User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

PON2-subforum improve Events - reviewing far east events

Wed Nov 27, 2013 12:43 am

those events have been given torough development by Philippe and Pocus, but still do not work as intended

Moreover some crucial features are not or uncompletely covered

So I attempted to adress those problems and shortage there :

those modification fall into two main categories :


[ATTACH]25815[/ATTACH]

- [color="#FF0000"]the expansion of japanese Empire, Russian Empire, and consequent carving of China[/color] - which is very little represented, only by text, Boxer war which is a major feature, present, but does not create a new situation - transfer of Tsing Tao to Germany is adressed , but no other concession is , forget for Shanghai, Weihaiwei or Kwang Tcheou some Japanese declaration of war possibility is planned ... but Japan AI never decide to go to war and never has military muscle to do so. you have Russian and German potential for sending cossacks or Waldersee, which never materializes. still we have Taipings, French action in Indochina, transfer of Russian far east (=Primorie = outer Manchuria) and Opium war
so I planned supplementary events to have effects in game and not just Chrome

[ATTACH]25816[/ATTACH]

- [color="#FF0000"][color="#006400"]the collide of Russian and Japan[/color][/color], marking the unexpected surge of a new great power - so I streamlined events, boosted japan diplomatically and militarily - provisions for those events have been made, are fine, but it never happens, for several reasons :

[color="#FF8C00"][Ba) ]diplomatic conditions are not met[/B] [/color]- be insured that if I ever play France Russia or Germany, Russia will never be isolated - there are compelling reasons for either keep her as ally to fight Germany or counter Britain, or conversely to prevent a 2 front war and isolate France, and for Russia to ensure isolation pf Austria and britain, neutrality of Germany or an alliance against her, to ensure Russia will ALWAYS be allied to either of those powers or both. key is war happens swiftly (non declaration of war is a tradition tradition - which reduces case for allied intervention and one notices with historical pleasure the planning of surprise attack event

[color="#FF8C00"][color="#FF0000"]b) Japan just does not build fleet ! less even modern fleet [/color][/color]- I suspect this is related to level of threat perception - actually I never saw AI buikld warfleets - ever ! Ok for France Germany Austria Russia, even Italy perhaps, but Britain USA and japan are not pure land powers - they need a fleet to project their strength (central america, pacific for US) even close Korea for japan, the world for Britain. still, no fleet ! so I built one for them

[ATTACH]25817[/ATTACH]


- last but not least,[color="#00FFFF"] I removed AI and nationality conditions for Chinese railroad -[/color] rationale is that in terms of gameplay potential change of hands of concession would multiply the events too much - and that history wise, those were often built - or at least financed - by private interests (true even for Transmanchurian/East china railway company), not linked to a nation



enjoy !
Attachments
financing uncle sam.jpg
japanese fleet.jpg
china carving.jpeg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Wed Nov 27, 2013 12:49 am

[ATTACH]25818[/ATTACH]


[color="#40E0D0"]// coming from colonial crisis
modified mediation to deprive Japan from Port Arthur[/color]

SelectFaction = $RUS
SelectRegion = $Petersburg

SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_ChinaMediation1895|1|2|evt_txt_RUS_ChinaMediation1895|Event-img_RUS_ChinaMediation1895|$Petersburg|NULL

Conditions
MinDate = 1895/04/23
MaxDate = 1919/12/31
[color="#40E0D0"]
//basically no other conditions as Russian-Japanese rivalry here is structural - close to japan, closest warm water port for Russia
//and Russia is ENSURED to have allies at this stage as France and germany NEED her support against each other (or Austria)
//either for help or securing versus 2 front war- whatever German situation became - plus it diverts her from Balkans
//so Russia will be allied to or at least supported by one, the other, or even both
[color="#FF0000"]//in a further stage we will refine it by multiple choices and conditions to take care of atypical situations[/color][/color]

Actions
DescEvent = evt_desc_RUS_ChinaMediation1895

SelectFaction = $JAP
AI.SetDiploItemBias = USA;*CB*;0
AI.SetDiploItemBias = GBR;*Military*;400;*DipSupport*;200
AI.SetDiploItemBias = CHI;*CB*;50
AI.SetDiploItemBias = KOR;*CB*;50
ChangeFacMorale = -10

SelectFaction = $GBR
AI.SetDiploItemBias = JAP;*Military*;300;DipSupport*;200

//for sake of simplicity no transfer is done yet nor was in Shimonoseki- pressure is supposed
//either to have prevented Japan to Take Port Arthur, or to give it back to Russia with Port Arthur event

[color="#0000FF"]//http://fr.wikipedia.org/wiki/Triple_intervention
// 23/4/1895 http://en.wikipedia.org/wiki/Triple_intervention[/color]

EndEvent
Attachments
Battlefields_in_the_Russo_Japanese_War.jpg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Wed Nov 27, 2013 12:54 am

[color="#40E0D0"]Then I added actual transfer of Port Arthur to apply INGAME the Chrome event defined[/color]

SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_PortArthur1897|1|2|evt_txt_RUS_PortArthur1897|Event-img_RUS_PortArthur1897|$Petersburg|NULL

Conditions
MinDate = 1897/12/01
MaxDate = 1919/12/31
Probability = 15

Actions
DescEvent = evt_desc_RUS_PortArthur1897

SelectFaction = $RUS

SelectRegion = $Lushun
ChangeRgnOwner = CHI
ChangeRgnOwner = JAP
ChangeRgnOwner = TAI
ChangeRgnOwner = REB

[color="#006400"] CreateStruc
SetType = $NavalBase
SetLevel = 2
SetName = Port Arthur Krepost
Apply[/color]

[color="#40E0D0"]//ensures base is there, and not smoking ashes due to non russian player exploitation[/color]

SetLoyaltyFac = 25
SetColonialPen = 50
SetControl = 100

SelectFaction = $JAP
SelectRegion = $Lushun
SetLoyaltyFac = 25
SetColonialPen = 50


SelectFaction = $CHI
SelectRegion = $Lushun
SetLoyaltyFac = 25
SetColonialPen = 50

[color="#40E0D0"]
// added transfer of Port Arthur
[/color]
EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

LI-Lobanov treaty and Manchuria

Wed Nov 27, 2013 1:00 am

[color="#40E0D0"]this one covers the transfer of Manchuria area - there was NO formal transfer of Sovereignty, but was cause of a strong Russian economic penetration, protected by Imperial (Russian) army, and building of railway was a major cause of boxer rebellion

building of those railway are already taken care by special (late) events of CMN railway builds


I just removed the AI and ownerships conditions so not having transfer of con,cessions ever interrupt building process

// Li Lobanov treaty http://en.wikipedia.org/wiki/Li-Lobanov_Treaty
// authorisation of Russia to occupy Transmanchurian area , tariff
[/color]

SelectFaction = $RUS
SelectRegion = $Moskva
StartEvent = evt_nam_RUS_Li_Lobanov_Treaty1896|1|2|evt_txt_RUS_RUS_Li_Lobanov_Treaty1896|Event-img_RUS_ChinaMediation1895|$Moskva|NULL

Conditions
MinDate = 1896/06/03
MaxDate = 1919/12/31

Actions
DescEvent = evt_desc_RUS_RUS_Li_Lobanov_Treaty1896
[color="#FFFF00"]//to describe in strings[/color]

SelectFaction = $RUS

SetSOIVals = RUS;$Colony_Korea;2;$Colony_Manchuria;4
AddDiploItem = CHI;$diSupplyRightReceive;CURRENT
AddDiploItem = CHI;$diComAgree; CURRENT

SelectRegion = $Liaoyang
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Mukden
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

