jcrohio
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Activation and Leadership Penalties

Tue Jan 29, 2019 3:11 pm

I am having trouble wrapping my head around these two rules.

Leadership penalties are shown in the Inspection Panel in the lower right portion of the screen (I think). Inadequately led Units suffer movement and combat penalties (from the manual). I assume this up to a maximum of 35%.

Activation penalties are really not shown on the screen (I think). Stacks that fail their Activation rolls incur the following penalties (from the manual):
• Reduced movement (-35% speed)
• Combat penalties in hostile regions (up to –35%).
• Offensive Posture prohibited (does not affect admirals)

My question is this. Do these two penalties stack together? For example does a poorly led stack that fails its activation roll incur a 35% combat and movement penalties? Or does it potentially incur a 70% (35% for leadership penalties and 35% for activation penalties) combat and movement penalties?

Thanks for any help
Jack

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Stratman
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Re: Activation and Leadership Penalties

Tue Jan 29, 2019 8:06 pm

jcrohio wrote:
Inadequately led Units suffer movement and combat penalties (from the manual). I assume this up to a maximum of 35%.
My question is this. Do these two penalties stack together? For example does a poorly led stack that fails its activation roll incur a 35% combat and movement penalties? Or does it potentially incur a 70% (35% for leadership penalties and 35% for activation penalties) combat and movement penalties?


No. 35% penalty - is a maximum.

There are not "Inadequately led Units". Stack is under command or not (in this case it always gets 35%).

I hope experts will confirm that :papy:

jcrohio
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Location: Ohio

Re: Activation and Leadership Penalties

Tue Jan 29, 2019 8:53 pm

Thanks for the reply. I thought that might be the answer. Poor choice of words on my part in regards to units being in command. Should not have been units but stacks.

Again Thanks
Jack

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Gray Fox
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Re: Activation and Leadership Penalties

Wed Jan 30, 2019 3:03 am

Okay, so we have this statement from the manual about command points:

"At any time, the “Command Cost” of the troops in a Stack is compared with the
“Command points” of the leaders present in order to determine whether a penalty
applies as well as the size of the penalty. To see the details of the calculation, check
the tooltip of the command icon of your Stack."

The pop-up menu of such a leader notes the penalty runs from 5% to 35% of full combat "efficiency".

Then this for inactive leaders:

"Each turn, each Stack commanding officer makes a test based on his Strategic
Rating. If he fails (indicated by a brown envelope icon on the Stack counter and
in the Stack’s Inspection panel), the leader is deemed inactivated for the coming
planning phase and will suffer the following penalties:
• Reduced movement (-35% speed)
• Combat penalties in hostile regions (up to –35%).
• Offensive posture prohibited (does not affect admirals)."

I have not found a statement that one excludes the other.
I'm the 51st shade of gray. Eat, pray, Charge!

jcrohio
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Posts: 101
Joined: Thu Mar 30, 2006 12:50 am
Location: Ohio

Re: Activation and Leadership Penalties

Wed Jan 30, 2019 3:23 am

So if I am hearing you right, you think it is possible for the effects of inadequate command points coupled with inactive leaders to rise above the 35% limit? In other words one effect might add on to the other? That is how I read it but was not sure.

Thanks for replying.
Jack

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Citizen X
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Re: Activation and Leadership Penalties

Wed Jan 30, 2019 11:59 am

Battle logs show command and battle effectiveness of any given unit firing. You might want to do test runs. Never checked myself though.

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