I'm hoping to set out a bit better how Veteran activation status actually works. The idea for Veteran activation is fairly straight forward, as the tooltip in the options screen indicates: All leaders appear active when giving orders, but there is a chance they go inactive which cancels some orders and imposes some penalties. The tooltip does not indicate what the penalties / cancelled orders are.
This is what I think it does:
- If inactive, all(?) special orders are cancelled
- If inactive and in offensive posture in friendly territory, will revert to blue/blue orders (presumably the same if given assault orders)
- If inactive and forced into offensive posture in enemy territory, I don't actually think it becomes orange/blue. I assume this is because there is already a combat penalty from being inactive.
- If inactive and given assault orders in enemy territory, will revert to offensive posture (and not assault)
- If inactive, presumably will have a movement penalty - does anybody know what it is? I assume this applies in both friendly and enemy territory.
- If inactive, I assume there are combat penalties. Do they only apply in offensive/assault posture? What is the penalty?
I haven't played with the other activation rules, but how do the penalties compare to the penalties on the other three activation settings (which really should have names - maybe called low penalty, medium penalty, and big penalty activation settings?)?
Depending on how bad the penalties are for being inactive on Veteran activation, it may be that Veteran activation is more forgiving to weaker generals than 'big penalty' activation. Sure, you may not know when your very poor generals actually have an added penalty, but they do usually complete most of the orders you give them.
Not quite related, but what is the activation roll? Is it a 1-6 roll, with less than or equal to strategic rating resulting in being active, including a -1 on the roll if the leader was active the previous turn? (In which case, very off topic, but a strategy rating of 7+ doesn't seem like a huge improvement over one of 6).
Currently writing: The Coming Fury
- an excessively detailed AAR on Union strategy