[color="#FFFF00"] CreateStruc
SetType = $Coal3
SetLevel = 3
SetName = Mukden Ugol
Apply[/color]

[color="#40E0D0"]//Coal resources are the economic stake of the area, that's why they're here
//I built them directly as they are private interests anyway
//gives an incentive for conquest and war + badly needed by Russia due to huge railway and possibly war fleet building
//if industrialized a lot, ditto for japan who, like Russia (and France and Italy) is usually coal-hungry[/color]

SelectRegion = $Haixi
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Ninguta
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Sanxing
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Jilin
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Harbin
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

[color="#FFFF00"] CreateStruc
SetType = $Coal3
SetLevel = 3
SetName = Harbin Ugol
Apply[/color]
[color="#40E0D0"]
//ditto remarks[/color]

SelectRegion = $Jiamusi
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Heilongjiang
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Nenjiang
ChangeRgnOwner = CHI
ChangeRgnOwner = REB
ChangeRgnOwner = TAI
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Boxer protocol - end of Boxer war

Wed Nov 27, 2013 1:03 am

[color="#40E0D0"]//1901 Boxer Protocol
//http://en.wikipedia.org/wiki/Boxer_Protocol
//event added as Boxer revolt ALWAYS happen[/color]

SelectFaction = $CMN
SelectRegion = $Beijing
StartEvent = evt_nam_Boxer_Protocol|1|2|evt_txt_Boxer_Protocol|Event-img_Boxer_Protocol|$Beijing|NULL

Conditions
EvalEvent = evt_nam_CHI_BoxerRebellion1900;=;1
MinDate = 1901/09/07
[color="#40E0D0"]//no other conditions as china could not possibly resist the EIGHT ! Powers, player or not ![/color]
// brw actually, following image illostrating British two agreements is this of Boxer protocol, which happens AFTER all this base establishment (when Russia got Port Arthur everybody wanted his)
//Boxer protocol reestablishes all foreign concessions, and in game term "punishes" China at Shanghai
//(4th player haing loyalty becomes France, who had interets there, Shanghai becomes really an international concession, not a Chinese sovereignty city)

Actions
DescEvent = evt_desc_Boxer_Protocol
[color="#FF0000"]//to write[/color]
SelectFaction = $CHI
SettleWhitePeace = GBR;FRA;RUS;GER;USA;JAP;ITA;AUS;ESP;BEL;HOL

AddDiploItem = GBR;$diComAgree;CURRENT
AddDiploItem = FRA;$diComAgree;CURRENT
AddDiploItem = RUS;$diComAgree;CURRENT
AddDiploItem = GER;$diComAgree;CURRENT
AddDiploItem = USA;$diComAgree;CURRENT
AddDiploItem = JAP;$diComAgree;CURRENT
AddDiploItem = ITA;$diComAgree;CURRENT
AddDiploItem = AUS;$diComAgree;CURRENT
AddDiploItem = ESP;$diComAgree;CURRENT
AddDiploItem = BEL;$diComAgree;CURRENT
AddDiploItem = HOL;$diComAgree;CURRENT

SelectFaction = $RUS

SelectRegion = $Lushun
ChangeRgnOwner = CHI

[color="#006400"] CreateStruc
SetType = $NavalBase
SetLevel = 2
SetName = Port Arthur Krepost
Apply[/color]

[color="#FF0000"][color="#40E0D0"]//just in case a chinese player or boxer insurgent would burn the base[/color][/color]

SelectRegion = $Haixi
ChangeRgnOwner = CHI

SelectRegion = $Ninguta
ChangeRgnOwner = CHI

SelectRegion = $Sanxing
ChangeRgnOwner = CHI

SelectRegion = $Jilin
ChangeRgnOwner = CHI

SelectRegion = $Harbin
ChangeRgnOwner = CHI

SelectRegion = $Jiamusi
ChangeRgnOwner = CHI

SelectRegion = $Heilongjiang
ChangeRgnOwner = CHI

SelectRegion = $Nenjiang
ChangeRgnOwner = CHI

[color="#FF0000"]//In case Chinese player takes them, powers force restitution[/color]

SelectFaction = $USA
SelectRegion = $Shanghai
ChangeRgnOwner = CHI
SetLoyalty = 25
SelectFaction = $GBR
SelectRegion = $Shanghai
SetLoyalty = 25
SelectFaction = $JAP
SelectRegion = $Shanghai
SetLoyalty = 25
SelectFaction = $FRA
SelectRegion = $Shanghai
SetLoyalty = 25

SelectFaction = $GBR
SelectRegion = $Hong Kong
ChangeRgnOwner = CHI

SelectRegion = $Weihawei
ChangeRgnOwner = CHI

SelectRegion = $Canton
ChangeRgnOwner = CHI

SelectFaction = $JAP
SelectRegion = $Fuzhou
ChangeRgnOwner = CHI

SelectRegion = $Tainan
ChangeRgnOwner = CHI

SelectRegion = $Taibei
ChangeRgnOwner = CHI

SelectFaction = $GER
SelectRegion = $Qingdao
ChangeRgnOwner = CHI

SelectFaction = $FRA
SelectRegion = $Zhanjiang
ChangeRgnOwner = CHI

SelectRegion = $Kuangsi
ChangeRgnOwner = CHI

SelectRegion = $Beihai
ChangeRgnOwner = CHI

SelectRegion = $Hainan
ChangeRgnOwner = CHI


SelectRegion = $Kunming
ChangeRgnOwner = CHI

SelectRegion = $Gejiu
ChangeRgnOwner = CHI

SelectRegion = $Mengzi
ChangeRgnOwner = CHI

SelectRegion = $Nanning
ChangeRgnOwner = CHI

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

I grouped Weihaiwei and Hong Kong new territories in this one

Wed Nov 27, 2013 1:07 am

[color="#40E0D0"]/ 1898 http://en.wikipedia.org/wiki/Anglo-Chinese_relations
// 1898 http://en.wikipedia.org/wiki/Convention_for_the_Extension_of_Hong_Kong_Territory
//http://en.wikipedia.org/wiki/Weihaiwei#British_leased_territory[/color]

SelectFaction = $GBR
SelectRegion = $Beijing
StartEvent = evt_nam_Second_Peking_Convention|1|2|evt_txt_Second_Peking_Convention|Event-img_Second_Peking_Convention|$Beijing|NULL

[ATTACH]25819[/ATTACH]

[color="#FF0000"]//TEXT AND IMAGE TO PROVIDE[/color]

Conditions

SelectFaction = $GBR
EvalIsAtPeaceWith = CHI

MinDate = 1898/06/09
MaxDate = 1919/12/31
Probability = 50

Actions

SelectFaction = $GBR

SelectRegion = $Weihawei
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Canton
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectFaction = $CHI

SelectRegion = $Weihawei
SetLoyalty = 75

SelectRegion = $Canton
SetLoyalty = 75

EndEvent
Attachments
boxer protocol.jpg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

the VAST economic interest area of the French

Wed Nov 27, 2013 1:09 am

//http://fr.wikipedia.org/wiki/Traites_inegaux
//http://en.wikipedia.org/wiki/Kwang-Chou-Wan
//http://en.wikipedia.org/wiki/Sino-French_War

SelectFaction = $FRA
SelectRegion = $Zhanjiang
StartEvent = evt_nam_KuangTcheou-Yunnan_concessions|1|2|evt_txt_KuangTcheou-Yunnan_concessions|Event-img_KuangTcheou-Yunnan_concessions|$Zhanjiang|NULL

