RebelYell wrote:That a version with this is made for the beta team to try out.
Ace wrote:These are the lines inside gamlogic.opt files. Everyone can tamper with coefficients and share his experiences how it played out. We wouldn't want to over do it
// ********************************************************
// ***** EXPERIENCE POINTS *****
// ********************************************************
expMaxLevel = 1000
expProgCoeff = 100 // Prog Rate overall modifier in %
expXpGainCoeff = 100 // Xp gain overall modifier in %
expXpGainCoeffLeaderKill = 10 // Leaders get 10% of their subordinate SU xp gain
expXpGainCoeffLeaderDie = 5 // Leaders lose 5% of their subordinate SU xp worth loss
anjou wrote:I'm beginning to think Generals should be randomized to an extent. At least when it comes to promotions. Else, it really is just a race to get the same leaders experience as soon as possible.
tripax wrote:It sounds like in your PBEM, generals get less experience because they fight fewer battles than in games you've played with Athena. Is this so? If so, I would guess that it must be related to how aggressive Athena is relative to human opponents. The more aggressive your opponent (or Athena), the easier it is to accrue stars for generals. So I would say that general experience could be modified by Athena's aggressiveness (I don't know how hard this would be) to reflect the lower number of battles fought/soldiers killed. This would give a more uniform general's promotion experience across styles of play. And in PBEM play we could modify experience gain by setting a low aggressiveness Athena (since AI setting is still set in PBEM, even if AI only controls NPCountries).
Mickey3D wrote:Until now in my PBEMs I had leaders ready for promotion on a regular basis, but what is hurting the process is the need to extract the commander from the stack to promote him (e.g. a * division leader part of a corps that you would like to promote to **) : sometimes you can't affort it because the overall situation is too tensed (you want to keep your force grouped and don't want to set the division aside) or you don't have another leader to take over divisional command while you promote the leader.
It would definitively help if the promote order could be given to an individual unit in the stack and not to the whole stack.
Ace wrote:I do not know how to mod seniority increase rate, I added an event that promotes Bragg in the first months of '62 the same way some other CSA and USA generals are automatically promoted. I basically copy pasted an existing event, changed its name and changed generals in question.
If it works, I might add a few more...
Love your footnote , but do not praise me too much, I might get cocky
Highlandcharge wrote:I am in a pbem game as the Union.. I have Lyons as a 3 star general and Smith, Cook and Ord as 2 star generals so in my games the promotions seem ok so far, Sherman, Thomas and Sheridan have not been in any big fights yet, I will see what happens when they do get into some big fights...
Regarding having to remove a general from a stack to promote him, it would be good if it could be changed.... I remember having the same thought about AACW1
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