BigDuke66 wrote:What a single post can stir up...
I my eyes the biggest problem, not only in this but all other AGEOD games, is the priority for AI. AI is never up to a human player and if you ever witnessed the main Rebel army march off to the great lakes while leaving Richmond unprotected you will beg for a human opponent. All the things you would like to see are done by human opponents and to make the AI do it the same way would take ages to program, that just won't pay out.
PBEM mods for many old games from the early days of AGEOD or the recent mod for EAW show what the engine can really do and what depth can be achieved with it if only PBEM would have priority. So if they every decide on CWIII AI is the last thing they should do.
Is that a public patch, haven't seen anything about a new patch. What does the patch change?
Yes it is likely the best Civil War game in it'S branch but that does not say anything about the shortcomings that this game has, and it has not few.
Yes, this simple approach might be the best.
Well is there any use for a lot cavalry in an infantry division?
Isn't the engine already made the way that cavalry divisions attached at army level help in pursuits?
Not to forget that all the leaders with special cavalry traits are not of much use if cavalry is mainly locked in mixed brigades.
And of course the fact that the few good leaders should give there combat benefits to the infantry, what is hard if the limit of elements is reached in a division but it is half full of cavalry or light(useless) artillery.
I think these points alone will have an impact on gameplay.
BigDuke66 wrote:Really broken is in my eyes nothing, but as this is a mainly military game I find it disappointing that the military evolution of formations is not depicted on the brigade level, and that is a point that really needs to be fixed. We can't form corps or division right away but only later, what is perfect, but why we are stuck the whole game with mixed brigades is beyond my understanding.
All recruitable brigades are also changed totally. Infantry brigades with attached artillery or cavalry are gone (they still exist through events though) Instead I've added 4 types of infantry and cavalry brigades for each state. Some of the US-states are now also able to recruit cavalry brigades.
These are the combinations I've created
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