Conditions
SelectFaction = $FRA
EvalIsAtPeaceWith = CHI

SelectFaction = $CHI

MinDate = 1898/04/12
MaxDate = 1919/12/31
Probability = 100

Actions

SelectFaction = $FRA
//this was the french economic area in China - simplistic because of exterritoriality but any game system
//could hardly simulate such subtleties at this stage

SelectRegion = $Zhanjiang
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25


SelectRegion = $Kuangsi
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Beihai
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Hainan
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Kunming
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Gejiu
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Mengzi
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectRegion = $Nanning
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetControl = 100
SetLoyalty = 25

SelectFaction = $CHI

SelectRegion = $Zhanjiang
SetLoyalty = 75

SelectRegion = $Kuangsi
SetLoyalty = 75

SelectRegion = $Beihai
SetLoyalty = 75

SelectRegion = $Hainan
SetLoyalty = 75

SelectRegion = $Kunming
SetLoyalty = 75

SelectRegion = $Gejiu
SetLoyalty = 75

SelectRegion = $Mengzi
SetLoyalty = 75

SelectRegion = $Nanning
SetLoyalty = 75

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

I modified diplomatic negociations dragged

Wed Nov 27, 2013 1:13 am

incorporating ingame tense relations - not just chrome
http://en.wikipedia.org/wiki/First_Sino-Japanese_War


SelectFaction = $JAP
SelectRegion = $Edo
StartEvent = evt_nam_JAP_NegotiationsDragged1904|1|2|evt_txt_JAP_NegotiationsDragged1904|Event-img_JAP_NegotiationsDragged1904|$Edo|NULL

Conditions
EvalEvent = evt_nam_JAP_DiplomaticTensionFarEast1903;=;1
EvalIsAtPeaceWith = RUS
SelectSubUnits = Area $Theater_Northeastern_Asia;FactionTags RUS
EvalSubUnitCount = >=;50
MinDate = 1904/01/01
MaxDate = 1919/12/31
Probability = 15

Actions
DescEvent = evt_desc_JAP_NegotiationsDragged1904
SelectFaction = $JAP
AddDiploItem = RUS;$diCBShort;CURRENT
//added effects on Japanese morale and claims, hostility to Russia is taken care by triple intervention events
SetSOIVals = JAP;$Colony_Korea;5;$Colony_Manchuria;4
ChangeFacMorale = 10
AI.SetLandBuild = 150
AI.SetNavBuild = 150
//just before potention war, Japan effort triples and not just double

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Wed Nov 27, 2013 1:18 am

I change for morale losses of innocents + add a logic condition toi survenance - Russia China Japan close from target - now ? not sure


// coming from RUS Events

SelectFaction = $CMN
SelectRegion = $Lushun

SelectFaction = $CMN
SelectRegion = $Lushun
StartEvent = [color="#FF0000"]evt_nam_RUS_RussoJapaneseWar1904[/color]|1|2|evt_txt_RUS_RussoJapaneseWar1904|Event-img_RUS_RussoJapaneseWar1904|$Lushun|NULL

Conditions

SelectFaction = $RUS
EvalIsAtPeaceWith = JAP

//conditions changed or RJ war will never happen - in practice British alliance guaranteed japan a one to one fight

//SelectFaction = $FRA
// EvalDiploItem = RUS;$diDefensiveTreaty;NOT
//SelectFaction = $GER
// EvalDiploItem = RUS;$diDefensiveTreaty;NOT

SelectFaction = $JAP
EvalDiploItem = GBR;$diDefensiveTreaty

MinDate = 1904/02/08
MaxDate = 1919/12/31
Probability = 25

Actions
DescEvent = evt_desc_RUS_RussoJapaneseWar1904
//changed morale and SOI vals - morale of people dropped not immediately but it did after first defeats + social trouble

SelectFaction = $RUS
ChangeFacMorale = -10

SelectFaction = $JAP
AddDiploItem = RUS;$diCBLong;CURRENT
SetSOIVals = JAP;$Colony_Manchuria;4
SetSOIVals = RUS;$Colony_Korea;2

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

I worsened effects of mutinies

Wed Nov 27, 2013 1:26 am

SelectFaction = $RUS
SelectRegion = $Petersburg

SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_MilitaryMutinies1905|1|2|evt_txt_RUS_MilitaryMutinies1905|Event-img_RUS_MilitaryMutinies1905|$Petersburg|NULL

Conditions
EvalEvent = evt_nam_RUS_RussoJapaneseWar1904;=;1
EvalIsAtWarWith = JAP
MinDate = 1905/01/01
MaxDate = 1919/12/31
Probability = 25

Actions
DescEvent = evt_desc_RUS_MilitaryMutinies1905
ChangeFacMorale = -10
[color="#FF0000"]//decreased morale more[/color]
ChangeLoyaltyFac = $Theater_Russia;-10

SelectFaction = $REB
ChangeLoyaltyFac = $Theater_Russia;10

SelectFaction = $RUS
ChgPopContentEx = -5;-5;-5;-10;-10;-10;ALL
SelectSubUnits = Area $Theater_Russia;Families $famHeavyWarship $famLightWarship $famHvyCoastalShip
AlterCuSubUnit = ApplytoList;Probability 50;Attempts 2;Kill

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Here I revisited treaty of Portsmouth, adding effects to Chrome, and ensure war is co

Wed Nov 27, 2013 1:30 am

//http://en.wikipedia.org/wiki/Hibiya_riots

SelectFaction = $RUS
SelectRegion = $Boston
StartEvent = evt_nam_RUS_Portsmouth1905|1|2|evt_txt_RUS_Portsmouth1905|Event-img_RUS_Portsmouth1905|$Boston|NULL

Conditions
EvalEvent = evt_nam_RUS_RussoJapaneseWar1904;=;1
[color="#40E0D0"]// EvalIsAtPeaceWith = JAP[/color]
EvalIsAtPeaceWith = USA
EvalIsAtPeaceWith = GBR

SelectFaction = $JAP
EvalRgnOwned = $Lushun
EvalRgnOwned = $Mukden

MinDate = 1905/09/05
MaxDate = 1919/12/31
[color="#40E0D0"]// Probability = 25

//added conditions of war situation and actions about sequels of war

//rationale is that warring parties accept peace only if exhausted, that only if severely beaten Russian give ground
//given their huge reserves - and that peace is conform to US-GBR wishes, that is a clear Russian defeat with consistant losses
//but still limited gains for japan so rivalry against anglo saxons is at a minimum

//a bit alike US assessing that most satisfactory situation would be one where "both Iran and Iraq would lose"

//therefore Japanese war indemnity was limited (while japan debt was huge), Russia lost Port Arthur and warm water sea,
//southern mandchuria but kept northern manchuria - had lost both far east and baltic fleet, huge losses and had big internal trouble
//therefore was no longer a threat for asian dominance while japan hadn't grown enough to become at once a big one[/color]

Actions

SelectFaction = $RUS
DescEvent = evt_desc_RUS_Portsmouth1905
ChangeFacMorale = 5
ChgFacRelationships = GBR;3
ChgFacRelationships = USA;10

SelectFaction = $JAP

SelectRegion = $Lushun
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

[color="#FF8C00"] CreateStruc
SetType = $NavalBase
SetLevel = 2
SetName = Dalian imperial naval base
Apply[/color]
[color="#40E0D0"]
//in game terms, base is "repaired"
[/color]
SelectRegion = $Mukden
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

SelectRegion = $Liaoyang
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

SelectRegion = $Liadong
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

SelectRegion = $Haixi
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

SelectRegion = $Jilin
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

SelectRegion = $Sakhalin
ChangeRgnOwner = RUS
SetLoyaltyFac = 25
SetControl = 100
SetColonialPen = 50

