
Background: April 1861
I will be playing as the Union while Highlandcharge takes the side of the South. We are playing with historical attrition and supply, medium activation, no naval box handling and medium randomization for leaders. I do feel like the last two should help the Union out. Sure, for the blockade boxes I'll have to micro supply and fresh ships, but I think having max blockade points from fleets is worth the hassle. Random leaders should make the game a bit more unpredictable (Dix with a 5-3-6 what??), and with all those 3-1-1s at the start, I figure the Union can only go up.
As far as house rules go, we are agreeing to the fairly standard "raids must be lead by a leader" rule, but we have agreed to largely wave it West of the Mississippi. (Which may come back to haunt me).
Strategy:
I'm the kind of guy that follows instructions and reads the manual, so as the scenario description says, I'll be looking at moving on Richmond, securing Kentucky and Missouri, and getting a blockade going.
The question is how?
At this point, it's too soon to answer the question. I'm going to content myself to donning a clerk's hat and worrying about numbers from now until December.
Success in 1861 will be hitting my troop levels. At this point, I want to build up between 4 to 6 corps (the troops for about 18 divisions) in the East, at least 8 divisions in the West, and 3 divisions in the Trans-Mississippi. The exact makeup of these forces is to be determined.
To get there, I plan on focusing all new recruits to 3 "Camps of Instruction" built around a training officer. Camp 1, Cincinnati Ohio with General McClellan (to be replaced by Halleck when he appears) . Camp 2, Washington D.C. (to be commanded by Mac when he comes East, and equipped with HQ support). Camp 3, St. Louis to eventually be commanded by Sigel. I'm going to be leaning on these fellas to train the sea of 3 regiment Vol brigades up to regular status before transferring them to the front.
As far as general recruitment goes, my brain rapidly fills up when I try to build 17 unit divisions from scratch. I plan on using the rule of thumb of one battery for every 4 regiments of infantry (or 1 horse arty for every 4 battalions of cavalry). As for the navy, the priority will be to cottonclads, transports, and Ironclads. Beyond one blockade squadron and perhaps an armored frigate, the blue water fleet will have to make do with automatic additions and the filling out of understrength units.
Lots of things to do, and word has it that Sumter has already fallen...