Thanks Pocus. I figured that was the answer. Then I have another question.
I have been experimenting with faction modifiers to change rates for elements.
First, I'm not sure I'm actually using the relevant command correctly. (AddFacModifiers) I couldn't find the command syntax on the wiki but I found examples on the forum and I think I'm applying them correctly.
As you know, with a turn rate increase money, conscripts and war supplies, among other things, are produced at increased rates. Since I can't lower the rates of production by *exactly* half, I double the cost of the elements instead. Instead of editing hundreds of model files, I was trying to use a faction modifier to increase the costs of elements. This works for money, but so far as I know there's not an appropriate variable for conscript and war supplies element costs. I've examined all the faction modifier variables in the aliases directory. Also, I can make police and patrol value changes with faction modifiers, but only in absolute (point) values, not relative (percentage) values. That is, unless there's a variable available that isn't listed for CW2.