SelectRegion = $Heilongjiang
SetLoyaltyFac = 25

SelectRegion = $Harbin
SetLoyaltyFac = 25

SelectRegion = $Nenjiang
SetLoyaltyFac = 25

SelectRegion = $Jiamusi
SetLoyaltyFac = 25

SelectRegion = $Sanxing
SetLoyaltyFac = 25

SelectRegion = $Ninguta
SetLoyaltyFac = 25

EndEvent





[color="#FF0000"]//added to ensure Portsmouth can happen[/color]

SelectFaction = $RUS
SelectRegion = $Petersburg

SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_JAP_at_war|1|2|NULL|NULL|$Petersburg|NULL

Conditions

EvalIsAtWarWith = JAP
MinDate = 1904/02/08
MaxDate = 1919/12/31
Probability = 25

Actions

[color="#FF0000"] SetEvtOccurs = evt_nam_RUS_RussoJapaneseWar1904;CuOccurs;2[/color]

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Transfer Shanghai to USA for open door policy

Wed Nov 27, 2013 1:32 am

[color="#FF0000"]//coming from China events[/color]

SelectFaction = $CHI
SelectRegion = $Shanghai
StartEvent = evt_nam_CMN_OpenDoorPolicy1899|1|2|evt_txt_CMN_OpenDoorPolicy1899|Event-img_CMN_OpenDoorPolicy1899|$Shanghai|NULL

Conditions

MinDate = 1899/09/06
MaxDate = 1919/12/31
Probability = 25

SelectFaction = $CHI
EvalIsAtPeaceWith = USA

Actions
SelectFaction = $CHI
SelectRegion = $Shanghai
SetLoyalty = 25
AddDiploItem = USA;$diComAgree;CURRENT
[color="#40E0D0"]//added Shanghai concession changes[/color]
DescEvent = evt_desc_CMN_OpenDoorPolicy1899
ChgFacRelationships = USA;25
ChangeFacMorale = -3

SelectFaction = $USA
SelectRegion = $Shanghai
ChangeRgnOwner = CHI
SetLoyalty = 25
SetControl = 100

SelectFaction = $GBR
SelectRegion = $Shanghai
SetLoyalty = 25

SelectFaction = $JAP
SelectRegion = $Shanghai
SetLoyalty = 25

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

simplification of conditions for Tsing Tao transfer

Wed Nov 27, 2013 1:34 am

/coming from GER events

SelectFaction = $GER
SelectRegion = $Qingdao
StartEvent = evt_nam_GER_Tsingtao1896|1|2|evt_txt_GER_Tsingtao1896|Event-img_GER_Tsingtao1896|$Qingdao|NULL

Conditions
EvalIsAtPeaceWith = CHI

SelectFaction = $CHI

[color="#40E0D0"]//EvalRgnOwned = $Qingdao
// EvalEvent = evt_nam_CHI_MurderGermanMissionaries1897;=;1
// cession of Tsing Tao from 1896 on depend on an event-murder happening in 1897 - condition suppressed as
// Tirpitz wanted a "german hong kong" ANYWAY - missionary murder was a pretext, germany would have found another one[/color]
MinDate = 1896/01/01
MaxDate = 1899/12/31
Probability = 50

Actions
DescEvent = evt_desc_GER_Tsingtao1896

SelectFaction = $GER
SelectRegion = $Qingdao
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
[color="#40E0D0"]//I extended it to possession by rebels or taipings[/color]
ChgVPCount = 25
ChgFacRelationships = CHI;15

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

adapted Taft-Katsura agreement

Wed Nov 27, 2013 1:35 am

SelectFaction = $JAP
SelectRegion = $Pusan
StartEvent = evt_nam_JAP_TaftKatsuraAgreement1905|1|2|evt_txt_JAP_TaftKatsuraAgreement1905|Event-img_JAP_TaftKatsuraAgreement1905|$Pusan|NULL

Conditions
EvalIsAtPeaceWith = USA
MinDate = 1905/07/29
MaxDate = 1919/12/31
Probability = 50

Actions
DescEvent = evt_desc_JAP_TaftKatsuraAgreement1905
ChgFacRelationships = USA;10
[color="#40E0D0"]// AddDiploItem = KOR;$diCBLong;CURRENT
// from Shimonoseki on, Korea is de facto a japanese protectorate, even if historically it becomes so officially only in 1905
// in game terms, Chinese protectorate has been transferred[/color]
SetSOIVals = JAP;$Colony_Korea;5;$Colony_Formosa;5
SetSOIVals = JAP;$Colony_Philippines;0

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Treaty of Shimonoseki

Wed Nov 27, 2013 1:45 am

[ATTACH]25820[/ATTACH]

this treaty, giving to Japan Taiwan, some economic area penetration in China (Fukien base) and releasing Corea (de facto into Japanese hands, whatever subtlety of domination, was a cornerstone of japanese expansion

[color="#40E0D0"]//created : treaty of Shimonoseki
//http://en.wikipedia.org/wiki/Treaty_of_Shimonoseki
// 1895 Shimonoseki + Port Arthur + Korea http://en.wikipedia.org/wiki/Treaty_of_Shimonoseki
// for simplicity I add the area of influence in Fukien (as property as there is no intermediary status)
//ditto to avoid useless giving Port Arthur to Japan then removing it then giving it to Russia (with AI-run conditions)
//I just give the final result - and consequences (triple intervention prevents Japan to get it at first)
//If your analysis is that it must be done for Chrome accuracy (I full sympathize) I can add it easily[/color]

SelectFaction = $JAP
SelectRegion = $Hiroshima
StartEvent = evt_nam_JAP_Treaty_of_Shimonoseki1895|1|2|evt_txt_JAP_Treaty_of_Shimonoseki1895|Event-img_JAP_Treaty_of_Shimonoseki1895|$Hiroshima|NULL

[color="#FF0000"]//text and image to supply[/color]

Conditions
MinDate = 1895/04/17

SelectFaction = $CHI
CheckAILevel = 1
SelectFaction = $KOR
CheckAILevel = 1

[color="#40E0D0"]//for simplification sake and to streamline the historical events flow we assume a war or strong pressure happened
//but it seems unacceptable to remove their lands from players "out of the blue" in full peace, hence the restriction
//else this is supposed to happen as structurally modernizing Meiji Japan is becoming stronger than stagnating Quing China [/color]

Actions

SelectFaction = $JAP

SettleWhitePeace = CHI
SettleWhitePeace = KOR
SettleWhitePeace = TAI

SelectRegion = $Fuzhou
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Tainan
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetLoyaltyFac = 50
SetControl = 100

SelectRegion = $Taibei
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
SetLoyaltyFac = 50
SetControl = 100

SelectRegion = $Seoul
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Wonju
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Pusan
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Kwangjiu
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Wonsan
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $PyongYang
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Kimchaek
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Chonglin
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

SelectRegion = $Yalu
ChangeRgnOwner = CHI
ChangeRgnOwner = TAI
ChangeRgnOwner = REB
ChangeRgnOwner = KOR
SetColonialPen = 50
SetLoyaltyFac = 25
SetControl = 100

EndEvent
Attachments
shimonosheki.jpg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

I changed the railway and wrote events to boost AI Japanese navy

Wed Nov 27, 2013 1:48 am

[color="#40E0D0"]//FROM MINOR RR2

//http://en.wikipedia.org/wiki/Chinese_Eastern_Railway
//http://en.wikipedia.org/wiki/South_Manchuria_Railway

//Transmanchurian Railway : changes to CMN MAJOR RR AI Events



//taken from russo japanese war scenario, it can't be all wrong[/color]




