this one is for requesting developments helping to script to improve gameplay, historical accuracy, and chrome of game
it has a vocation to be clear, short, and very precise :
first request : is it possible to develop (easily) a [color="#40E0D0"]global peace[/color] (and not separate) - being defined by "a peace with enemy and his current allies, from oneself and onse current allies")
problem is of course who in alliance could choose - we are back to a "leader of alliance" problematics
I tend to say that
- if a player is allied with AI, the player chooses (OK, allows some exploit, but it's his game after all
- if a major (one of the big 8) is allied with another power, the major chooses (realistic and common 19th century practise, we the Powers have decided you will cede this province to ..)
- problem arises if allies of roughly same size, then :
- between majors, initiating of war (attacker of defender) should be the leader
- an ally with a national province stake should be the leader if another nation hasn't - then with objectiv/without objective at stake ususlly comes with the former - especially if crisis
of course we need safeguards :
no ally must be forced to cede provinces or colonies - or more simply allies provinces and colonies can't be offered (btw this will lead us to second request, gains for allies)
if a peace if too frustrating for an ally, there should be a penalty, signifiant, in terms of relations, and even one's national morale (people are dismayed by the way we treat our allies, it's honourless)
those systems are used currently in Victoria, Europa Universalis, hearts of Iron, must be possible (still cost of coding timewise)
next requests :
obtaining provinces or colonies for allies
getting military control of allies units