType = $uni_RUS_TB02
SUFlavorName = Nbr208|Nbr209|Nbr210|Nbr211
SetLevel = 3
SetName = 2nd Torpedo-boat Div.
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Nbr91|Nbr92|Nbr93|Nbr94
SetLevel = 3
SetName = 1st Torpedo-boat Flot.
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Nbr205|Nbr95|Nbr97|Nbr98
SetLevel = 3
SetName = 2nd Torpedo-boat Flot.
Apply
CreateUnit
SetType = $uni_RUS_Sub1
SUFlavorName = S11|S12|S21|S28
SetLevel = 3
SetName = Submarine Flot.
Apply
CreateUnit
SetType = $uni_RUS_Mnl1
SUFlavorName = Amur|Yenisei
SetLevel = 3
SetName = Minelayers
Apply
CreateUnit
SetType = $uni_RUS_Tra3
NumCreate = 6
SUFlavorName = Kherones|Bessarabia|Kyrm|Odessa|Gromonostes|Vladimir
SetLevel = 3
SetName = Transport Sqd
Apply
SelectRegion = $Sebastopol
SelectFaction = $RUS
SelectRegion = $Sebastopol
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Black Sea Fleet
Apply
SetType = $uni_RUS_BA05
NumCreate = 3
SUFlavorName = Pantalameion|Ivan Slatust|Sviatioi Eustofi
SetLevel = 3
SetName = Battle Div.
Apply
CreateUnit
SetType = $uni_RUS_BA04
NumCreate = 3
SUFlavorName = Rostislav|Sinop|Tri Sviatitelia
SetLevel = 3
SetName = Reserve Div.
Apply
CreateUnit
SetType = $uni_RUS_AC01
NumCreate = 2
SUFlavorName = Pamiat Merkuria|Kagul
SetLevel = 3
SetName = Cruiser Div.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Ryeshitelni|Serditi|Silni|Skori|Smyeli
SetLevel = 3
SetName = 3rd Destroyer Flot.
Apply
CreateUnit
SetType = $Uni_RUS_DD01
SUFlavorName = Storozhevoi|Strashni|Stroini|Vlastni|Vnimatelni
SetLevel = 3
SetName = 4th Destroyer Flot.
Apply
CreateUnit
SetType = $uni_RUS_TB02
SUFlavorName = Steregushchi|Vnushitelni|Boyarin|Novik
SetLevel = 3
SetName = 1st Torpedo-boat Div.
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Vsadnik|Gaidamak|Burakov|Statni
SetLevel = 3
SetName = 1st Torpedo-boat Flot.
Apply
CreateUnit
SetType = $uni_RUS_Sub1
SUFlavorName = S11|S12|S21|S28
SetLevel = 3
SetName = Submarine Flot.
Apply
CreateUnit
SetType = $uni_RUS_Tra3
NumCreate = 4
SUFlavorName = Agatopol'|Brailov|Flora|Mesemvriya
SetLevel = 3
SetName = Transport Sqd
Apply
CreateUnit
SetType = $uni_RUS_CD03
NumCreate = 2
SUFlavorName = Imperator Aleksandr II|Georgi Pobiedonosetz
SetLevel = 3
SetName = Coast Defense
Apply
SelectRegion = $Haishenwai
SelectFaction = $RUS
SelectRegion = $Haishenwai
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Ieskadron Vladivostock
Apply
CreateUnit
SetType = $uni_RUS_EStackelberg2
SetName = Ewald Stackelberg
Apply
CreateUnit
SetType = $uni_RUS_PC01
SUFlavorName = Rossiya|Rurik|Gromoboi|Bogatyr
SetLevel = 3
SetName = Jeskadron Vladivostock
Apply
SelectFaction = $RUS
SelectRegion = $Haishenwai
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Pushhenie v hod Zashhity Vladivostock
Apply
CreateUnit
SetType = $uni_RUS_TB01
NumCreate = 3
SUFlavorName = Chislo 201|Chislo 202|Chislo 203|
SetLevel = 3
SetName = 1-ya Otdelenie Lodki Torpedy