SelectFaction = $JAP[ATTACH]25821[/ATTACH]
SelectRegion = $Edo
StartEvent = evt_nam_Reinforcements_JAP_May1904|1|1|NULL|NULL|$Edo|NULL

Conditions
FixedDate = 1904/05/01

Actions

SelectRegion = $Nagasaki

SelectFaction = $JAP
SelectRegion = $Nagasaki
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = Dai-5 Senkanshidan
Apply
CreateUnit
SetType = $uni_JAP_AC02
NumCreate = 2
SUFlavorName = Nisshin|Kasuga
SetLevel = 4
SetName = Dai-5 Senkanshidan
Apply

EndEvent
Attachments
isukushima.jpg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

A serial of naval and industrial builds

Wed Nov 27, 2013 1:56 am

[color="#40E0D0"]actually most of ships were purchased abroad, but it has not been scripted, so I built shipyards and it appears there


plus AI will have problem supplyin,g coal and i added a facility for supporting the new fleet - added itin Corea as Japan coal fields were saturated

did some research for mine and shipyards name here - enjoy

note that "Gashinotan" is japanese to "persevere through hardships "(in view of revenge .. which says all)
directly followed 1895 humiliation to give back Port Arthur due to triple intervention ..just to see Russian settles in the still hot seat ..[/color]


electFaction = $JAP
SelectRegion = $Yokohama
StartEvent = evt_nam_JAP_GashinShotan_1|1|2|NULL|NULL|$Yokohama|NULL
[color="#40E0D0"]//this new event is created in order to boost Japanese military capacity to challenge Russia in far east[/color]

Conditions
MinDate = 1886/01/01
[color="#40E0D0"] EvalAI = 1[/color]

Actions

SelectFaction = $JAP
AI.SetLandBuild = 100
AI.SetNavBuild = 100

[color="#40E0D0"]//this is to support Naval buildup - actually lots if not most were purchased from France and Britain[/color]

SelectRegion = $Yokohama

CreateStruc
SetType = $Shipyard2
SetLevel = 2
SetName = Yokosuka Kaigun Kosho
Apply

SelectRegion = $Osaka

CreateStruc
SetType = $Shipyard2
SetLevel = 2
SetName = Fujinagata Zosenjo
Apply

SelectRegion = $Osaka

CreateStruc
SetType = $Harbor
SetLevel = 2
SetName = Osaka Harbor
Apply

SelectRegion = $Hiroshima

CreateStruc
SetType = $Shipyard2
SetLevel = 2
SetName = Kure Kaigun Kosho
Apply

SelectRegion = $Nagasaki

CreateStruc
SetType = $Shipyard2
SetLevel = 2
SetName = Sasebo Kaigun Kosho
Apply

SelectRegion = $Kyoto

CreateStruc
SetType = $Shipyard2
SetLevel = 2
SetName = Maizuru Kaigun Kosho
Apply

SelectRegion = $Kyoto

CreateStruc
SetType = $Harbor
SetLevel = 2
SetName = Kyoto Harbor
Apply

SelectRegion = $Kobe

CreateStruc
SetType = $Shipyard2
SetLevel = 2
SetName = Mitsubishi Goshi Kaisha
Apply

Endevent


SelectFaction = $JAP
SelectRegion = $PyongYang
StartEvent = evt_nam_JAP_GasShinhotan_2|1|2|NULL|NULL|$PyongYang|NULL
//this new event is created in order to boost Japanese military capacity to challenge Russia in far east

Conditions
MinDate = 1899/01/01
EvalAI = 1

Actions

SelectFaction = $JAP
AI.SetLandBuild = 100
AI.SetNavBuild = 100


SelectRegion = $PyongYang

CreateStruc
SetType = $Coal3
SetLevel = 3
SetName = YongTang Mitsui mining
Apply
[color="#40E0D0"]
//this is to support Naval maintenance[/color]

Endevent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

a serial of accurate naval builds (total is close of wikipedia list ..)

Wed Nov 27, 2013 2:01 am

[ATTACH]25822[/ATTACH]


[color="#40E0D0"]//http://fr.wikipedia.org/wiki/Marine_imp%C3%A9riale_japonaise[/color]
[color="#40E0D0"]
I tried the builds - it works[/color]


SelectFaction = $JAP
SelectRegion = $Yokohama
StartEvent = evt_nam_JAP_GashinShotan_3|1|2|NULL|NULL|$Yokohama|NULL

Conditions
MinDate = 1899/01/01
MaxDate = 1905/01/01
TurnIndex = 2
EvalAI = 1

Actions

AddToRegList = $Yokohama;$Hiroshima;$Nagasaki;$Kobe;$Osaka;$Yokohama;$Nagasaki
PickFromRegList = NotEnemy;NotAdj
GenMsg
SetHealth = 5
SetCohesion = 5

SelectFaction = $JAP

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_BA05
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_BA04
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_PC01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_AC01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_TB01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_DD01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_Tra3
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

EndEvent

SelectFaction = $JAP
SelectRegion = $Yokohama
StartEvent = evt_nam_JAP_GashinShotan_4|1|2|NULL|NULL|$Yokohama|NULL

Conditions
MinDate = 1900/01/01
MaxDate = 1905/01/01
TurnIndex = 2
EvalAI = 1

Actions

AddToRegList = $Yokohama;$Hiroshima;$Nagasaki;$Kobe;$Osaka;$Yokohama;$Nagasaki
PickFromRegList = NotEnemy;NotAdj
GenMsg
SetHealth = 5
SetCohesion = 5

SelectFaction = $JAP

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_PC01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_AC01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_TB01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_DD01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_Tra3
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

EndEvent

SelectFaction = $JAP
SelectRegion = $Yokohama
StartEvent = evt_nam_JAP_GashinShotan_5|1|2|NULL|NULL|$Yokohama|NULL

Conditions
MinDate = 1901/01/01
MaxDate = 1905/01/01
TurnIndex = 2
EvalAI = 1

Actions

AddToRegList = $Yokohama;$Hiroshima;$Nagasaki;$Kobe;$Osaka;$Yokohama;$Nagasaki
PickFromRegList = NotEnemy;NotAdj
GenMsg
SetHealth = 5
SetCohesion = 5

SelectFaction = $JAP

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_AC01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_TB01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_DD01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_Tra3
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

EndEvent

SelectFaction = $JAP
SelectRegion = $Yokohama
StartEvent = evt_nam_JAP_GashinShotan_6|1|5|NULL|NULL|$Yokohama|NULL

Conditions
MinDate = 1903/01/01
MaxDate = 1905/01/01
TurnIndex = 2
EvalAI = 1

Actions

AddToRegList = $Yokohama;$Hiroshima;$Nagasaki;$Kobe;$Osaka;$Yokohama;$Nagasaki
PickFromRegList = NotEnemy;NotAdj
GenMsg
SetHealth = 5
SetCohesion = 5

SelectFaction = $JAP

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_TB01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_TB01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_DD01
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_Tra3
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 6
Apply
CreateUnit
SetType = $uni_JAP_Tra3
SetLevel = 4
Apply
SetBuildFlag = 1
SetHealth = 100
SetCohesion = 100

EndEvent
Attachments
tsushima battle.jpg
900px-Naval_Ensign_of_Japan.svg.png
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Here are CMN minor RR Events modified for China

Fri Nov 29, 2013 8:49 am

[color="#40E0D0"]
//due to carving, removed ownership conditions - gameplay rationale : is private investment anyway[/color]

SelectFaction = $CMN
SelectRegion = $Shanghai

SelectFaction = $CMN
SelectRegion = $Shanghai
StartEvent = evt_nam_CMN_RR_Shanghai_1876|1|1|NULL|NULL|$Shanghai|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Shanghai
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1876/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Woosung RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Tianjin

