Sun Nov 02, 2014 5:20 am
I hadn't given thought yet to adding in additional native American units but it's not a bad idea if they amounted to forces equal to what can be represented in the game. The number of people involved on both sides was never very large (by game standards) or centralized.
It shouldn't be necessary to make additional native American units part of the Confederate faction. You could either add them to the existing IND faction, or if you wanted to subdivide it you could create a new Sioux-Dakota faction to separate it from the stuff happening in the southwest.
I'm thinking about doing this anyway. When the Sioux event ends, the IND faction goes back to peaceful coexistence. Why is that a problem? Any territory they manage to control at that point becomes inaccessible to you. The vanilla Sioux Uprising in the game is three events: start; check for # of units and decide on morale change; end event, IND faction is peaceful again. I would prefer it to work something like this.
1. Sioux event fires, SIOUX faction at war with USA faction.
2. Sibley shows up with no troops before deciding factor in Sioux event
3. Event checking # units fires. SIOUX - USA still at war.
4. After 3. and not in the same turn, if conditions for 3. have been satisfied, troops for Sibley never show up. If 3. hasn't been satisfied, Sibley's force appears (and you lose a corresponding # of conscripts). It has to be after 3., otherwise there's no incentive for the player to do anything to resolve the Sioux event.
5. Sioux end event conditions: if # of SIOUX faction elements on map < X, faction goes back to peaceful relations.
There might be an end date at a certain time even if 5 isn't satisfied. I'd still have the potential problem of Sioux MC in some regions. I could remove the MN units from the pool, but since Sibley's force is only on a year-long volunteer stint and they're a small force, I don't think I need to. I'm already drastically changing forces available to the Union elsewhere.
Instead of setting up the units (women and children?) to simulate a massacre, I'd more likely put a text blurb in the event description with details.
... and I forgot to answer your other question. I have Sibley's stats at 4-1-1. I'm hoping that leaders can be affected by $HomeArea, and he'll be markedly less effective if somebody tries to take him out of the state.