Nikel wrote:AFAIK it was possible in AACW but not in CW2.
Durk wrote:Oh give me a break. The leader interface works fine.
Gray Fox wrote:This sequence of settings gets you a list of your commanders:
It is not further broken down into groups of all 3-stars, etc. and does not list seniority at all, but it is by General's stats.
If you try to promote someone, the game gives you a warning if this conflicts with seniority. This is how the game deals with seniority. If you have a personal rule to assign units to the most senior General, well, that isn't a game requirement. It's not really the game's fault that this individual desire is not easily accessed.
Gray Fox wrote:If I want a unit list by experience stars, broken down by type, that probably sounds like a good administrative request. How can a game about units, not give you a really useful unit's list? However, most players would never need that, or even think to want it. The game isn't CW2 Excel. Seniority is actually the game mechanic for the influence of politics on the conduct of unit leadership. That's all. If you want someone promoted or in command of an army, you get a prompt if seniority will affect your decision. The program checks seniority for you. We can each think of things that can be organized with information, but that doesn't mean that the game is somehow deficient for not allowing this.
Philippe wrote:I don't think it's a question of an individual's desire. Seniority lists were basic administrative information that anyone in an army would have access to and be aware of, and the game system should do a better job of reflecting that. The game is supposed to be modeling reality, not a game system.
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