You probably noticed wars without result tend to drag uselessly some (very long time) time
here is a first step to end balkan wars - short of it, first balkan war never ends by the time the Great war erupts, and second Balkan war never happens, so we need to set events ending it
I based myself on the San Stefano and Congress of berlin written by PhilippeS - in an other field, having a global peace (with allies and not individually) order would be handy, and so would be possibility (like exists in some Paradox games) - bot those require I guess a heavy programming work from Pocus, who is, ... as usual, ... VERY busy, and I don't know how heavy the task can be, so ...
SelectFaction = $CMN
SelectRegion = $Constantinople
StartEvent = evt_nam_RUS_EndofFirstBalkanWar1912|1|2|NULL|NULL|$Constantinople|NULL
Conditions
EvalEvent = evt_nam_RUS_FirstBalkanWar1912;=;1
SelectFaction = $SER
EvalIsAtPeaceWith = AUS
EvalIsAtWarWith = TUR
SelectFaction = $MON
EvalIsAtWarWith = TUR
SelectFaction = $BUL
EvalIsAtWarWith = TUR
SelectFaction = $GRE
EvalIsAtWarWith = TUR
SelectFaction = $RUM
EvalIsAtWarWith = TUR
MinDate = 1913/06/16
MaxDate = 1919/01/01
Probability = 15
SelectFaction = $TUR
RegInit = 1
SelectSubUnits = Theater $Balkans;FactionTags TUR;Domains $Land
SelectFaction = $AUS
RegInit = 2
SelectSubUnits = Theater $Balkans;FactionTags AUS;Domains $Land
SelectFaction = $RUS
RegInit = 3
SelectSubUnits = Theater $Balkans;FactionTags RUS;Domains $Land
SelectFaction = $ROU
RegInit = 4
SelectSubUnits = Theater $Balkans;FactionTags ROU;Domains $Land
SelectFaction = $SER
RegInit = 5
SelectSubUnits = Theater $Balkans;FactionTags SER;Domains $Land
SelectFaction = $MON
RegInit = 6
SelectSubUnits = Theater $Balkans;FactionTags MON;Domains $Land
SelectFaction = $BUL
RegInit = 7
SelectSubUnits = Theater $Balkans;FactionTags BUL;Domains $Land
SelectFaction = $GRE
RegInit = 8
SelectSubUnits = Theater $Balkans;FactionTags GRE;Domains $Land
RegInit = 9
RegSum = Registry 1 2
RegInit = 10
RegSum = Registry 3 4 5 6 7 8
[color="#40E0D0"][color="#40E0D0"]// happens if BALKAN forces of Balkanic states + Russia > those of Ottoman + Austria
// debatable but I considered possible intervention of big powers (Austria hostile to most Balkan states, Rumania, and utmost Serbia and Montenegro, and Russia, backing them)with an implication in Balkans[/color]
RegEval = 9;<;10[/color]
RegDeactivate = NULL
Actions
[color="#40E0D0"]// DescEvent = evt_desc_RUS_RUS_EndofFirstBalkanWar1912[/color]
[color="#FF0000"]// I'll describe it when I'll be explained how to add excel to sct strings[/color]
[color="#40E0D0"]// in case of victory, I set historical territorial gains and likely psychological changes[/color]
SelectFaction = $TUR
SettleWhitePeace = ALL
SelectFaction = $ALB
SelectRegion = $Albania
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 100
SetControl = 100
SelectFaction = $SER
SelectRegion = $Nish
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 100
SetControl = 100
SelectRegion = $Kos[color="#FF0000"]s[/color]ovo
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 20
SetControl = 100
SelectRegion = $[color="#FF0000"]Sandjak[/color]
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 20[color="#40E0D0"]
SetControl = 100
// edited, after Philippe infirmation, we can use only initial names, not flavour names - so replace Zvornik and Kosovo by Sandjak and Kossovo
[/color]
SelectRegion = $Makedonia
ChangeRgnOwner = TUR
SetControl = 100 [color="#40E0D0"]// no loyalty change[/color]
SelectFaction = $GRE
SelectRegion = $Halkidiki
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 20
SetControl = 100
SelectRegion = $Krita
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 100
SetControl = 100
SelectFaction = $BUL
SelectRegion = $Rhodopos
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 100
SetControl = 100
SelectRegion = $Thrakia
ChangeRgnOwner = TUR
ChangeLoyaltyFac = 20
SetControl = 100
SelectFaction = $TUR
SettleWhitePeace = ALL
ChgFacRelationships = RUS;-10
ChgFacRelationships = AUS;20
ChgFacRelationships = GER;30
SelectFaction = $RUS
ChangeFacMorale = 10
ChgVPCount = 500
SelectFaction = $BUL
ChangeFacMorale = 5
ChgVPCount = 50
ChgFacRelationships = RUS;10
SelectFaction = $ROU
ChangeFacMorale = 5
ChgVPCount = 50
ChgFacRelationships = RUS;5
SelectFaction = $SER
ChangeFacMorale = 5
ChgVPCount = 50
ChgFacRelationships = RUS;10
SelectFaction = $MON
ChangeFacMorale = 5
ChgVPCount = 50
ChgFacRelationships = RUS;10
SelectFaction = $GRE
ChangeFacMorale = 5
ChgVPCount = 50
ChgFacRelationships = RUS;5
EndEvent