SelectFaction = $CMN
SelectRegion = $Tianjin
StartEvent = evt_nam_CMN_RR_Tianjin_1888|1|1|NULL|NULL|$Tianjin|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Tianjin
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1888/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Guanneiwai RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jinan

SelectFaction = $CMN
SelectRegion = $Jinan
StartEvent = evt_nam_CMN_RR_Jinan_1894|1|1|NULL|NULL|$Jinan|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Jinan
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1894/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Guanneiwai RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Taibei

SelectFaction = $CMN
SelectRegion = $Taibei
StartEvent = evt_nam_CMN_RR_Taibei_1887|1|1|NULL|NULL|$Taibei|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Taibei
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1887/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Taiwan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Tainan

SelectFaction = $CMN
SelectRegion = $Tainan
StartEvent = evt_nam_CMN_RR_Tainan_1893|1|1|NULL|NULL|$Tainan|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Tainan
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1893/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Taiwan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Baoding

SelectFaction = $CMN
SelectRegion = $Baoding
StartEvent = evt_nam_CMN_RR_Baoding_1897|1|1|NULL|NULL|$Baoding|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Baoding
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1897/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jizhou

SelectFaction = $CMN
SelectRegion = $Jizhou
StartEvent = evt_nam_CMN_RR_Jizhou_1898|1|1|NULL|NULL|$Jizhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Jizhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1898/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jinan

SelectFaction = $CMN
SelectRegion = $Jinan
StartEvent = evt_nam_CMN_RR_Jinan_1903|1|1|NULL|NULL|$Jinan|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Jinan
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Taian
StartEvent = evt_nam_CMN_RR_Taian_1903|1|1|NULL|NULL|$Taian|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Taian
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1904/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Kaifeng

SelectFaction = $CMN
SelectRegion = $Kaifeng
StartEvent = evt_nam_CMN_RR_Kaifeng_1900|1|1|NULL|NULL|$Kaifeng|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Kaifeng
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1900/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Chenzhou

SelectFaction = $CMN
SelectRegion = $Chenzhou
StartEvent = evt_nam_CMN_RR_Chenzhou_1901|1|1|NULL|NULL|$Chenzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Chenzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1905/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Runing

SelectFaction = $CMN
SelectRegion = $Runing
StartEvent = evt_nam_CMN_RR_Runing_1906|1|1|NULL|NULL|$Runing|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Runing
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1906/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Huangzhu

SelectFaction = $CMN
SelectRegion = $Huangzhu
StartEvent = evt_nam_CMN_RR_Huanzhu_1899|1|1|NULL|NULL|$Huangzhu|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Huangzhu
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1899/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Wuchang

SelectFaction = $CMN
SelectRegion = $Wuchang
StartEvent = evt_nam_CMN_RR_Wuchang_1897|1|1|NULL|NULL|$Wuchang|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Wuchang
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1897/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Lanzhou

SelectFaction = $CMN
SelectRegion = $Lanzhou
StartEvent = evt_nam_CMN_RR_Laoxi_1898|1|1|NULL|NULL|$Lanzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Lanzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1898/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jingha RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jinzhou

SelectFaction = $CMN
SelectRegion = $Jinzhou
StartEvent = evt_nam_CMN_RR_Jinzhou_1899|1|1|NULL|NULL|$Jinzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Jinzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1899/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jingha RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jilin

SelectFaction = $CMN
SelectRegion = $Jilin
StartEvent = evt_nam_CMN_RR_Jilin_1902|1|1|NULL|NULL|$Jilin|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Jilin
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1902/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jingha RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jirim

SelectFaction = $CMN
SelectRegion = $Jirim
StartEvent = evt_nam_CMN_RR_Jirin_1901|1|1|NULL|NULL|$Jirim|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Jirim
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1905/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jingha RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Harbin

SelectFaction = $CMN
SelectRegion = $Harbin
StartEvent = evt_nam_CMN_RR_Harbin_1901|1|1|NULL|NULL|$Harbin|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Harbin
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1905/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jingha RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Quinqzu

SelectFaction = $CMN
SelectRegion = $Quinqzu
StartEvent = evt_nam_CMN_RR_Quingzu_1898|1|1|NULL|NULL|$Quinqzu|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Quinqzu
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1898/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Qingdao

SelectFaction = $CMN
SelectRegion = $Qingdao
StartEvent = evt_nam_CMN_RR_Quingdao_1901|1|1|NULL|NULL|$Qingdao|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Qingdao
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1905/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Xuzhou

SelectFaction = $CMN
SelectRegion = $Xuzhou
StartEvent = evt_nam_CMN_RR_Xuzhou_1903|1|1|NULL|NULL|$Xuzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Xuzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Yangzhou

SelectFaction = $CMN
SelectRegion = $Yangzhou
StartEvent = evt_nam_CMN_RR_Yangzhou_1911|1|1|NULL|NULL|$Yangzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Yangzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1911/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Changzhou

SelectFaction = $CMN
SelectRegion = $Changzhou
StartEvent = evt_nam_CMN_RR_Changzhou_1909|1|1|NULL|NULL|$Changzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Changzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1909/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Suzhou

SelectFaction = $CMN
SelectRegion = $Suzhou
StartEvent = evt_nam_CMN_RR_Suzhou_1902|1|1|NULL|NULL|$Suzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Suzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1902/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Ningguo

SelectFaction = $CMN
SelectRegion = $Ningguo
StartEvent = evt_nam_CMN_RR_Ningguo_1900|1|1|NULL|NULL|$Ningguo|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Ningguo
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1900/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinpu RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Taiyuan

SelectFaction = $CMN
SelectRegion = $Taiyuan
StartEvent = evt_nam_CMN_RR_Taiyuan_1907|1|1|NULL|NULL|$Taiyuan|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Taiyuan
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1907/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Zhengtai RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Canton

SelectFaction = $CMN
SelectRegion = $Canton
StartEvent = evt_nam_CMN_RR_Canton_1903|1|1|NULL|NULL|$Canton|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Canton
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Cam-Sen RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Shaozhou

SelectFaction = $CMN
SelectRegion = $Shaozhou
StartEvent = evt_nam_CMN_RR_Shaozhou_1904|1|1|NULL|NULL|$Shaozhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Shaozhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1904/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Cam-Sen RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Nanchang

SelectFaction = $CMN
SelectRegion = $Nanchang
StartEvent = evt_nam_CMN_RR_Nanchang_1909|1|1|NULL|NULL|$Nanchang|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Nanchang
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1909/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Shanghai-Wuhan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Huizhou

SelectFaction = $CMN
SelectRegion = $Huizhou
StartEvent = evt_nam_CMN_RR_Huizhou_1909|1|1|NULL|NULL|$Huizhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Huizhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1909/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Shanghai-Wuhan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Hengzhou

SelectFaction = $CMN
SelectRegion = $Hengzhou
StartEvent = evt_nam_CMN_RR_Hengzhou_1913|1|1|NULL|NULL|$Hengzhou|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Hengzhou
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1913/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Changsha

SelectFaction = $CMN
SelectRegion = $Changsha
StartEvent = evt_nam_CMN_RR_Changsha_1914|1|1|NULL|NULL|$Changsha|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Changsha
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1914/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Jinghan RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Zhanjiang

SelectFaction = $CMN
SelectRegion = $Zhanjiang
StartEvent = evt_nam_CMN_RR_Zhanjiang_1915|1|1|NULL|NULL|$Zhanjiang|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Zhanjiang
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1915/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = South China RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Kuangsi

