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marek1978
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ARMY / CORPS - relation

Sat Nov 21, 2015 5:31 pm

Do Army Stack gives bonuses to all suborditante corps ? I mean if an army HQ stack, with lets say grant hase HQ unit, plus Pontoneesr, pluss, baloons.

does it provide bonusses generated by those units to all the subordinate Corps that are in the army radius?

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Captain_Orso
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Sat Nov 21, 2015 8:45 pm

The army commander can give bonus and malus of his strategic, offensive and defensive values to corps belonging to his army which are in range.

An army commander's strategic rating of 3 will not affect any subordinate corps. If the strategic rating is 2 or 4, there is a 50% chance of decreasing or increasing the subordinate corps' strategic rating by 1. If the strategic rating is 1 or 0, or 5 and above, subordinate corps will always receive at lease 1 bonus or malus, often more than 1, the greater the army commander's strategic rating differs from 3.

The same applies to offensive and defensive ratings, but the middle rating is 1.

Abilities are characteristics assigned to a unit (leader, brigade, support unit) which can affect its own unit, a stack or an army.

Note: Divisions are units.

The scope of abilities in general fall into five categories:
  • Unit: Only affects the unit which has this ability. EG: Strong Morale (flavor brigades, eg: Iron Brigade), Amphibious (Marines).
  • Stack: Affects the entire stack. If assigned to a leader, regardless of whether the leader is in command of the stack. EG: Artilleryman (Gibbon), Cavalryman (James H. Wilson), Medical Service (Hospital Units), Engineer (Engineer Units).
  • Stack Commander: Affects the entire stack the leader assigned the ability is in, if the leader is commanding the stack, even if another leader in the region has a higher rank. EG: Charismatic (Sherman), Forager (Sherman), Gifted Commander (Meade), Over Cautious (Patterson).
  • Regional commander: Affects all units in the region, if the leader is the highest ranking leader in the region, otherwise only the stack the leader is in, even if not highest ranking leader in the stack. EG: Artilleryman (Gibbon), Cavalryman (James H. Wilson).
  • Army Command: Affects the stack the leader commands, and attached corps. EG: Strategist (Grant).

The tool-tip of the ability icon will explain the scope of the ability, at the end of the tool-tip.
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marek1978
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Sun Nov 22, 2015 9:40 am

thanks

thast very informative

to make it totaly cler, having an hq unit in army stack does not infunece subordinate copres with special abilites - like training or hospital so army stack with hq unit is then rather deisgned to keep depleted units and untrained ones as well as army stack would be the last to commit to actual battle?


Captain_Orso wrote:The army commander can give bonus and malus of his strategic, offensive and defensive values to corps belonging to his army which are in range.

An army commander's strategic rating of 3 will not affect any subordinate corps. If the strategic rating is 2 or 4, there is a 50% chance of decreasing or increasing the subordinate corps' strategic rating by 1. If the strategic rating is 1 or 0, or 5 and above, subordinate corps will always receive at lease 1 bonus or malus, often more than 1, the greater the army commander's strategic rating differs from 3.

The same applies to offensive and defensive ratings, but the middle rating is 1.

Abilities are characteristics assigned to a unit (leader, brigade, support unit) which can affect its own unit, a stack or an army.

Note: Divisions are units.

The scope of abilities in general fall into five categories:
  • Unit: Only affects the unit which has this ability. EG: Strong Morale (flavor brigades, eg: Iron Brigade), Amphibious (Marines).
  • Stack: Affects the entire stack. If assigned to a leader, regardless of whether the leader is in command of the stack. EG: Artilleryman (Gibbon), Cavalryman (James H. Wilson), Medical Service (Hospital Units), Engineer (Engineer Units).
  • Stack Commander: Affects the entire stack the leader assigned the ability is in, if the leader is commanding the stack, even if another leader in the region has a higher rank. EG: Charismatic (Sherman), Forager (Sherman), Gifted Commander (Meade), Over Cautious (Patterson).
  • Regional commander: Affects all units in the region, if the leader is the highest ranking leader in the region, otherwise only the stack the leader is in, even if not highest ranking leader in the stack. EG: Artilleryman (Gibbon), Cavalryman (James H. Wilson).
  • Army Command: Affects the stack the leader commands, and attached corps. EG: Strategist (Grant).
The tool-tip of the ability icon will explain the scope of the ability, at the end of the tool-tip.

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Captain_Orso
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Sun Nov 22, 2015 4:18 pm

marek1978 wrote:8thanks

thast very informative


You're welcome :)

marek1978 wrote:to make it totaly cler, having an hq unit in army stack does not infunece subordinate copres with special abilites - like training or hospital


If you check the 'HQ Support' unit's abilities you will find that all of them are only Stack abilities; so no, they cannot affect subordinate corps if the HQ Support unit is in the Army Commander's stack.

marek1978 wrote:so army stack with hq unit is then rather deisgned to keep depleted units and untrained ones as well as army stack would be the last to commit to actual battle?


First off, the Medical Service ability increases the rate at which cohesion is recovered. If a unit is 'depleted', I assume you mean it has lost hits. Elements missing hits have some of those missing hits replaced automatically at the start of each turn, depending on your having replacements in the element's pool, and the location of the unit. The process is not affected by the presence of an Hospital in the unit's stack.

[INDENT]If you would like to know more about Replacements, have a look at these two Wiki articles: AGE Wiki: Replacements & AACW Manual Wiki:Losses and replacements.[/INDENT]

The Master Driller ability only affects stacks which are not moving--in other words, the units in the stack have time to drill. The Signal and Medical Services function at all times, even while their stack is moving.