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Chislo 208|Chislo 209|Chislo 210|Chislo 211|
SetLevel = 3
SetName = 2-ya Otdelenie Lodki Torpedy
Apply
CreateUnit
SetType = $uni_RUS_TB01
NumCreate = 3
SUFlavorName = Chislo 204|Chislo 205|Chislo 206|
SetLevel = 3
SetName = 3-ya Otdelenie Lodki Torpedy
Apply
SelectRegion = $Primorie
SelectFaction = $RUS
SelectRegion = $Primorie
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Pushhenie v hod Zashhity Nikolaievsk
Apply
CreateUnit
SetType = $uni_RUS_TB01
SUFlavorName = Chislo 91|Chislo 92|Chislo 93|Chislo 94|
SetLevel = 3
SetName = 4-ya Otdelenie Lodki Torpedy
Apply
CreateUnit
SetType = $uni_RUS_TB01
NumCreate = 3
SUFlavorName = Chislo 95|Chislo 97|Chislo 98|
SetLevel = 3
SetName = 5-ya Otdelenie Lodki Torpedy
Apply
NULL = NULL
EndEvent
SelectFaction = $CMN
StartEvent = japan |1|1|Null|Null|Null|NULL
Actions
SelectFaction = $JAP
SelectRegion = $Yellow Sea
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 0
SetName = Dai-2 Kantai
Apply
CreateUnit
SetType = $uni_JAP_AC01
FlavorName = Misu
SUFlavorName = Adzuma|Asama|Yakumo|Tokiwa|
SetLevel = 4
SetName = Dai-2 Senkanshidan
Apply
CreateUnit
SetType = $uni_JAP_AC02
NumCreate = 2
SUFlavorName = Idzumo|Iwate|
SetLevel = 4
SetName = Dai-4 Senkanshidan
Apply
CreateUnit
SetType = $uni_JAP_CL02
FlavorName = Uriu
SUFlavorName = Naniwa|Akashi|Takachiho|Niitaka
SetLevel = 4
SetName = Dai-4 Junyokanshidan
Apply
CreateUnit
SetType = $uni_JAP_DD01
FlavorName = Nagai
SUFlavorName = Hayatori|Asagiri|Harusame|Murusame
SetLevel = 4
SetName = Dai-4 Kuchikusentai
Apply
CreateUnit
SetType = $uni_JAP_DD01
FlavorName = Mano
SUFlavorName = Murakumo|Shiranui|Yugiri|Kagero
SetLevel = 4
SetName = Dai-5 Kuchikusentai
Apply
CreateUnit
SetType = $uni_JAP_TB02
FlavorName = Yajima
SUFlavorName = Aotaka|Hato|Kari|Tsubame
SetLevel = 4
SetName = Dai-9 Suiraiteisentai
Apply
CreateUnit
SetType = $uni_JAP_TB01
FlavorName = Arakawa
SUFlavorName = 62-go|63-go|64-go|65-go|
SetLevel = 4
SetName = Dai-12 Suiraiteisentai
Apply
SelectFaction = $JAP
SelectRegion = $Yellow Sea
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 0
SetName = Jirai Fusetsu Sharyou Kantai
Apply
CreateUnit
SetType = $uni_JAP_Mnl1
NumCreate = 2
SUFlavorName = Natsushima|Sokuten|
SetLevel = 4
SetName = Dai-1 Jirai Fusetsu Sharyou Shidan
Apply
CreateUnit
SetType = $uni_JAP_Mnl1
NumCreate = 2
SUFlavorName = Takachiho|Tyohashi|
SetLevel = 4
SetName = Dai-2 Jirai Fusetsu Sharyou Shidan
Apply
NULL = NULL
EndEvent
SelectFaction = $CMN
StartEvent = give austria some ships1|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $AUS
SelectRegion = $Istria
SelectRegion = $Istria
SelectFaction = $AUS
SelectRegion = $Dalmatia [color="#FF0000"][as in my game Italy owns Istria][/color]
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Kaiserlich-Königliche Kriegsmarine
Apply
CreateUnit
SetType = $uni_AUS_BA05
NumCreate = 3
SUFlavorName = Erz. Franz Ferdinand|Radetzky|Zrinyi|
SetLevel = 3