SelectFaction = $CMN
SelectRegion = $Kuangsi
StartEvent = evt_nam_CMN_RR_Kuangsi_1917|1|1|NULL|NULL|$Kuangsi|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Kuangsi
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1917/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = South China RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Nanning

SelectFaction = $CMN
SelectRegion = $Nanning
StartEvent = evt_nam_CMN_RR_Nanning_1914|1|1|NULL|NULL|$Nanning|NULL

Conditions

SelectFaction = $CHI

SelectRegion = $Nanning
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1914/05/05
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = South China RR
Apply
SetHealth = 100

EndEvent
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

ditto for major RR Events

Fri Nov 29, 2013 8:55 am

[color="#40E0D0"]//did the same for transmanchurian, can be Chinese, Russian, Japanese held area, plus lots are AMERICAN capitals anyway[/color] ;)

SelectFaction = $RUS

// CheckAILevel = 1

// EvalRgnOwned = $Haishenwai
SelectRegion = $Haishenwai
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1898/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Trans-Siberian RR
Apply
SetHealth = 100

EndEvent
NULL = NULL

SelectFaction = $CMN
SelectRegion = $Heilongjiang

SelectFaction = $CMN
SelectRegion = $Heilongjiang
StartEvent = evt_nam_CMN_RR_Heilongjiang_1904|1|0|NULL|NULL|$Heilongjiang|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Heilongjiang
SelectRegion = $Heilongjiang
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1904/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Harbin

SelectFaction = $CMN
SelectRegion = $Harbin
StartEvent = evt_nam_CMN_RR_Harbin_1902|1|0|NULL|NULL|$Harbin|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Harbin
SelectRegion = $Harbin
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1902/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Jilin

SelectFaction = $CMN
SelectRegion = $Jilin
StartEvent = evt_nam_CMN_RR_Jilin_1902|1|0|NULL|NULL|$Jilin|NULL

Conditions

SelectFaction = $CHI
// CheckAILevel = 1

// EvalRgnOwned = $Jilin
SelectRegion = $Jilin
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1902/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Mukden

SelectFaction = $CMN
SelectRegion = $Mukden
StartEvent = evt_nam_CMN_RR_Mukden_1903|1|0|NULL|NULL|$Mukden|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Mukden
SelectRegion = $Mukden
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Liaoyang

SelectFaction = $CMN
SelectRegion = $Liaoyang
StartEvent = evt_nam_CMN_RR_Liaoyang_1903|1|0|NULL|NULL|$Liaoyang|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Liaoyang
SelectRegion = $Liaoyang
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Liadong

SelectFaction = $CMN
SelectRegion = $Liadong
StartEvent = evt_nam_CMN_RR_Liadong_1903|1|0|NULL|NULL|$Liadong|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Liadong
SelectRegion = $Liadong
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Lushun

SelectFaction = $CMN
SelectRegion = $Lushun
StartEvent = evt_nam_CMN_RR_Lushun_1903|1|0|NULL|NULL|$Lushun|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Lushun
SelectRegion = $Lushun
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1903/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100

EndEvent

SelectFaction = $CMN
SelectRegion = $Ninguta

SelectFaction = $CMN
SelectRegion = $Ninguta
StartEvent = evt_nam_CMN_RR_Ninguta_1907|1|0|NULL|NULL|$Ninguta|NULL

Conditions

SelectFaction = $CHI

// CheckAILevel = 1

// EvalRgnOwned = $Ninguta
SelectRegion = $Ninguta
EvalTransportLvl = <;$RailRoad;Both
MinDate = 1907/05/01
Probability = 35

Actions
SetHealth = 5

CreateStruc
SetType = $RAILROAD1
SetName = Chinese Eastern RR
Apply
SetHealth = 100
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Reviewing the Japanese objectives too

Sun Dec 01, 2013 1:42 pm

[ATTACH]25851[/ATTACH]

I kept most of those, but felt I had to make a few limited changes : roughly :

[color="#40E0D0"]added Fukien[/color] which was the actual original economic influence area of Japan, and was missing

conversely, [color="#40E0D0"]removed Kuching[/color] which, in spite of name suggests, is NOT in China (it is not Kunming) but in Sarawak, Borneo, and was historically colonised by British
there is no way Japanese would have gone there - this is not 1941 folks, Japan fleet comes 6 th after the big five (5 Europen "Puissances" plus USA (thanks to Mahan) less Austria) even after Russia BUT Russian fleet is spread between 3 distant areas (Black sea, Baltic, Far East) and less modern than Jaapn in 1905
there is no way any responsible Japanese cabinet would have considered antagonizing Britain and looking overly agressive in British sphere - this is valid even regarding the Dutch
[ATTACH]25852[/ATTACH]
Japan walked on eggs ! nor was Japan ready to go, logistically in 1905, nor had Japan colobnists (like in Korea or Formose) or trade interests there
therefore Kuching is a big no go

kept other objectives as historical (Haway will never be Japanese lest the US player be complacent or the Japanese ujncautious, but ..., Philipines are there to be duly removed by US-Japan agreement), lots of Japanese objectives in China are just "for the show" - Japan can't annex them ! - I let them, normally Japan may play a spoiling game, or an atypical "fight China as a training field and a VP cow during war" can be played by a Japanese player. Historically, Japan, weak, was not irrealistically ambitious and did not want to confront powerful Europen powers - he did for Russia because he had too, his ambitions were to become part of the club and be treated as an equal (equal colonizing power, that is ..)

I [color="#40E0D0"]swapped Harbin , north, for Mukden[/color], that Japan historically won in 1905

I [color="#40E0D0"]added again Harbin for Russian revolution provisio[/color], plus added a bonus for [color="#40E0D0"]war against germany in 1914 (Japan won Quingdao[/color] - Marianas are already in the list)

enjoy :)



enjoy


SelectFaction = $JAP
SelectRegion = $Lushun

SelectFaction = $JAP
SelectRegion = $Lushun
StartEvent = evt_nam_JAP_Lushun|1|1|NULL|NULL|$Lushun|NULL

Conditions
MinDate = 1875/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Lushun;8

EndEvent

//I changed Harbin, more northern, for Mukden, whiich went actually into Japan SOI AFTER 1905
SelectFaction = $JAP
SelectRegion = $Mukden
StartEvent = evt_nam_JAP_Mukden|1|1|NULL|NULL|$Mukden|NULL

Conditions
MinDate = 1875/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Mukden;8

EndEvent

//I now add harbin, under some reservations, provided some conditions fired, mainly for Chrome (Mukden was added)
SelectFaction = $JAP
SelectRegion = $Harbin
StartEvent = evt_nam_JAP_Harbin|1|1|NULL|NULL|$Mukden|NULL

Conditions
MinDate = 1917/10/01
Probability = 100
EvalEvent = evt_nam_RUS_Portsmouth1905;=;1
SelectFaction = $GBR
EvalDiploItem = RUS;$diDefensiveTreaty;NOT
//is a provisio for Russian separate peace, giving chaotic situation in Russian far east, and green light for Japan to act

Actions
SelectFaction = $JAP
ChgObjective = $Harbin;8

EndEvent





//I now add areas Japan claimed after WWI

SelectFaction = $JAP
SelectRegion = $Quingdao
StartEvent = evt_nam_JAP_Quingdao|1|1|NULL|NULL|$Mukden|NULL
Conditions
MinDate = 1910/01/01
Probability = 100

SelectFaction = $JAP
EvalIsAtWarWith = GER

Actions
SelectFaction = $JAP
ChgObjective = $Quingdao;5
SelectFaction = $JAP
ChangeLoyaltyFac = 25
//As Quingdao is not a colony we need to change loyalty to 25 to make it annexable for Japan

