brettossman
Conscript
Posts: 8
Joined: Thu Oct 18, 2018 11:22 am

System Settings

Thu Oct 18, 2018 12:02 pm

I have "higher end" graphics card and 27 inch monitor. What settings, probably System should I use? What does Texture Size (small, large, very large, etc.) mean?

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Captain_Orso
Posts: 5745
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Re: System Settings

Thu Oct 18, 2018 4:07 pm

I have a very high-end system (i7-5820@3.8Ghz, 16GB memory, NVidia GTX-1080Ti w/ 11GB)

Display:
Full-Screen
Fixed Resolution, borderless
Screen Resolution: Use Desktop Resolution
Mouse Cursor: Software

CPU Sleep Mode: Off
Memory Usage: 75% (fully to the right)
Max. Texture Size: fully to the right
No Winter Map: Off
Auto-save Turns: 12 - fully to the right (will use more disk space, but if you never turn your game back to previous turns, the default of 6 is more than enough)
Textures initialized: On
Smaller fonts: Off - on a large monitor I would recommend this, unless you like tiny text. You may have to try this out for your liking.

Tip: The game engine uses very old DirectX settings, and can often have issues when switching from the game to other windows apps through <Alt><Tab> while playing. In such cases you will get a DirectX error and the game will crash. This has nothing to do with your resources or game settings, only with the way the game uses DirectX. It generally only happens when there is some DirectX conflict, so it mostly depends on what app you are switching to.

brettossman
Conscript
Posts: 8
Joined: Thu Oct 18, 2018 11:22 am

Re: System Settings

Sat Oct 20, 2018 2:21 pm

Your system sounds comparable to mine.

I couldn't set Memory and Texture both all the way to the right. One always adjusted the other.

What is "texture size" anyway? Maybe I just "medium both memory and texture?

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Captain_Orso
Posts: 5745
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Re: System Settings

Sat Oct 20, 2018 6:13 pm

IIRC texture size is the amount of memory (probably graphics memory) allocated for pre-staging textures, ie all the map region textures. It should making scrolling across the map work quicker, in that textures do not have to be loaded on the fly.

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