hanny1
Captain
Posts: 161
Joined: Sat Jan 02, 2016 11:57 am

What files can be modified?

Sat Jan 16, 2016 11:55 am

Ok modders, what files have you found that can be manipulated? are there any modding tools?, links the second would be of help.

Can for instance RD that create industry be changed to include a manpower cost, and have it weighted for the north to cost less to do so as it hada higher % of its population with technical expertise in manufacturing compared to the agricultural based Southern citizens.

grimjaw
General
Posts: 506
Joined: Wed Feb 09, 2011 5:38 am
Location: Arkansas

Sun Jan 17, 2016 4:21 am

It might be easier to list what you can't edit, since many of the values in CW2 are available outside the engine.

You can't change the way the engine resolves combat.

Some aliases are coded into the engine and can't be changed. There are usually noted in their individual .ini files.

Some variables that can be edited still have a limited range of values. The number of turns per year, for example, will only accept multiples of 12 (?) and only as large as 48.

There are files available for editing the front end graphics and layout. However, they offer limited options and where they are drawing data from is masked/restricted for good reason. If it wasn't, it would be easy for players to redesign the tooltip to provide information on the enemy.

Outside of those there isn't much you can't change. There are functions that were designed for CW2 and have a basic framework but they weren't fully developed or implemented. You can find them if you dig around. Building railroads is one. It was a planned regional decision, and may be included in some future update.

The specific thing you asked about can be changed very easily. If you haven't found them already, there are three event files containing the industrial options. You will need to look at the syntax for the command SetActorPool ( http://www.ageod.net/agewiki/SetActorPool ). It's that command that defines the costs for the options. You can edit the money and WSU costs, and you can include a conscript cost. However, I don't know if I agree that creating industrial facilities in the north would lower the number of men volunteering for or being drafted into the military. In other words, I think they are drawing from different pools of labor. But that's the beauty of being able to edit your own game, isn't it? :)

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