Code: Select all
(patch level 1.06)
sieWagonDepotProtectChance = 90 // Chance that a non empty depot/wagon protects against surrender
Depots, wagons, protect the exact same, if there is one of the two, they protect. But only if the defenders are still all in supply, i.e got supplied this turn. The moment one element fails to draw from the stock, the protection stops. So this is not a permanent bonus.
lightbrave wrote:I get how a wagon gives benefits to field armies being able to move supply around and what not, but in a fort or city it makes little sense to have to have one to decrease surrender.
Gray Fox wrote:Thanks big bear, but when I click the link I get a blank page at the Wiki.
Captain_Orso wrote:8<
Manual:Siege_combat When on the page, click the 'view source' tab to read the unformated text.
8<
lightbrave wrote:Thanks for reply Orso, but why would the Union draw supplies from El Paso when I control it as well? The first reply said when you have wagons there is only a 5% chance of surrender. I know its just "rules" of the game, but when your inside a city that has plenty of supply, there shouldn't be a greater chance of surrender just because I'm storing supply in a house instead of a wagon. I get how a wagon gives benefits to field armies being able to move supply around and what not, but in a fort or city it makes little sense to have to have one to decrease surrender.
Durk wrote:lightbrave wrote:I get how a wagon gives benefits to field armies being able to move supply around and what not, but in a fort or city it makes little sense to have to have one to decrease surrender.
Conceptually in my view, having a wagon inside a city or port reflects the prudence of the commander to prepare for a long siege. That is, he gathers some supply.
Defender surrenders and all defending units are eliminated. Exception: if ALL defending units have received supplies during the supply distribution phase of that turn there is a 90% chance of the defending force not surrendering. The defending force having a [[supply wagon]] may help with this, but it is not necessary. A dr100 (die roll on a 100 sided die) is made. If the dr is <= the "sieWagonDepotProtectChance" [http://www.ageod.net/agewiki/Sieges_and_breaches"Sieges and breaches"] value found in GameLogic.opt, (90 as of patch level 1.04) the surrender results is ignored. Source: [http://www.ageod-forum.com/showthread.php?38789-Current-(1-05-RC4)-Siege-Rules"Current (1.05 RC4) Siege Rules"].
Users browsing this forum: No registered users and 28 guests