Sun May 07, 2017 10:56 am
there is a few of these knocking around in other games too. I remember a Pride of Nations game with 3 Garibaldis running around - the one that goes to Sicily to rebel (in the early patches he never moved so never completed his task), the one that pops up in Piedmont in the early 1870s (by event) and the one that helps out the the French in the Franco-Prussian war.
One problem is that 'or' and branching 'and' commands are a nightmare to write in the current AGE event syntax. So its hard to write tests for unlikely outliers - like Beauregard dieing very early. If I recall some games protect key individuals if they are used again later by making them immortal (can be wounded but not killed) for either the entire game or for a fixed period. This also protects individuals who are so important to their respective side that their ahistorical demise would break the game (Frederick in RoP is one of these).