pgr wrote:I do wonder (way back to your first post), why you went to the trouble to build Mid-West cav to blow up your own level 1 depots North of the Ohio (that and the move to NYC seems a bit skittish really).
Gray Fox didn't want to waste resources guarding every depot. Those depots he didn't defend were destroyed to deny supplies to Mickey3D if he
decided to invade. Also, the early move to New York made Mickey3D's job that much harder; he'd have to travel to New York to get the big
NM gain.
I'm wondering whether the size of the force in Richmond and the amount of available supplies matters very much. In my last game, Grant's 6500
power army stack besieged Richmond and a force of equal size under Johnston for one turn and breached its defenses. I used a landmine card
next turn and created another breach. I set Grant to assault next turn and the game was over; of the 63,000 men, only 4 generals survived, with 60,000 taken prisoner over 4 battles that turn, with Athena losing 92 NM. It was only against Athena and I didn't check to see how well the force was organized or whether Johnston was set to hold at all cost; therefore, one cannot say under what circumstances such an outcome is to be expected.
Although, in another game, 2 corps under Grant, over 100,000 men, were besieging Nashville. Both were full corps of highly experienced troops.
There were over 30,000 troops in Nashville and Athena sent nearly 70,000 men over a month's time to break the siege. All were routed and either
killed or captured. And, I also had a full cavalry division, including horse artillery, waiting along the path Athena was using to send troops north through Missouri. Again, highly experienced troops in offensive posture. They routed anything that came near, killing or capturing over 40,000
men over the course of 6 months. All of this is against Athena, who happens to be suicidal at times.
I'll have to test whether Grant's super army is as lethal as it's proven to be so far. So far, it hasn't faced an experienced CSA force. I'll have to play both sides in order to make that happen.