lightbrave
Lieutenant
Posts: 134
Joined: Mon Aug 04, 2014 3:39 am
Location: Jackson, Georgia

Sneak-in Blockade Runner

Sun Dec 03, 2017 2:51 am

Is it worth it?

Since CSA has an early morale advantage, iv been using them every chance I get.
Is there any reason why I shouldn't since "return to neutral value" might reduce anyway while I'm above 100 NM?

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Gray Fox
AGEod Guard of Honor
Posts: 1477
Joined: Wed Aug 22, 2012 7:48 pm
Location: Englewood, OH

Re: Sneak-in Blockade Runner

Sun Dec 03, 2017 4:02 am

If the card works (60% chance) then you get +8 WS for 6 turns (total 48 WS). Get two of these to work (96 WS) and then sell bonds (+$600). For the loss of 2 NM and 25 VPs you can purchase one of the ironworks interior improvements ($300 and 75 WS) that builds 3 IW and get +24 WS per turn for as long as you can hold the region where they get built. Looks like a winner to me.
I'm the 51st shade of gray. Eat, pray, Charge!

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Citizen X
General of the Army
Posts: 684
Joined: Tue Feb 02, 2010 1:34 pm

Re: Sneak-in Blockade Runner

Mon Dec 04, 2017 7:39 pm

Only other point to consider imho is an aggressive South that wants to keep every edge in battle that higher NM provides.

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Cardinal Ape
General of the Army
Posts: 619
Joined: Wed Mar 07, 2012 1:59 am

Re: Sneak-in Blockade Runner

Wed Dec 13, 2017 3:59 am

Sorry for the bad news...

The return on this RGD is a grand total of 8 WS, not 48. The duration of 6 turns is how long it takes to sneak in that 8WS. Like Fox says, it can be counted if the Union takes control of the region.

lightbrave
Lieutenant
Posts: 134
Joined: Mon Aug 04, 2014 3:39 am
Location: Jackson, Georgia

Re: Sneak-in Blockade Runner

Wed Dec 13, 2017 7:51 am

Well I guess its really not worth the morale loss then

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