Rod Smart wrote:I'm also not sure why the HQ unit doesn't add experience points to a general. It seems like it should. And its hardly a gamey tactic- the fourth star requires 300 experience points.
It's probably a game balance issue. Think of how many of the early Union generals are 3-1-1 or even worse all those 3*s that are like 1-0-1 or some such. Even getting 2-3 stars would really help the Union out early on even if the Rebels were also gaining stars. The Union gets a lot more HQ units to take advantage of that change. Plus when you're already at the bottom any increase is noteworthy while any increase when you're already good isn't as significant.
What I would like to see if a more dynamic trait and stat gain for generals. Say I have a 3-1-1 defending and he wins a very large victory and gains two experience points to make him 3-2-2. How did his successful defense cause him to become a better attacking general? There should be some sort of invisible stats that kept track of how successful and how often a general is at defending, attacking, etc. If he successfully defends enough but never successfully attacks, maybe he becomes a 3-0-5 or some such. Force march enough and maybe the general gains the fast mover trait or fail enough and instead he becomes a slow mover. If a regular general with no traits commands cavalry long enough and is successful in leading them, maybe he gains the cavalry or maybe screener trait. Promote someone over others and maybe he gains the arrogant trait or the bypassed general(s) become dispirited. Or maybe a general becomes dispirited after a big loss. Keep your men's cohesion high and keep them in full supply/ammo for so many turns and your general(s) will have a slight chance of gaining the good army administrator trait.
Basically all traits are up for grabs and a general's stats can change for the better or the worse. It'd have to be setup so you can't just try say force marching a bunch of scrub generals leading militia in your rear areas. So like that example, a general would have to successfully force march and then successfully attack or defend at the end of the move to even have a chance of gaining that trait. And some traits would be really hard to come by while others might be easier to attain. And a general could also lose some of their traits. It would also be easier to add or lose a single point in one of your stats than it would be to add multiple points. Kind of like now where the first star can be easy to come by, but the 3rd one might take some doing.