SetName = 2. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_AUS_BA04
NumCreate = 3
SUFlavorName = Habsburg|Arpad|Babenberg
SetLevel = 3
SetName = 4. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Alpen|Tatra|Balaton|Csepel|Lina
SetLevel = 4
SetName = 1. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Meteor|Triglav|Orjen|Warasdiner|Ulan
SetLevel = 4
SetName = 2. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Streiter|Wildfang|Scharfschutze|Uskoke
SetLevel = 4
SetName = 3. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
SUFlavorName = Komet|Planet|Trabant|Satellit|Magnet
SetLevel = 4
SetName = 4. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_DD01
NumCreate = 4
SUFlavorName = Huszar|Turul|Pandur|Csikos
SetLevel = 4
SetName = 5. Zerstörer Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb50|Tb51|Tb63|Tb64
SetLevel = 4
SetName = 1. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb65|Tb66|Tb67|Tb68
SetLevel = 4
SetName = 2. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb69|Tb17|Tb18|Tb13
SetLevel = 4
SetName = 3. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_TB02
SUFlavorName = Tb70|Tb71|Tb72|Tb73
SetLevel = 4
SetName = 4. Torpedo Div.
Apply
CreateUnit
SetType = $uni_AUS_Tra3
NumCreate = 2
SUFlavorName = DromedarIPylades
SetLevel = 3
SetName = 1. Transport Div.
Apply
Null = Null
EndEvent
SelectFaction = $CMN
StartEvent = hallo america1|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $USA
SelectRegion = $Norfolk
SelectRegion = $Norfolk
SelectFaction = $USA
SelectRegion = $Norfolk
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Atlantic Fleet
Apply
CreateUnit
SetType = $uni_USA_BB06
SUFlavorName = New York|Texas|Wyoming|Arkansas
SetLevel = 4
SetName = 1st Battle Sqd.
Apply
CreateUnit
SetType = $uni_USA_BB06
SUFlavorName = Florida|Utah|Delaware|North Dakota|
SetLevel = 4
SetName = 2nd Battle Sqd.
Apply
SetType = $uni_USA_BA05
SUFlavorName = Vermont|Kansas|Minnesota|New Hampshire
SetLevel = 4
SetName = 5th Battle Sqd.
Apply
CreateUnit
SetType = $uni_USA_BA04
NumCreate = 3
SUFlavorName = Missouri|Ohio|Maine|
SetLevel = 4
SetName = 7th Battle Sqd.
Apply
SetType = $uni_USA_AC02
SUFlavorName = Saratoga|Brooklin|Pittsburgh|Huntington
SetLevel = 4
SetName = 1st Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_AC02
NumCreate = 3
SUFlavorName = San Diego|Pueblo|Frederick|
SetLevel = 4
SetName = 2nd Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_AC01
SUFlavorName = Boston|Chicago|Philadelphia|Olympia
SetLevel = 4
SetName = 3rd Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_PC01
SUFlavorName = Memphis|Seattle|North Carolina|Montana
SetLevel = 4
SetName = 4th Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_CL03
SUFlavorName = Cincinnati|Raleigh|Montgomery|Marblehead
SetLevel = 4
SetName = 1st Scouting Sqd.
Apply
CreateUnit
SetType = $uni_USA_CL02
SUFlavorName = Columbia|Minneapolis|New Orleans|Albany
SetLevel = 4
SetName = 2nd Scouting Sqd.
