johandenver2
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Divisions & Corps?

Tue May 17, 2016 8:03 pm

Hello again,

Since this game obviously is not designed to handle brigades and regiments/battalions/batteries in a historical manner I might as well focus on using divisions and corps to organize my armies.

What limitations are there regarding to divisions and corps?
Is there a set limit to how many you can make or is it decided by how many leaders with sufficient ranking are available?
Is there a limit for how many elements can be put in a division?

Is there a point to putting artillery and cavalry in the same divisions as infantry?
My thought is to create stand-alone cavalry divisions and perhaps attach artillery directly to either corps or armies but that might be stupid from a gaming point of view?

Teatime
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Thu May 19, 2016 4:17 am

What limitations are there regarding to divisions and corps?
No limit other than if you exceed the Command Points (CP) for the Corps stacks then there will be a negative impact of up to 35% effectiveness which can be nasty, some commanders provide bonus command points and things like balloons and signal companies can also increase the CP. Generally you can effectively run 4 to 6 divisions in a corps stack

Is there a set limit to how many you can make or is it decided by how many leaders with sufficient ranking are available?
There is a limit to the number of Armies each side can have - game parameters control that. For the Union this is, 3 Armies in 1961 growing to 9 by 1963
The number of corps attached to an army is limited by the leader (think it is related to his strategic rating, not sure on the exact relationship)

There is no limit, that I have found, to how many divisions you can create

Is there a limit for how many elements can be put in a division?
Up to 18 elements in a Division (this includes the Leader) but there is also a limit of 15 individual units + a Leader in a division as well, so effectively 16 elements if using single element units...

so for example you can not have Leader + 15 individual Cavalry regiments + 2 Horse artillery as this would exceed the 15 individual elements

Is there a point to putting artillery and cavalry in the same divisions as infantry?
Kind of depends how you use your divisions and there is a fair bit of discussion on this in the general section.
If you plan to only run the division in a corps then there seems to be benefits for specialising your divisions. (Infantry, Artillery and Cavalry)
If you need to run a division on its own (typically happens in the west) then combined arms divisions are not a bad idea

Always beneficial to have at least 4 cavalry in every large stack though due to screening and pursuit mechanics

Matt68046
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Re: Divisions & Corps?

Sat Nov 19, 2016 10:57 pm

Try my mod if you want to have just proper large "armies" and not mess around with corps scattered all over the place.
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tribeticus
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Re: Divisions & Corps?

Sun Nov 20, 2016 3:50 am

What does your mod do? How does it handle the units differently?

grimjaw
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Re: Divisions & Corps?

Sun Nov 20, 2016 7:22 pm

I know this is an old post, but I'll add to Teatime's rundown. Apologies if you're already aware.

Up to 18 elements in a Division (this includes the Leader) but there is also a limit of 15 individual units + a Leader in a division as well, so effectively 16 elements if using single element units...

Now I haven't tried this, but there is a setting in the GameLogic.opt file that specifies the number of subunits.

subMaxNbPerUnit = 18

If it's possible for the end-user to change the number of maximum elements in a combined unit (i.e. division) that's where I'd expect to find it. However, there are settings in CW2 that you can alter that don't cause obvious errors but still don't get the result you wanted. I don't think I've tried playing with that setting yet.

There is no limit, that I have found, to how many divisions you can create

I don't know why you'd want to, but you can add a limit to the number of divisions and corps with these commands: SetCombiUnits, SetFormedCmdMax. CW2 uses a combination of the two. According to the wiki (http://www.ageod.net/agewiki/SetCombiUnits), SetCombiUnits can or did handle all three but now CW2 uses it to set the number of divisions. SetFormedCmdMax is used to set the number of corps/armies.

Another setting related to divisions is ldrCommandCostCombiUnit, which supposedly sets the CP cost of a combined unit. So instead of it costing 4CP to form a division, you could make it higher or lower. I would love to see this changed to make the combined unit CP cost at least somewhat related to the size of the division.

The number of corps attached to an army is limited by the leader (think it is related to his strategic rating, not sure on the exact relationship)

I'm not sure this is the case, and I don't remember AACW well enough to know if it was the case then. At least I haven't found where you can alter it, and you can change quite a few of the settings related to the corps/leader relationship. Most of them fall under the COMMAND AND LEADERS section of the GameLogic.opt file.

jm

Teatime
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Re: Divisions & Corps?

Mon Nov 21, 2016 1:58 pm

grimjaw wrote:
The number of corps attached to an army is limited by the leader (think it is related to his strategic rating, not sure on the exact relationship)

I'm not sure this is the case, and I don't remember AACW well enough to know if it was the case then. At least I haven't found where you can alter it, and you can change quite a few of the settings related to the corps/leader relationship. Most of them fall under the COMMAND AND LEADERS section of the GameLogic.opt file.

jm


I agree, I can't recall from where I came up with that!

It was a time when I was modding the game pretty heavily but I can't remember that one at all!!!

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tribeticus
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Re: Divisions & Corps?

Mon Nov 21, 2016 2:36 pm

I am pretty sure every leader can have a max of 8 corps. I have never been able to add more than 8 per army leader.

grimjaw
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Re: Divisions & Corps?

Mon Nov 21, 2016 5:55 pm

It might be eight max corp for all leaders. I can't remember trying to find an upper limit in game. I just don't think the number of corps possible is tied to the strategic rating. I couldn't find a setting in the game files that referred to it explicitly, or a value of "8" that I couldn't explain some other way. If it's eight, it's probably in the engine code and can't changed on the user end.

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tribeticus
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Re: Divisions & Corps?

Mon Nov 21, 2016 6:44 pm

yeah I have never seen any more or less than 8, so its probably like you said.

Matt68046
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Re: Divisions & Corps?

Sat Jan 28, 2017 4:29 pm

I wish we could simply drag corps into an army and use it the same way as a division would be formed into a corps. Dont know why AGEOD didnt decide to allow this. Would be cool to see a large union army face off against a large confederate army in the form of [Army]----[Corps]----[Division]----[Brigade]----[Regiment]-----[Support elements] All in one stack.
Like it happened in real life. The current system is O.K i guess since it allows you to move corps together, but would have personally prefered to be at least allowed/able to stack them all into one unit.

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tribeticus
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Re: Divisions & Corps?

Sat Jan 28, 2017 11:23 pm

I suppose the idea is that prior to the battles the armies were scattered a bit as you read of Lee having to regroup his Corps to fight the major battles, i.e. Antietam where AP Hill arrived in the nick of time at the very end to save the army, and Longstreet being near Fort Monroe during Fredricksburg.

Think of how during Gettysburg both armies trickled in divisions and corps at a time, the whole armies were not there present to fight all out on the first day of the battle. I think that is how AGEOD is trying to replicate the realism, as the armies truly were all over the place and then would have to race to reunite when the battlefield finally was "chosen".

Also think of Perryville where you have Buell's army literally scattered all over KY, and then Bragg's army being confused going back and forth while Kirby Smith was off on his own. The armies were so hard up for water and food that they were all over the place just trying to survive the drought.

I don't believe that most of the time all parts the armies just followed each other around, you'd have one division foraging, another as the vanguard, another as the rear guard, others stopping to get supplies or build a bridge, another one recruiting or securing a strategic position. The idea is that the divisions were not always just following each other in a line all the time, and if they were, the line would be so long that they would never arrive at the battle at exactly the same time.

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