Ace wrote:I think it has failed loggic in HAAC calculations. Formula doesn't factor in % of casualties. It only has power ratios, posture coefficients, trench value and random dice.
I had 2% casualties and they retreated because on a big number of combat turns, eventually low dice roll for retreat will appear.
I modded HAAC retreat values (halved retreat will for HAAC). What bothers me now is how game calculates who won the battle. I lost 700 men to Union 1400 men. No one retreated over 6 rounds - IMO it was a draw. But the game decided it was Union victory and tipped MC largely into US control.
I would show you a screenshot if I knew how in this new forum.
HAAC doesn't affect retreat of the stack. It affects the level of losses accepted before withdrawal of a unit engaged from combat. The Wiki has been hacked, but there used to be a table and on that table HAAC had a higher number, IIRC 0.38, for determining withdrawal.
These combats are after I lowered chance to retreat while in HAAC mode. Before that, I would retreat on the first or second day of the battle.
And the bigger problem is how the game calculates who won the battles. It works well when 1 army leaves the field. But when both armies are in the same region (when noone retreats), the game assignes victory status to larger army which is plain wrong (there is no draw - I haven't seen it from some patches ago).
ArmChairGeneral wrote:Ace said:And the bigger problem is how the game calculates who won the battles. It works well when 1 army leaves the field. But when both armies are in the same region (when noone retreats), the game assignes victory status to larger army which is plain wrong (there is no draw - I haven't seen it from some patches ago).
This has always been a failing of the engine. The "winner" of indecisive battles feels totally arbitrary.
Gray Fox wrote:If you've fought the battle several times under different commanders and you retreated every time, then that would indicate the result was valid. If you figure that your force should be able to fight the Union to a standstill, which apparently hasn't happened once yet, then maybe that is too much to ask. Try putting one Division in a stockade with 6 batteries of artillery and see what happens.
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