So during campaigning, when you can expect the Army Commander's stack to be constantly on the move, it would be better to have Hospital and Signal Co. in their own units, and put the HQ Support unit in a large stationary stack of units which you use later to build new divisions. This way those units will enter the field already having gained a number of XP's (eXperience Points) and possibly and EL (Experience Level).

You are correct, if the Army Commander's stack is in a region with another stack(s), it is the last one to be chosen when target stacks are selected before battle is determined, but it will generally be the first to be chosen to reinforce a battle already in progress. Whether you use the Army Commander's stack as a Corps Stack or as a reserve stack depends on your style of playing. Both have there merits.
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Rod Smart
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Mon Nov 23, 2015 3:17 pm

marek1978 wrote:Do Army Stack gives bonuses to all suborditante corps ? I mean if an army HQ stack, with lets say grant hase HQ unit, plus Pontoneesr, pluss, baloons.

does it provide bonusses generated by those units to all the subordinate Corps that are in the army radius?


- no, the army stack does not give bonuses to subordinate corps.
- yes, the head general of the army gives bonuses (or negatives) to all subordinate corps.
- no, units in one stack do not give bonuses to units in another stack. So no to HQ unit and pontoons.
- yes, units in one stack that increase detection values give bonuses to all other stacks in that region, as well as neighboring regions. So yes to balloons.

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Slick Wilhelm
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Wed Nov 25, 2015 12:06 am

Captain_Orso wrote: Whether you use the Army Commander's stack as a Corps Stack or as a reserve stack depends on your style of playing. Both have there merits.


That makes complete sense if you decide to use the Army Commander's stack as another Corps stack. The usual inf/arty/cav mix as your other Corps stacks. But when using the Army Commander's stack as a reserve stack, is there a common mix of elements that seem to work best? More infantry than anything else? All Arty? Or does it depend on what your other Corps stacks are made up of?

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Gray Fox
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Wed Nov 25, 2015 2:56 pm

http://www.ageod.net/agewiki/Combat_Explained

"Marching to the sound of the guns..."

From this passage it is better for the reserve stack to be an Army stack in Offensive mode with a Commander who has a high Strategy value in a region with 100% MC to get the highest chance for MTSG.

On the defensive, the stack being attacked must survive until the reserve arrives. So you'll probably want the initial stack to be entrenched in good defensive terrain or a stockade/fort/redoubt. Artillery gets a to-hit accuracy bonus for each level of entrenchment, so a stack with a good dose of artillery is a good choice.

With a little luck, the Army stack MTSG. The enemy have already been in combat for a while. They've taken losses to strength and cohesion. You want your reserve to hit them like a bull in a china shop. So the reserve Army stack should not be just another Corps stack. The initial defender should be the trip wire and the reserve should be the ambush. The Army stack should have a full complement of infantry Divisions and your best guns in an artillery Division, with enough cavalry to pursue the enemy you are about to crush.

On the offensive, I attack with the Army stack and synchronize movement with the supporting Corps stacks. If this might cause a traffic jam under the new rule, then the Army stack does a conservative attack (Blue/Orange) and hopefully this gives the Corps stacks enough time to MTSG.
I'm the 51st shade of gray. Eat, pray, Charge!

Linstock
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Wed Nov 25, 2015 7:21 pm

[quote="Whether you use the Army Commander's stack as a Corps Stack or as a reserve stack depends on your style of playing. Both have there merits.[/QUOTE"]

How do you decide that a stack is in "reserve"? I've never done that before.

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Captain_Orso
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Wed Nov 25, 2015 9:01 pm

This is nearly all not true.

Rod Smart wrote:- no, the army stack does not give bonuses to subordinate corps.


The 'Army Stack' is the stack containing the 'Army Commander', even if the Army Commander is alone in his stack. Depending on what is meant by "bonus", the Army Stack/Army Commander CAN give bonuses to subordinate Corps Stacks, as I have stated in my previous post.

Rod Smart wrote:- yes, the head general of the army gives bonuses (or negatives) to all subordinate corps.


Already this statement is contradicting your first statement.

If the Strategic rating of the Army Commander is above or below 3 it can affect subordinate corps. If the Defensive or Offensive ratings of the Army Commander are above or below 1 it is the same.

Rod Smart wrote:- no, units in one stack do not give bonuses to units in another stack. So no to HQ unit and pontoons.


As far as HQ Support and Pontoon units are concerned, this is true, but as I stated in my previous post, there are abilities such as Cavalryman and Artillerist which are given to all units in a region if that leader is the highest ranking in the region. And as I have stated, and Army Commander with the Strategist ability affects all corps in his army with this ability.

Rod Smart wrote:- yes, units in one stack that increase detection values give bonuses to all other stacks in that region, as well as neighboring regions. So yes to balloons.


The highest detection rating of any one unit is is used. Ten units, each with a detection rating of 1 does not equal a detection rating of 10; it is still 1.
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Captain_Orso
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Wed Nov 25, 2015 9:07 pm

Linstock wrote:How do you decide that a stack is in "reserve"? I've never done that before.


Since an Army Stack will never initiate combat if there is any other friendly stack in the same region, regardless of how small, if the Army Stack is in a region with another stack, the Army Stack is 'in reserve'.

If the Army Stack is alone in the region, it will function exactly as any other corps stack. The danger with this is that if you move any stack into or through the Army Stack's region and that region comes under attack, the moving stack will be the first target and will often be wiped out if small enough.
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