Apply
CreateUnit
SetType = $uni_USA_CL01
SUFlavorName = Denver|Des Moines|Chattanooga|Galveston
SetLevel = 4
SetName = 3rd Scouting Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Tacoma|DD43|DD44|DD45|DD46
SetLevel = 4
SetName = 1st Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Cleveland|DD47|DD48|DD49|DD50
SetLevel = 4
SetName = 2nd Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Chester|DD22|DD23|DD24|DD25
SetLevel = 4
SetName = 3rd Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Birmingham|DD26|DD27|DD28|DD29
SetLevel = 4
SetName = 4th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = Salem|DD17|DD18|DD19|DD20
SetLevel = 4
SetName = 5th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB02
SUFlavorName = DD13|DD14|DD15|DD16
SetLevel = 4
SetName = 1st Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB02
SUFlavorName = DD10|DD11|DD12|DD13
SetLevel = 4
SetName = 2nd Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB02
SUFlavorName = DD8|DD9|DD10|DD11
SetLevel = 4
SetName = 3rd Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_Tra2
NumCreate = 7
SUFlavorName = Powhatan|Vixen|Engineer|Columbus|Delaware|Jamestown|Germantown|Urbana
SetLevel = 3
SetName = Transports
Apply
SelectRegion = $San Diego
SelectFaction = $USA
SelectRegion = $San Diego
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 3
SetName = Pacific Fleet
Apply
SetType = $uni_USA_AC02
SUFlavorName = Tennesse|California|Washington|South Dakota
SetLevel = 4
SetName = 5th Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_AC02
SUFlavorName = West Virginia|Colorado|Maryland|Pennsylvania
SetLevel = 4
SetName = 6th Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
SUFlavorName = St Louis|DD33|DD34|DD35|DD36
SetLevel = 4
SetName = 6th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_DD01
NumCreate = 3
SUFlavorName = Charleston|DD41|DD42
SetLevel = 4
SetName = 7th Escort Sqd.
Apply
CreateUnit
SetType = $uni_USA_TB01
SUFlavorName = DD4|DD5|DD6|DD7
SetLevel = 4
SetName = 4th Torpedo Sqd.
Apply
CreateUnit
SetType = $uni_USA_Tra2
NumCreate = 7
SUFlavorName = Savannah|Raritan|Falmouth|Vandalia|St Marys|Preble|Supply|Fedonia
SetLevel = 3
SetName = Pacific Transports
Apply
Null = Null
EndEvent
SelectFaction = $CMN
StartEvent = small navies|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $BEL
SelectRegion = $Vlaandern
SelectRegion = $Vlaandern
SelectFaction = $BEL
SelectRegion = $Vlaandern
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de Transport
Apply
CreateUnit
SetType = $uni_BEL_Tra3
NumCreate = 2
SUFlavorName = Brabant|Hainaut
SetLevel = 4
SetName = Vapeurs de l'Escaut
Apply
NULL = NULL
SelectFaction = $CHI
SelectRegion = $Canton
SelectRegion = $Canton
SelectFaction = $CHI
SelectRegion = $Canton
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 5
SetName = Guandong Squadron
Apply
CreateUnit
SetType = $uni_CHI_Guanxiong2
SetName = Liu Guanxiong
Apply
CreateUnit
SetType = $uni_CHI_CL01
SUFlavorName = Hai-Chi
SetLevel = 3
SetName = Hai-Chi
Apply
CreateUnit
SetType = $uni_CHI_CL01
SUFlavorName = Ying-Swei|Fei-Hung|Chao-Ho|Hai-Yung
SetLevel = 3
SetName = Light Cruiser Squadron
Apply
CreateUnit
SetType = $uni_CHI_PC01
SUFlavorName = Nan-Shin|Pao-Nim|Ying-Ching|Ton-Chi
SetLevel = 3
SetName = Cruiser Squadron
Apply
CreateUnit
