User avatar
Bohémond
Posts: 2371
Joined: Wed May 14, 2008 8:47 pm

Re: Abilities on structures?

Wed May 10, 2017 4:20 pm

AFAIK, it cannot be done.
These event associated with RGD and structures differ from ''standard'' events.
As the engine check for all the structures in the map, there is no specific region defined in the StartEvent ScriptCommand,

The kind of display you mention are code related and cannot be achieved by Scripts.

What could maybe be done is having a message pointing to a region when clicking on it.

You could try that ;
http://www.ageod.net/agewiki/GenMsg

Let me know if it helps

Regards

johandenver2
Lieutenant
Posts: 101
Joined: Mon May 09, 2016 9:46 pm

Re: Abilities on structures?

Thu May 11, 2017 2:07 pm

I'm not sure I understand correctly, aren't I using genmsg already?

User avatar
Bohémond
Posts: 2371
Joined: Wed May 14, 2008 8:47 pm

Re: Abilities on structures?

Thu May 11, 2017 2:14 pm

You are using the GenTextMsg that will display a message in the log.
The GenMsg will point the map to the selected region when clicking on the message in the message log.
But I am quite sure it will not be successful as the selected region is not recorded with Events associated with RGD and Structures.

Regards

johandenver2
Lieutenant
Posts: 101
Joined: Mon May 09, 2016 9:46 pm

Re: Abilities on structures?

Thu May 11, 2017 3:29 pm

Ok, then I understand. I'll try it and let you know.

User avatar
Bohémond
Posts: 2371
Joined: Wed May 14, 2008 8:47 pm

Re: Abilities on structures?

Mon May 22, 2017 4:50 pm

Nikel wrote:Bohémond is one of the ablest members of the forum , but posts too few.

Quite good that somebody gets him out of his cave :hat:



Nikel,
Thank you for your kind words,

Regards

Return to “CW2 Mods”

Who is online

Users browsing this forum: No registered users and 1 guest