A few various brainstorms
Posted: Sun Oct 28, 2018 2:08 pm
My ideas all stem from the decisions.
Under the railroad and river transport sections, I think there should be decisions to expand rail roads on either side especially in the C.S.A. at the cost of WSU and $$$.
Strategical decisions to pursue at the cost of $$$, WSU, and conscripts. So, if you wanted to invest heavily in the Sibley's campaign, you could "send" supplies to him or have an event that spawns more troops, which initially would be made up of Texans and New Mexican volunteers. Or the Western or Eastern theaters. Any of these decisions can help if you are pursing a theater specific strategy such as capturing and defending KY if it secedes or if not defending TN (western), or investing in to a VA defensive/offensive strategy (East).
Besides the "Build Redoubts" card, have decisions that are specific to important cities/locations, so have an option where you can construct defenses in locations such as Atlanta, New Orleans, Norfolk, Memphis, Nashville, Chattanooga, Harper's Ferry, etc. at the cost of WSU, $$$, and a conscripts. I say conscripts also because along the defenses you can spawn fort batteries and garrisons of men.
Lastly to add more depth and historical possibility to the far west, add troops spawns in Denver and Los Angeles for the C.S.A. upon capture. Historically, there was strong pro-Southern sentiment in certain areas of CA and CO. In CO, Sibley did actually send someone up to gather recruits which was successful, but they were disbanded when he couldn't make it. I could see this encouraging players to pursue a more active approach in the FW instead of just burning, defending, and leaving it as playing the C.S.A.
Under the railroad and river transport sections, I think there should be decisions to expand rail roads on either side especially in the C.S.A. at the cost of WSU and $$$.
Strategical decisions to pursue at the cost of $$$, WSU, and conscripts. So, if you wanted to invest heavily in the Sibley's campaign, you could "send" supplies to him or have an event that spawns more troops, which initially would be made up of Texans and New Mexican volunteers. Or the Western or Eastern theaters. Any of these decisions can help if you are pursing a theater specific strategy such as capturing and defending KY if it secedes or if not defending TN (western), or investing in to a VA defensive/offensive strategy (East).
Besides the "Build Redoubts" card, have decisions that are specific to important cities/locations, so have an option where you can construct defenses in locations such as Atlanta, New Orleans, Norfolk, Memphis, Nashville, Chattanooga, Harper's Ferry, etc. at the cost of WSU, $$$, and a conscripts. I say conscripts also because along the defenses you can spawn fort batteries and garrisons of men.
Lastly to add more depth and historical possibility to the far west, add troops spawns in Denver and Los Angeles for the C.S.A. upon capture. Historically, there was strong pro-Southern sentiment in certain areas of CA and CO. In CO, Sibley did actually send someone up to gather recruits which was successful, but they were disbanded when he couldn't make it. I could see this encouraging players to pursue a more active approach in the FW instead of just burning, defending, and leaving it as playing the C.S.A.