For ease of understanding, let's say you have a ship with 100 hit points, like the Bismark . The Bismark has just been hit by torpedoes from the Sward Fish of the Arc Royal and has taken 20 hit points of damage and then sails into a level 5 harbor in the bosom of France; Brest ... whaaa?!?
3% of the Bismark's total hit points is 3 hit points. The breast size.. I mean harbor size is 5, so it will repair 3 x 5 = 15 hit points of damage per turn.
If the harbor also has a Naval Engineer unit, which is currently sober, add 10% to the speed of repair; 3 x 5 x 1.1 = 16 (FRD).
That's it, except for the mademoiselles
Cardinal Ape wrote:Send all complaints to Orso.
Cardinal Ape wrote:Supply wagons can also be redeployed. So can Army HQs and other support units.
Generals can form divisions with only support elements, these divisions can be redeployed. For example, Abner Double-D could merge with two balloons and still be eligible for redeployment. Its a cheeky way to get avoid having your general's stats reduced for the first turn of forming a division.
Captain_Orso wrote:Cardinal Ape wrote:Send all complaints to Orso.
WHAT?!?!!!Cardinal Ape wrote:Supply wagons can also be redeployed. So can Army HQs and other support units.
Generals can form divisions with only support elements, these divisions can be redeployed. For example, Abner Double-D could merge with two balloons and still be eligible for redeployment. Its a cheeky way to get avoid having your general's stats reduced for the first turn of forming a division.
That's something I always forget, because I think it's a bug as it breaks the paradigm of redeployment specifically, the game in general.
Dangit CA, let go of me!
havi wrote:8<
Orso now u have to drop eating those mushrooms..
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