A few points that may or may not help .....VP Value
s - In the models files there is a VP Value and a Political Value assigned to each element, I don't how these are actually used by the game. These are typically in the CMN models.VPValue =
I don't know if these are used when an element is destroyed or a per turn value added. A search on the Wiki found nothing.Assets
- Supply, War Supplies, Money
I think the key with all the assets is getting an appropriate balance between production and consumption
In other words if you seem to be getting too much money and conscripts produced then perhaps increasing consumption (cost and maintenance of elements) will readdress the balance.
You don't need to generate exactly half the numbers produced each turn of a 24 turn a year game as long as you get the balance right
I also don't know if the way the game manages 4 turns a month actually impacts production ... In a 31 day month the game actually has turns of 7 + 7 + 7 + 10 daysForeign Intervention
There are events associated with foreign intervention which should be manageable by adjusting and frequency
- One off = blockade, embargo and The Trent Affair
- Recurring = territory concessions and trade concessions
However there is a component built into NM and VPhttp://www.ageod.net/aacwwiki/Manual:Foreign_intervention
Intervention may be a bit of a Red Herring as currently for it to occur you need a bad/good result in all the one offs and the recurring.