Here is the release candidate of the first official patch to Civil War II. It has been tested for several days and it fixes a lot of things. If no showstopper is spotted, then it will be the first official patch.
It is recommended to restart a new game with this patch, as some events need to be re-initialized. You can continue a current game, it will works, but you'll probably not enjoy all the fixes.
Also, as a bonus you get a new scenario, a mid-sized campaign. You are welcome to read the details of all the changes here. These details are also in the patch and added as a file in this post.
Happy gaming!http://ageoddl.telechargement.fr/CW2/Patch_CW2_v1.01PBrc1.zipCivil War II Updates
Patch 1.01Release Date: September 26, 2013How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2. Exceptionally, you'll be prompted again for your serial key.
This is because we are updating the file storing it, so we can disable turn compression by default for all users (increased stability). Sorry for the inconvenience.
[h=1]LIST OF CHANGES[/h] Bonus Scenario
There is a new mid-sized scenario proposed in this patch, the West Campaign, featuring the operations of famous generals Grant, Sherman, Johnston and a few others well-known faces. This campaign lasts 24 turns and is a great stepping-stone for people wanting to prepare for the Grand Campaign!Interface
Flag fluttering is stopped during hosting.
Scrolling is now done 3 messages at a time in message panel (half of message panel height).
Leaders masking others stacks in region get more informative tooltips
Boot icon tooltip fixed
Tab in ledger renamed
Changed the look of some CSA flags
Very slow or under recruitments units get a brown ribbon. Gameplay
Battle planner will trigger often (there can be false positive, i.e it triggers but no battle ensues)
Blockade Runner 'income' increased (were suffering from the reduction from 'easy OMB handling')
Development level increases moderately movement cost (-20% speed in wild region, -10% in cleared, no change above)
Weather will be more variable depending of the grand weather zones.
Neutral units can't pillage your regions.
Battle planner will only trigger if a battle is certain. At most 5 deployments shown and usable. AI
Recon&Raid max distance from 5 to 2 regions
AI Aggressivity down, overall and in Mid-Atlantic particularly
AI dismiss brigades more often resulting in improved formations with more punch!
Optimized slightly AI recruitmentsEvents
Added events (USA) for Indian Home guard units in KS (thanks Ol'Choctaw)
Unlocked Tennessee in July
Union River Ironclads can be built earlier
KY neutrality event cancelled
Added event for Texas-Mexico border trade
Several new flavor events added for CSA and USA
Fixed CSS Alabama construction events
Fixed volunteers options
Fixed Slaves options
Improved Industrial Options (icons on the map)
Divisions can now be formed from October 61 only (no limit)
Corps can now be formed from March 62 only (no limit)Data
Naval Engineer ability added (explains they speed up ship construction/repair)
Added rail repair fastest attribute (x2) to engineers and pioneers
Fixed movement type of rangers (and 'light' units) to avoid their frequent 'walk on water' capabilities, plus a terrain cost was fixed
Fixed links between AZ OMB and map
Fixed some VA multiple entry ports
Fixed intermixed images of J. Palmer (admiral and general were swapped)
Reduced Defensive Works decisions trenches level from 8 to 4 and increased its duration to 2 turns instead of 1
Fixed some wronged weather names on terrains
Fixed wrong elements names of Longstreet and Cocke's brigades
Added Nashville force + Zollicoffer in April campaign (June reinforcement missing)
Removed double Central California garrison
Fixed wrong Army names at start
Union cottonclads are now Tinclads
Brigades OH/PA are in the game
Minor Map fixes (St Paul MN)
Added initial shipyards in Cairo IL and Saint Louis MO
Fixed Models for erroneous abilities and pictures (siege art)
Fixed Units for erroneous zones of construction (siege arty)
Fixed some abilities displayed wrongly
Fixed regions for proper city sprite position displays
Minor Terrain fixes
Added Dynamic Graphics to give more feedback on region structures to player
Fixed some upstate NY cities wrong location
Fixed Indian territory settlements and forts
Added some CSA redoubts (Camden AR, Ft Pillow)
Fixed Eastern TN unionists + added Knoxville and Chattanooga as strategic cities