Wow, I like what I am seeing so far-beautiful map and units. But it also looks like the designers broke a lot of rules making the game. I definitely like that. Combat values are very unusual for models but appears to be producing good results. 7 day turns. Railroads are not high speed supertrains. Although almost have to use railroads under mud conditions. Full strength units appear to be the exception rather than the rule. So far, I really like the experimentation with the engine. Seems very appropriate for the scale of the campaign.