SetType = $uni_CHI_DD01
SUFlavorName = Hai-Shew|Fu-Po|Fu-Yun|Chang-Feng|Lung-Tuan
SetLevel = 3
SetName = Destroyer Squardon
Apply
CreateUnit
SetType = $uni_CHI_TB01
SUFlavorName = Tschang|Tschen|Litsch|Su
SetLevel = 3
SetName = Torpedo Squardon
Apply
NULL = NULL
SelectFaction = $HOL
SelectRegion = $Holland
SelectRegion = $Holland
SelectFaction = $HOL
SelectRegion = $Holland
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 5
SetName = Dutch Marine
Apply
CreateUnit
SetType = $uni_HOL_Snethlage2
SetName = Jacobus Gijsbertus Snethlage
Apply
CreateUnit
SetType = $uni_HOL_Pinke2
SetName = Frederik Pinke
Apply
CreateUnit
SetType = $uni_HOL_CD03
NumCreate = 3
SUFlavorName = Kortenaer|De Royter|Koningin Regentes
SetLevel = 4
SetName = 1st Squadron
Apply
CreateUnit
SetType = $uni_HOL_PC01
NumCreate = 3
SUFlavorName = Martin Harpertzoon Tromp|Jacob Van Heemskerck |De Zeven Provincien
SetLevel = 4
SetName = 2nd Squadron
Apply
CreateUnit
SetType = $uni_HOL_DD01
SUFlavorName = Westfriesland|Bulhound|Fret|Jakhals|Wolf
SetLevel = 3
SetName = 1st Destroyer Squadron
Apply
CreateUnit
SetType = $uni_HOL_DD01
SUFlavorName = Kortenaer|Hermelijn|Lynx|Panter|Vos
SetLevel = 3
SetName = 2nd Destroyer Squadron
Apply
CreateUnit
SetType = $uni_HOL_Tra3
SUFlavorName = Rotterdam|Bato|Zeeland|Korkenaar|Vlissingen|Evertzen|Texel|Nijmegen
SetLevel = 3
SetName = H. Transport Squadron
Apply
NULL = NULL
EndEvent
SelectFaction = $CMN
StartEvent = bonjour tous|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $FRA
SelectRegion = $Normandie
SelectRegion = $Normandie
SelectFaction = $FRA
SelectRegion = $Normandie
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de le Manche
Apply
CreateUnit
SetType = $uni_FRA_AC02
NumCreate = 3
SUFlavorName = La Marseillaise|Kléber|Desaix
SetLevel = 4
SetName = 3ème Div. Légère
Apply
CreateUnit
SetType = $uni_FRA_DD01
SUFlavorName = Cafarelli|Bouclier|Casque|Boutefeu|Faux
SetLevel = 4
SetName = 1ère esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_DD02
SUFlavorName = Fourche|Dague|Cimeterre|Bisson
SetLevel = 4
SetName = 2ème esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_DD02
SUFlavorName = Commandant Rivière|Francis Garnier|Commandant-Bory|Mangini
SetLevel = 4
SetName = 3ème esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Arbalète|Arquebuse|Carabine|Epieu
SetLevel = 4
SetName = 1ère esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Sagaie|Javeline|Sarbacane|Harpon
SetLevel = 4
SetName = 2ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = D'Iberville|Cassini|Casabianca|Fronde
SetLevel = 4
SetName = 3ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Francisque|Sabre|Dard|Baliste
SetLevel = 4
SetName = 4ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Arc|Mousqueton|Coutelas|Claymore
SetLevel = 4
SetName = 5ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB01
SUFlavorName = 149|151|153|155
SetLevel = 4
SetName = 12ème esc. Défense Mobile
Apply
CreateUnit
SetType = $uni_FRA_Mnl1
NumCreate = 2
SUFlavorName = Roland|Primauguet
SetLevel = 4
SetName = 2ère esc. M.de Mines
Apply
SelectRegion = $Bretagne
SelectFaction = $FRA
SelectRegion = $Bretagne
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de l'Atlantique
Apply
CreateUnit
SetType = $uni_FRA_BB06
NumCreate = 1
SUFlavorName = France
SetLevel = 4
