Highlandcharge wrote:
And if it is, is it save compatible with games started with the 1.02beta?
Thanks
Highlandcharge wrote:Hi there, one of my Pbem opponents pointed out to me that the 1.02 patch has been released on the matrix site (link below) is this the 1.02 official?
http://matrixgames.com/products/500/downloads/
And if it is, is it save compatible with games started with the 1.02beta?
Thanks
soundoff wrote:Am I the only one thinking that the 'tweaks' made in 1.02 particularly the severe reduction in CSA recruitment, plus increase in WS plus the automatic blockading of Richmond from turn 1 combined constitute a step too far. I appreciate rebalancing was necessary but after testing 1.02 I think the game has now lurched too far in the opposite direction. A good CSA player against the AI can still do well. In 1.02 against the AI a good Union player has it too easy. In PEM mode, unless the Union player is inexperienced then getting the CSA to survive until anywhere close to the historical date (note I'm saying survive not win) is nigh on impossible.
What are others finding? Is it just me? Personnally I'd have preferred the adjustments to have been more gently introduced.![]()
Highlandcharge wrote:I am also in a few pbem games, in 2 games I am playing (one as USA and one as the CSA).. and have reached April 1862 in both.
In this game I am the CSA...
The USA sees the CSA at 57% out of 100%, so the CSA has just over half the fighting power of the USA.
In the 2nd game I am the USA..
The USA sees the CSA at 53% out of 100%, so the CSA has just slightly over half of the fighting power of the USA.
This seems correct to me, anybody else have any thoughts on this?
Thanks
Pocus wrote:CSA is still in a quite good position, conscript wise. It was abnormal that the ongoing conscript production was bigger in the South (because of Plantations) compared to the North. Also check the options giving conscripts, for both side. If you consider the historical ratio of recruitable population, this is still ahistorically in favor of the South.
Also, please consider the increased costs of heavy equipments, having a blue navy fleet now costs at least twice as much WSU as before for the North.
Ol' Choctaw wrote:I have to agree. Before the changes in 1.02 the south was on track. It was only the Union that needed strengthening. With that, then a reassessment of Union War Supply could than be reviewed.
As it stands now the south is too weak. It could withstand the reduction in conscripts but coupled with the higher costs in WS of the better units and the blockading of Richmond, its early source of both money and WS, it starts in a position from which it is nearly impossible to recover.
In the early war both sides should be capable of rapid expansion.
The changes in Ship building for the CSA is also another undue difficulty. Brigs can’t be built in the SE or SW grand regions. Ironclads have become so expensive that a player would need to be mad to build on, should he find himself with the resources to do so, which is also unlikely.
Recruiting for the south is much too centralized and needs some dispersal. Tennessee is much too important. It accounts for about a third of all conscripts. Meantime Missouri provides none and Kentucky only one. Missouri, even though occupied by the end of 1861 provided over 50,000 troops. They are represented in the force pool but even taking St Louis provides no additional manpower, though for the Union it is a major source of conscripts, even when it is pro-Confederate.
We should not be turning the CSA into some powerhouse but we do need it to remain strong at least until 1864.
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