breunorgamer wrote:I hope you can help me with some questions I have:
1. If using the auto-replacement option, can you also add replacements yourself? I'm taking a lot of hits and the computer seems to be replacing very few hits, far less than the 1/20 for line infantry even though I have available resources. Is the AI deciding that the number of replacements is best under its algorithms or is something simpler happening?.
If so, when I buy replacements myself after auto-buying, am I making a mistake?
breunorgamer wrote:2. Sherman has 'gifted commander' ability. The Manual and the tooltip says '+1 CP for ability level above 1'. What does 'ability level' mean? Is 'ability level' the same as strategic rating?
breunorgamer wrote:3. Can somebody explain the mechanics of redeployment? I though I saw USA generals redeploying to CA, but the manual says they have to have a continuous rail to do that.
breunorgamer wrote:4. If a division is in corps stack, does the division leader's ability impact them (besides saving CP's to form divisions)? For example, is a 4-4-4 leader any better in combat than a 3-1-1 if within a corps stack if neither has sepcial abilities?
breunorgamer wrote:5. The manual mentions delay move, I think I saw on another thread this has been removed. Is that correct?
breunorgamer wrote:6. Weather indicates 'harsh'. I've been avoiding moving around in harsh weather but it looks like the AI doesn't mind. Does it mostly cause cohesion loss? For example, my troops starting in Denver are way out of the action. Should I move them in harsh weather, and then stop and rest ot regain cohesion (which is much faster than waiting for the weather to turn to move.)
breunorgamer wrote:7. With replacments, if you have fewer replacements points than units needing them (I suspect this is common), how is the priority of which units and elements get the replacements?
breunorgamer wrote:8. I've been reading old threads (to pick up some wisdom). :-) However many of the comments are with older patches. Is there somewhere I can see the past patch notes?
breunorgamer wrote:9. The CSA is raiding behind my rivers when I play the Union, but I can't do it when I play the CSA.
breunorgamer wrote:I suspect it i how the navy is being used - this is the biggest mystery to me. What ships specificaly do I need to block river corssing - is it gunbots only or do bigger ships count?
breunorgamer wrote:Not a question but a comment for developers - one issue I find that the slider in the sceens like F1 and F8 are very hard to use, it cou be nice to have a keyboard method of going up or down on these screens.
breunorgamer wrote:Another comment - I've seen threads abut the poor AI. I'm finding the AI even at the simplest level is pretty tough, nice job by the programmers/developers!
breunorgamer wrote:Sorry for the long list and thanks for any help I can get!
Gray Fox wrote:The Army commander gives a bonus or a loss to the Corps commander. So he can indirectly boost or lower the stack commander if he is also one of his Corps commanders.
breunorgamer wrote:Another question here - I just don't understand how replacements work. I hit F2 and see the screen. Many of my forces have no replacements available; I assumed this meant it was a waste of resources to buy them.
For the other, I'll buy 6 or 7 (usually line infantry) but then I get a message that says something like 2 replacement were obtained. What happened to the others? Are they waiting to join units? Do I have to pull units out to get replacements (and put them on green/green?
Thanks for any help.
On the upside, however, unlike new units the resources you spend on replacements are instantaneously delivered directly to the front, right where you need them. New units require many turns building and deployment before those resources are available to project force. On top of that, replacement chits become immediately available as soon as you hit the turn button, so even if you are at zero, your units will be able to draw on the new ones before the next turn's orders begin to process (replacement happens before movement).
ArmChairGeneral wrote:The goal, of course, is to not have to purchase replacement chits in the first place. But when you need them you would be well advised to already have them. Exactly how much is an open question, and there is room for finesse, but I definitely aim to have a replacement stockpile before large battles take place.
BTW the South can get replacements twice as quickly as the North, bc historically they put more emphasis on replacements.
Which is why, as the South, you never want to be in a position where you are out of replacements and can't afford enough more. If a Union stack is able to out-replace yours after they fight a large battle, you are going to be in big trouble.
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