nickaepi wrote: I'm sure I'll be back to ask @Principes Romanes why the F#!/ did you recommend these crazy settings! Lol.
Durk wrote:" So BOA2 #1 recommendation. It has some great grand campaign games, but numerous small scenarios which allow you to explore the game without too much complication. Pike and Shot is a nice game if you prefer tactical play. I
nickaepi wrote:
I'm sure I'll be back to ask @Principes Romanes why the F#!/ did you recommend these crazy settings! Lol.
ArmChairGeneral wrote:Personally I would play with the Activation Rule (different from Activation Bonus) one to the left of Veteran, the one where you can see your Activation status but can be fixed in place if inactive. It is hard enough to learn this game without wondering why troops didn't execute your orders. Once you get the hang of the game it is fun to play with.
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nickaepi wrote:....
A couple settings I'm still on the fence about before going "all in": Historical Attrition and Activation Rule.
I'm still having a hard time convincing myself that it's fair (playing on Lieutenant Level, Full AI turned on, etc.) that they shouldn't have the same attrition as I do. Most of you recommended Player attrition only. If I can't stomach that, is the next best option to just turn it off completely?
I like the concept of Historical attrition because I know that was an important aspect of the war but why do some recommend to have it off? Does it apply over a 120+ turn campaign?
Also, I'm not sure if switching over to the full Veteran Activation rule makes things harder on both me AND the AI, or just me.
Any input is appreciated since I'm going to be investing 60-100+ hours of real-life game time into this bad boy. Thank you.
Durk wrote:"Can you guys recommend any similar AGEOD (or if allowed here) other dev's titles that are good war-type games that maybe don't require as much "deep thinking about your next turn" but also offer some good, realistic game play?
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