Gray Fox wrote:The HQ acts as a Signal, Medical Service and Training Master combined. So, if the stack is going to be moving a lot, then most of the training won't get done. If the extra Command Points won't add another Division, then they go to waste. Thus, you basically end up with a Medical Service element that can do more for you than you are using. I always have at least one HQ static somewhere to train up a big stack of units, because the eventual experience stars are worth the effort. That's my humble opinion.
Captain_Orso wrote:The 'Training Master' ability gives 2 XP to every element in the stack per turn the stack is stationary.
The 'Training Officer' ability allows the Leader with the ability --only if the leader is in command of the stack-- to upgrade up to 2 elements per turn from Militia or Conscript to Line Infantry, but also Early War Cavalry to Late War Cavalry.
With both abilities, the unit with in the ability affects only elements in the stack it is in. The tool-tips of the abilities explain this.
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