A new decision card proposal, just a rough version.
These are the guns captured from Norfolk and other federal arsenal before and after the start of hostilities.
Garrison guns. (Fort guns in the game )
Older seacoast guns captured from federal arsenals, converted to garrison guns by refitting them with new Barbette carriages.
Needs an city structure or a depot located in a region with a port or rail connection.
The unit will be unfixed if attacked.
Cost xxx amount of money (for the refitting, they came mostly without carriages).
You would get these cards from 61 to 62 an X number found historical and balanced to the game.
Maybe for game balance allow only one per region if possible?
Rest would go to the heave artillery and heavy warship replacement pools.
Some can be added in historical locations if someone has sources about these.