EndEvent





SelectFaction = $JAP
SelectRegion = $Seoul
StartEvent = evt_nam_JAP_Seoul|1|1|NULL|NULL|$Seoul|NULL

Conditions
MinDate = 1850/01/30
MaxDate = 1919/12/31
Probability = 2

Actions
ChgObjective = $Seoul;10

EndEvent

SelectFaction = $JAP
SelectRegion = $Yangzhou
StartEvent = evt_nam_JAP_Yangzhou|1|1|NULL|NULL|$Yangzhou|NULL

Conditions
MinDate = 1850/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Yangzhou;5

EndEvent

SelectFaction = $JAP
SelectRegion = $Hainan
StartEvent = evt_nam_JAP_Hainan|1|1|NULL|NULL|$Hainan|NULL

Conditions
MinDate = 1850/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Hainan;8

EndEvent

SelectFaction = $JAP
SelectRegion = $Shanghai
StartEvent = evt_nam_JAP_Shanghai|1|1|NULL|NULL|$Shanghai|NULL

Conditions
MinDate = 1850/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Shanghai;10

EndEvent

SelectFaction = $JAP
SelectRegion = $Canton
StartEvent = evt_nam_JAP_Canton|1|1|NULL|NULL|$Canton|NULL

Conditions
MinDate = 1850/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Canton;10

EndEvent

SelectFaction = $JAP
SelectRegion = $Manila
StartEvent = evt_nam_JAP_Manila|1|1|NULL|NULL|$Manila|NULL

Conditions
MinDate = 1870/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Manila;5

EndEvent

SelectFaction = $JAP
SelectRegion = $Marianas
StartEvent = evt_nam_JAP_Marianas|1|1|NULL|NULL|$Marianas|NULL

Conditions
MinDate = 1870/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Marianas;5

EndEvent

//replaced Kuching by Fuzhou - was out of range of Japan influence, without Japanese colonists
//and an incursion so far south in a sensitive area (oil) would have been felt as untolerable
//by Britain, whose alliance was the life insurance of Japan, and possibly USA or Germany - was clearly never on Japanese agenda
//one must not mix with post WWI where growth of IJN, break of Anglo-Japanese alliance, and US oil embargo changed the context
SelectFaction = $JAP
SelectRegion = $Fuzhou
StartEvent = evt_nam_JAP_Fuzhou|1|1|NULL|NULL|$Fuzhou|NULL

Conditions
MinDate = 1850/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Fuzhou;8

EndEvent

SelectFaction = $JAP
SelectRegion = $Hawai
StartEvent = evt_nam_JAP_Hawai|1|1|NULL|NULL|$Hawai|NULL

Conditions
MinDate = 1870/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Hawai;8

EndEvent

SelectFaction = $JAP
SelectRegion = $Haishenwai
StartEvent = evt_nam_JAP_Haishenwai|1|1|NULL|NULL|$Haishenwai|NULL

Conditions
MinDate = 1895/01/30
MaxDate = 1919/12/31
Probability = 1

Actions
ChgObjective = $Haishenwai;8

EndEvent
Attachments
JAPANESE STAFF.jpeg
RJW4.jpeg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

and last but not least triggering 8 nations interventions against Boxers

Sun Dec 01, 2013 11:33 pm

[ATTACH]25857[/ATTACH]

SelectFaction = $GER
SelectRegion = $Brandenburg

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_BoxerWar1900|0|2|evt_txt_GER_BoxerWar1900|Event-img_GER_BoxerWar1900|$Brandenburg|NULL

Conditions
EvalEvent = evt_nam_CHI_BoxerRebellion1900;=;1
MinDate = 1900/01/01
MaxDate = 1919/12/31
Probability = 15

Actions
DescEvent = evt_desc_GER_BoxerWar1900

[color="#40E0D0"]//adding right of intervention from the 8 nations - actually BEL HOL SPA could be added
// this comes from need of managing Chinese revolters (and xenophobia), structural and not a choice of Chinese player
[color="#FF0000"]// why |0|2| and not |1|2| should happen once, no ? is made dormant ? - I don't undertand all seubtleties of occurences
[/color]
SelectFaction = $JAP
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $RUS
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $GER
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $GBR
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $USA
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $FRA
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $ITA
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $AUS
AddDiploItem = CHI;$diCBShort;CURRENT[/color]

EndEvent


[ATTACH]25858[/ATTACH]

SelectFaction = $RUS
SelectRegion = $Petersburg

SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_Boxer1900|0|2|evt_txt_RUS_Boxer1900|Event-img_RUS_Boxer1900|$Petersburg|NULL

Conditions
EvalEvent = evt_nam_CHI_BoxerRebellion1900;=;1
MinDate = 1900/01/01
MaxDate = 1919/12/31
Probability = 15

Actions
DescEvent = evt_desc_RUS_Boxer1900

[color="#40E0D0"]SelectFaction = $JAP
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $RUS
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $GER
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $GBR
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $USA
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $FRA
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $ITA
AddDiploItem = CHI;$diCBShort;CURRENT
SelectFaction = $AUS
AddDiploItem = CHI;$diCBShort;CURRENT[/color]


EndEvent
Attachments
boxer08.jpg
8 nation alliance boxer.jpeg
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

A reward for the faithful readers and AGEOD supporters

Sun Dec 08, 2013 1:32 pm

this one is the Warship march, very .... spectacular I'd dare say

one of my favourite when I play Japan

this one is with English translation so you have it

[url]http://www.youtube.com/watch?v=L_MCBwKUMQo[url]

add it to your music list , it's not in the basis (you have it purely instrumental too http://www.youtube.com/watch?v=Bu4Ucwj7lLU ) and begin to move your counters against Russian in Tsushima in 1904-1905 RJW scenario (or 1880, or Chinese or Korean war, but you may not have a fleet to fight then - if you try Japan with Great campaign, you're a real samurai, ready to endure frustration and hardship, and deserve triumph "I played japan from 1850 on, I did this for the Emperor") then attack enemy fleet at this sound, ambiance guaranteed, Banzai !!

btw it's from 1897 so historically accurate ... you can play it while sending the "Borodino" and likes to the bottom of Japan sea (for you russian player, I can find you the Varyag and other Russian navy music http://www.youtube.com/watch?v=gPqTKBfXPa0 )
[url]http://en.wikipedia.org/wiki/Tokichi_Setoguchi[url]

remainder, you have Youtube/MP3 converters easy to find on the net

here is translation for
http://gunka.sakura.ne.jp/en/tekihaikuman.htm

here you have the song (don't trry 1000 enemies may come, you'll have a modern girls band)
[url]http://www.youtube.com/watch?v=It42XQI_hVk[url]

the same if former link disappear, song is from 1890
http://www.youtube.com/watch?v=ATMvyMG7Bu4

I like "we don't fear them they are desorganized"


images are great, but sound totally inadapted, cut it, watch and have either under manchurian hills or warship march as sound background, the following ones are better
http://www.youtube.com/watch?v=pxgNogLqEKE


http://www.youtube.com/watch?v=-uc3IrJwG7o

[url]http://www.youtube.com/watch?v=LYzhiD0Cd3k[url]

http://www.youtube.com/watch?v=RoP0rcOsSHw


http://www.youtube.com/watch?v=Es72SqdaASQ
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

User avatar
HerrDan
Posts: 1524
Joined: Mon Mar 24, 2014 8:14 am
Location: Königsberg

Tue May 13, 2014 2:08 am

In the treaty of Shimonoseki event you mispeled the korean province of $Kwangjiu, I had to correct it in my game, the right spelling is Kwangju, not really that important, but just to adress it right. Thank you very much for the events, they really improve immersion, I'm using many of your events. :)

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