Pocus wrote:in which patch are you? because renaming works with latest public beta patch.
Most recent steam update. Perhaps I need to apply for the beta then? Or is this not available with steam yet?
Renaming units would help somewhat with managing "lost in the vastess of the map and hordes of stacks" issues, but this alone will not solve the basic problems with the game itself at this point.
Now that I think of it, many of these issues were present in AGEOD's earlier games that I did enjoy - such as Wars in America or Hannibal. Thing is, these games featured conflicts of a much smaller scale, so keeping track of stacks or new units was easy. Lack of container units oter than the stack itself meant that the "disband division to move one subunit and then reform the division" issue did not appear.
Having 3 different stacks at carthage, each with indivdual subunits was easy to handle. Having 18 stacks in or around Richmod, each with its numerous subunits "hidden" within a formed division became something of a nightmare - stacks covering up the map underneath.
I think this is really the underlying issue. AGEOD was trying to simulate a conflict of much greater scale and complexity by using the same game engine and UI that it used before. Thing is, it doesn't work this time. Things that were very minor annoyances in Hannibal become game-breaking obstacles in ACW2 simply due to the scale of the latter.