Captain_Orso wrote:If you load the opponents side of the game, and then save that side's orders, during turn execution, those will be the ONLY orders the opponents side has. The AI only generates orders, if there is no ORD file for that side to execute.
There is a parameter which can be set, so that during turn execution, after the AI has created orders for all factions for which a player has not generated orders, the game simply drops back to the executing player's map display.
At this time you can load either side and change order for either faction, whether they originate from a player or were AI generated. When orders from all factions are present at turn execution, turn execution should proceed beyond AI orders generation and complete normally.
You can of course write some events which reduce the opponent's unit pools for ships. This might be the most workable solution, bc all others require messing with the orders Athena generated.
I wouldn't take away all Brigs at any rate, bc I very often use them extensively for blockade running, and think Athena ought to be able to do that as well.
Gray Fox wrote: I have never experienced Athena to build a Navy larger than the Union.
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