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National moral loss when conquering structures

Posted: Fri Dec 08, 2017 6:00 pm
by BigDuke66
Not sure if I posted this when I finished my PBEM game but big problem, and my opponent agreed to it, is the loss of NM if a structure is conquered that has a unit in it.
Seeing NM going down just because a militia unit at the end of the world that is acting as garrison surrenders is overkill.
If I wouldn't have conquered all these unimportant spots in Texas our game would likely have gone into 1865, like it should have in my opinion.

Can the NM loss be adjusted?
I think only the importance of the structure should be the factor to the NM loss.

Re: National moral loss when conquering structures

Posted: Fri Dec 08, 2017 10:42 pm
by lightbrave
I agree that its a bit overkill. I think the best fix for this would be a simple one. I don't think they should necessarily change the rules about a militia unit that surrenders or is destroyed to be subject to NM change. The change that should be implemented is that there shouldn't be any "Permanently" fixed units. These militia units should be able to abandon a city if they see inevitable destruction.

Another suggestion to this is this. Maybe NM should be equalized at 200. That way 1 NM would equate to .5 NM in the current system. NM for battle would be the same. So if you gained 5 NM from a battle in our current system then in the new system you would gain 10 NM. This would keep the significance of big battles unaffected and objective regions would remain the same as well. If a city is worth 5 NM then it would be worth 10 NM and so forth.

Also my idea might give significance to smaller battles that usually give no swing in NM. Maybe you could gain 1 NM for a small battle. Just a thought

Re: National moral loss when conquering structures

Posted: Sat Dec 09, 2017 1:35 am
by Gray Fox
The CSA player can and most probably should destroy all the stockades and even raze the size one towns that are of no use to the Confederacy before they become a Union bargain for NM. I've destroyed Union depots that I don't want to see fall into Forrest's hands. If you don't want the enemy to have it, then use the final solution.

Re: National moral loss when conquering structures

Posted: Sat Dec 09, 2017 7:24 pm
by principes romanes
There's actually a very elegant solution to this already in the game. When your units are besieged, you can issue a special order to them to surrender. If you do this, the NM and VP point loss is far less. I recall that for militia, it works out to 1VP lost and 0NM.

Re: National moral loss when conquering structures

Posted: Sun Dec 10, 2017 8:41 am
by Straight Arrow
principes romanes wrote:There's actually a very elegant solution to this already in the game. When your units are besieged, you can issue a special order to them to surrender. If you do this, the NM and VP point loss is far less. I recall that for militia, it works out to 1VP lost and 0NM.



Neat trick that; I had no idea this was possible and made a habit of entrenching everyone outside the cities.