Captain_Orso wrote:The army commander can give bonus and malus of his strategic, offensive and defensive values to corps belonging to his army which are in range.
An army commander's strategic rating of 3 will not affect any subordinate corps. If the strategic rating is 2 or 4, there is a 50% chance of decreasing or increasing the subordinate corps' strategic rating by 1. If the strategic rating is 1 or 0, or 5 and above, subordinate corps will always receive at lease 1 bonus or malus, often more than 1, the greater the army commander's strategic rating differs from 3.
The same applies to offensive and defensive ratings, but the middle rating is 1.
Abilities are characteristics assigned to a unit (leader, brigade, support unit) which can affect its own unit, a stack or an army.
Note: Divisions are units.
The scope of abilities in general fall into five categories:
The tool-tip of the ability icon will explain the scope of the ability, at the end of the tool-tip.
- Unit: Only affects the unit which has this ability. EG: Strong Morale (flavor brigades, eg: Iron Brigade), Amphibious (Marines).
- Stack: Affects the entire stack. If assigned to a leader, regardless of whether the leader is in command of the stack. EG: Artilleryman (Gibbon), Cavalryman (James H. Wilson), Medical Service (Hospital Units), Engineer (Engineer Units).
- Stack Commander: Affects the entire stack the leader assigned the ability is in, if the leader is commanding the stack, even if another leader in the region has a higher rank. EG: Charismatic (Sherman), Forager (Sherman), Gifted Commander (Meade), Over Cautious (Patterson).
- Regional commander: Affects all units in the region, if the leader is the highest ranking leader in the region, otherwise only the stack the leader is in, even if not highest ranking leader in the stack. EG: Artilleryman (Gibbon), Cavalryman (James H. Wilson).
- Army Command: Affects the stack the leader commands, and attached corps. EG: Strategist (Grant).
thast very informative
marek1978 wrote:to make it totaly cler, having an hq unit in army stack does not infunece subordinate copres with special abilites - like training or hospital
marek1978 wrote:so army stack with hq unit is then rather deisgned to keep depleted units and untrained ones as well as army stack would be the last to commit to actual battle?
marek1978 wrote:Do Army Stack gives bonuses to all suborditante corps ? I mean if an army HQ stack, with lets say grant hase HQ unit, plus Pontoneesr, pluss, baloons.
does it provide bonusses generated by those units to all the subordinate Corps that are in the army radius?
Captain_Orso wrote: Whether you use the Army Commander's stack as a Corps Stack or as a reserve stack depends on your style of playing. Both have there merits.
Rod Smart wrote:- no, the army stack does not give bonuses to subordinate corps.
Rod Smart wrote:- yes, the head general of the army gives bonuses (or negatives) to all subordinate corps.
Rod Smart wrote:- no, units in one stack do not give bonuses to units in another stack. So no to HQ unit and pontoons.
Rod Smart wrote:- yes, units in one stack that increase detection values give bonuses to all other stacks in that region, as well as neighboring regions. So yes to balloons.
Linstock wrote:How do you decide that a stack is in "reserve"? I've never done that before.
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