Captain_Orso wrote:I never use it, but IIRC it psydo-locks the selected stack. If you use the next-stack-without-orders buttons to cycle through your stacks, stacks 'on sentry' will be skipped. I don't think there's any other purpose.
Captain_Orso wrote:The leaders who are ineligible for promotion, are not ineligible because of their seniority, but because of their mediocrity. Generally, because historically they never attained a higher rank.
Captain_Orso wrote: Allowing the player to arbitrarily choose a leader to promote, would however break the paradigm of the game, and be too easily misused.
pgr wrote:I plunged back into the data files and I believe this is the relevant coding:
"expXpGainCoeffLeaderKill = 10 // Leaders get 10% of their subordinate SU xp gain
expXpGainCoeffLeaderDie = 5 // Leaders lose 5% of their subordinate SU xp worth loss
expXPGainWhenHittingH = 50 // this value of hundredth of xp when hitting an enemy"
Based on my interpretation, elements gain experience through scoring hits, and their leaders get a percentage of that which instead of changing an experience value (a value leader units don't have) changes the seniority of the leader. Hits = gained experience; received hits equals lossed experience.
pgr wrote:Now from in-game experience the most reliable way of gaining seniority points is to hammer single, or small groups of elements, with big forces (Grant destroying the fixed units in Ft. Donalson is a favorite example), and when I look at the code it kinda makes sense.
An infantry element has 20 hit points. If your division kills the element, then you have 20*0.50(xp gained from the hits) or 10 experience points gained as a total for the division. the leader gets 10%... i.e. 1 point and gains in seniority.
From my play experience, the seniority gain happens to both the division and stack leader.
In any event, it all goes back to what Orso put out. To promote, go win some lopsided victories. (Or just really big ass battles. If you fight a big one and there are 30,000 causalities on both sides, win or loose, so many hits were flying around that people's seniority points are likely to go up.)
What I would really appreciate is some post by the devs (similar to the blockade post) that clarifies seniority and promotion.
pgr wrote:Ya I have noticed that siege surrenders don't do anything for seniority. It seems like hits have to be done in battle to have an impact for experience. (I just used assaulting forts as an example because those fixed forces just cant retreat away).
pgr wrote:In any event it seems like there has to be a correlation between leader experience gain and seniority gain, because gameplay seems to work out roughly in the same way as that bit of coding would suggest.
Captain_Orso wrote:Then the first leaders the CS player would promote would be Longstreet and Jackson
If you want to get McCulloch promoted, use him successfully and let him earn it.
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