SetName = France
Apply
CreateUnit
SetType = $uni_FRA_AC02
NumCreate = 3
SUFlavorName = Gueydon|Montcalm|Dupetit-Thouars
SetLevel = 4
SetName = 4ème Div. Légère
Apply
CreateUnit
SetType = $uni_FRA_AC01
NumCreate = 1
SUFlavorName = Jeanne d'Arc|Guichen
SetLevel = 4
SetName = 5ème Div. Légère
Apply
CreateUnit
SetType = $uni_FRA_PC01
NumCreate = 3
SUFlavorName = Du Chayla|Cassard|Kersaint
SetLevel = 4
SetName = 2ème Esc. Eclairage
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Pierrier|Obusier|Tromblon|Stylet
SetLevel = 4
SetName = 6ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Mortier|Carquois|Trident|Cognée
SetLevel = 4
SetName = 7ème esc. de Torpilleurs
Apply
SetType = $uni_FRA_Mnl1
NumCreate = 2
SUFlavorName = Victoire|Lorient
SetLevel = 4
SetName = 1ère esc. M.de Mines
Apply
CreateUnit
SetType = $uni_FRA_Tra3
NumCreate = 10
SUFlavorName = Fontenoy|Turenne|Brest|Dunkerque
SetLevel = 4
SetName = Transports Océan
Apply
SelectRegion = $Antilles Francaises
SelectFaction = $FRA
SelectRegion = $Antilles Francaises
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre des Antilles
Apply
CreateUnit
SetType = $uni_FRA_DD01
NumCreate = 3
SUFlavorName = Magnanime|Surveillante|Valeureuse
SetLevel = 4
SetName = 3ème Esc. Eclairage
Apply
CreateUnit
SetType = $uni_FRA_Tra3
NumCreate = 3
SUFlavorName = Darien|Themis|Venus
SetLevel = 4
SetName = Transports Antilles
Apply
SelectRegion = $Provence
SelectFaction = $FRA
SelectRegion = $Provence
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Escadre de Méditerranée
Apply
CreateUnit
SetType = $uni_FRA_BB06
NumCreate = 2
SUFlavorName = Courbet|Jean-Bart
SetLevel = 4
SetName = 1ère Div.
Apply
CreateUnit
SetType = $uni_FRA_BA05
NumCreate = 2
SUFlavorName = Mirabeau|Condorcet
SetLevel = 4
SetName = 3ème Div.
Apply
CreateUnit
SetType = $uni_FRA_BA04
SUFlavorName = Démocratie|Suffren|Saint-Louis|Bouvet
SetLevel = 4
SetName = 5ème Div.
Apply
CreateUnit
SetType = $uni_FRA_DD01
NumCreate = 1
SUFlavorName = D'Estrées|Magon|Renaudin|Commandant-Lucas|Protée
SetLevel = 4
SetName = 4ème esc. Contre-torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_TB02
SUFlavorName = Hache|Massue|Glaive|Poignard
SetLevel = 4
SetName = 8ème esc. de Torpilleurs
Apply
CreateUnit
SetType = $uni_FRA_Tra2
NumCreate = 9
SUFlavorName = Canada|Asmodee|Forfait|Tanger
SetLevel = 4
SetName = 1ère Div. Transport
Apply
Null = Null
End Event
SelectFaction = $CMN
StartEvent = give the Brits some ships|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $GBR
SelectRegion = $Sussex
SelectRegion = $Sussex
SelectFaction = $GBR
SelectRegion = $Sussex
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Channel Fleet
Apply
CreateUnit
SetType = $uni_GBR_BB06
NumCreate = 2
SUFlavorName = Lord Nelson|Prince of Wales|Queen|Agamemnon|Venerable|Irresistible|Bulwark|Formidable|Implacable|London
SetLevel = 4
SetName = 5th Battle Sqd.
Apply
CreateUnit
SetType = $uni_GBR_BA05
NumCreate = 2
SUFlavorName = Prince George|Caesar|Jupiter|Majestic
SetLevel = 4
SetName = 7th Battle Sqd.
Apply
CreateUnit
SetType = $uni_GBR_DD01
SUFlavorName = Pathfinder|Desperate|Stag|Teviot|Garry
SetLevel = 4
SetName = 10th Destroyer Flot.
Apply
CreateUnit
SetType = $uni_GBR_Tra2
NumCreate = 10
SUFlavorName = Alarm|Rose|Vestal
SetLevel = 3
SetName = 6th Transport Sq.
