phoenix wrote:Setting the history aside, I'm not sure what you are saying about my questions, Capn Orso. That nothing like bridges and roads are destroyable?
On the history - I'm sure you're right (of course) because I know very little. But Farragut had 10,000 men? On boats?
2) You can temporarily destroy railroads. You can neither build them, nor permantenly destroy them. Torn up track will be rebuilt quickly through a variety of methods, including a random chance to repair automatically each turn. Nonetheless, destroying rails that enemy stacks are trying to make immediate use of is very useful.
No matter what, it costs some kind of resource to rebuild rail, so tearing up tracks that the enemy needs to control will cost them to keep repairing.
ArmChairGeneral wrote:If you are tearing track in an attempt to cut supply to an enemy stack, try to cut at the point of worst-terrain so that their land supply won't be able to cross the region in one turn.
ArmChairGeneral wrote:You do not have to destroy a rail to interdict supply; any uncontested combat unit in a region blocks enemy supply from routing through the region. Establishing > 75% MC in a region also blocks all enemy supply. Conversely if you have at least 25% MC then you can use the region's infrastructure to transit supply. A region can be open to supply movement by both sides.
.If a Supply Unit could not make the journey from a supply source to a location pulling supplies within one turn, no supplies will ever arrive at that supply-pull from that source
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