Work on the mod has slowed but not stopped. Wading through the Confederate Virginia artillery would retard the progress of anyone, in my opinion. I didn't know they had so many artillery companies. Vanilla CW2 represents about 25-30 of them, but i count at least 50 that remained in service in one form or another through 1864. There were 5-10 companies that were disbanded or consolidated in the reorganization of artillery in October '62 and I'm not even counting that in the 50. I've been trying to find a reasonably efficient way of representing them, from a scripting point of view, that reflects the guns they started with, if I can even find that recorded somewhere, and the method of allowing them to upgrade later, and why. Did they get new guns from captures or where they issued guns built at Tredegar or the like? How/why do I script the conversion of a VA artillery battery from 6-pdrs to 12-pdrs if the guns were captured in Maryland but the player sent all the VA batteries to Texas? It's as much a question of location and logistics as anything.
Anyway, I try to make a little time every day or every other day to script or tweak another event, in between servicing farm equipment or trying to dry out the last 300 acres to get them worked and planted. Many are the days I wish I could win a lottery.