![Confused :confused:](./images/smilies/confused.png)
Rod Smart wrote:I view "entrenchments" partly as "finding the best ground"
You may recall that at the battle of Bull Run, the Union had to fight their way across a creek and up a hill. Beauregard should get an entrenchment bonus for having a month to pick the best ground, even if noone ever used a shovel.
kc87 wrote:Thanks everyone, I appreciate all the responses and insight. What if there was an activation check on a defensive posture that would decide whether a General is competent enough to benefit from his defensive preparation (entrenchment value) based on a formula that takes terrain and frontage into account. The current activation check mechanic only negatively effects defensive posture combat effectiveness based on a value equal to the enemy's military control as far as I know and does not take the possibility of tactical maneuvering into account. Is this something that could be modded into the game?
Gray Fox wrote:Isn't it ironic that players complain that a frontal assault against a defended position causes too many casualties in a Civil War game? I suppose that everyone is certain they can do better than Grant or Lee but may be disappointed to find out they have more casualties than the Battle of Antietam. What really is the culprit?
If one force is set to All Out Attack and the other to Hold At All Cost, then you are just going to have lots of casualties. HAAC means fight until you reach 20% casualties. Let's say that both sides have 40k men. At entrenchment level 4, a third of the attacker's hits are negated by the entrenchment. So everything being equal, 3 defender hits happen for every 2 attacker hits. At HAAC, the defender takes 8k casualties before calling it a day. Thus, the attacker takes 12k losses (3 hits for evey 2 scored). However, with AOA, the attacker takes about a third more hits, so 16k. That's 24,000 casualties total for the day's battle.
Fortunately, one third of these casualties simply return to the replacement pool, so only 16,000 men actually got buried.
If MTSG happens, then you might get another several thousand casualties for another day's battle and so on.
http://www.ageod.net/agewiki/Combat_Explained
This is the to-hit equation:
RFP*TQM*AM*TCM*PM*EM*WTM*AAM*SupM*CM*HM*FMM*RoEM*PaM*OCM*Coeff
This is how much entrenchment does:
PM = Protection Modifier: (1-level of enemies entrechment/10)*(1-terrain protection/10)*(1-unit protection/10)
In addition, entrenched artillery get an advantage which might actually be the cause of a lot of casualties. Just ask Pickett.
Gray Fox wrote:Isn't it ironic that players complain that a frontal assault against a defended position causes too many casualties in a Civil War game? I suppose that everyone is certain they can do better than Grant or Lee but may be disappointed to find out they have more casualties than the Battle of Antietam. What really is the culprit?
.
kc87 wrote:The fact is that you get too much for nothing in this current system which just wasn't logical, practical or historical. The fact that these large Army's quickly turn into mobile fortresses just kills the immersion of the Eastern Theater. More battles were fought in Virginia than anywhere else during the Civil War and these entrenchments just turn it into a risky stalemate between monstrous stacks. This on top of unrealistically high casualties, i've seen 50k + casualties per side which makes this game feel like a WW1 simulator.
Gray Fox wrote:8<
Lee was not trying to annex PA in 1863. He wanted to force the Union Army into another demoralizing defeat and then perhaps march on Washington to end the war. He couldn't march on D.C. with the Army of the Potomac on his heels. As such, he couldn't maneuver around the Union defensive position at Gettysburg. He had to attack. So, seasonal maneuvering was done to force your enemy to fight on ground to your liking or force them to withdraw. To paraphrase Marshal De Saxe, "A General should win all of his wars without fighting a battle."
However, this is generally held to be an exceptional belief.
Captain_Orso wrote:The maximum entrenchment level increases over time.[\quote]
My bad, i have yet to get past 62.Shovels were standard issue items throughout the war.
True, but that does mean theyall had them, as late as Shiol the Union could not enttench because there was no shovels.Entrenchments were generally simply dug into the ground and not reinforced with timber, especially for temporary positions.
Early war entrench doctrine ( from the popular french work on filed fortifications E'cole Polytecnnigue, of Napoleons time translated in english and used in the USA at WP and other military schools) was based on fields of fire from smoothbores, making them obsolete but remain in use, by 63 CSA Engineers in Longstreets Corps invented the transverse trench into USA war making, with fields of fire based on rifled shoulder arms, adding teephone wire asa trip line and soon, by 64 ANV was creating defense field works like the WW1 to ofest Union mnapower advantage. in 1856 Mahan wrote Treatise on Field Fortifications which was highly influential but was only 8 pages long on both construction of and how to assault works, the shortest text of warfighting used at WP etc. Its principle claim was that it allowed militial behind defenses to be as confident as regulars, ie its force multiflier was of on the defense to make untrained the equal of trained.All emphasised offense as how battles were won http://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwiAqa_68ovKAhWKthoKHRJSC7UQFggyMAM&url=http%3A%2F%2Fwww.dtic.mil%2Fcgi-bin%2FGetTRDoc%3FAD%3DADA313032&usg=AFQjCNGou4Uzk4FLZzr9dAawp__eG58lkATimber grows on trees. Somebody wrote a book recently--within the last two years--about the affects the of war on civilians. One of the aspects of the book was how the military changed the land, and one of those aspects was having entire forests cut down for building material.
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