Apply
SelectRegion = $Gibraltar
SelectFaction = $GBR
SelectRegion = $Gibraltar
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Mediteranean Fleet Gibraltar Div
Apply
CreateUnit
SetType = $uni_GBR_AC02
SUFlavorName = Drake|Good Hope|King Alfred|Leviathan
SetLevel = 4
SetName = 5th Armored Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_GBR_CL01
SUFlavorName = Europa|Amphitrite|Argonaut|Vindictive
SetLevel = 4
SetName = 3rd Light Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_GBR_DD01
SUFlavorName = Highflyer|Erne|Ettrick|Exe|Cherwel
SetLevel = 4
SetName = 21st Destroyer Flot.
Apply
Apply
SelectRegion = $Kingston
SelectFaction = $GBR
SelectRegion = $Kingston
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = West Indies Fleet
Apply
CreateUnit
SetType = $uni_GBR_AC02
SUFlavorName = Suffolk|Lancaster|Essex|Berwick
SetLevel = 4
SetName = 4th Armored Cruiser Sqd.
Apply
CreateUnit
SetType = $uni_GBR_CL02
NumCreate = 1
SUFlavorName = Bristol
SetLevel = 4
SetName = HMS Bristol
Apply
CreateUnit
SetType = $uni_GBR_TB02
SUFlavorName = TB 71|TB 72|TB 73|TB 74
SetLevel = 4
SetName = 16th TB Sqd.
Apply
Null = Null
EndEvent
SelectFaction = $CMN
StartEvent = some Germans to sink|1|1|Null|Null|Null|NULL
Actions
SelectFaction = $GER
SelectRegion = $Bremen
SelectRegion = $Bremen
SelectFaction = $GER
SelectRegion = $Bremen
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Auflkärung Div.
Apply
SetType = $uni_GER_BC01
SUFlavorName = Von der Tann|Moltke|Derfflinger|Seydlitz
SetLevel = 4
SetName = Schlachtkreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_CL02
SUFlavorName = Stralsund|Magdeburg|Graudenz|Karlsruhe
SetLevel = 4
SetName = 1. Aufkl. Kreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = Rostock|Kolberg|Mainz|Köln
SetLevel = 4
SetName = 2. Aufkl. Kreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = München|S64|S65|S66|G37
SetLevel = 4
SetName = 1. Zerstörer Div.
Apply
SelectFaction = $GER
SelectRegion = $Bremen
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = 1. Reserve Div.
Apply
CreateUnit
SetType = $uni_GER_BA05
SUFlavorName = Elsass|Wittelsbach|Lothringen|Mecklemburg
SetLevel = 4
SetName = 1.R. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
NumCreate = 3
SUFlavorName = Bremen|Hamburg|Lübeck
SetLevel = 4
SetName = Leicht Kreuzer Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = Medusa|V25|V26|V27|V28
SetLevel = 4
SetName = 1. R Zerstörer Div.
Apply
CreateUnit
SetType = $uni_GER_TB02
SUFlavorName = S29|S30|S31|S32
SetLevel = 4
SetName = 6. Torpedo Div.
Apply
SelectFaction = $GER
SelectRegion = $Holstein
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = 2. Reserve Div.
Apply
CreateUnit
SetType = $uni_GER_BA04
SUFlavorName = K. Barbarossa|K. Karl der Grosse|K. Wilhelm der Grosse|K. Wilhelm II
SetLevel = 4
SetName = 2. R. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_GER_BA04
SUFlavorName = K. Friedriech III|Wettin|Zähringen|Wörth
SetLevel = 4
SetName = 3. R. Schlachtschiff Div.
Apply
CreateUnit
SetType = $uni_GER_DD01
SUFlavorName = Gazelle|G38|G39|G40|G41
SetLevel = 4
SetName = 2. R Zerstörer Div.
Apply
SelectFaction = $GER
SelectRegion = $Bremen
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 3
SetName = Bedienung Flot.
Apply
CreateUnit
SetType = $uni_GER_Tra3
NumCreate = 8
SUFlavorName = Erwin|Bussard|Seeadler|Condor
SetLevel = 4
SetName = 1. Transport Div.
Apply
Null = Null
EndEvent