Gray Fox wrote:You should try to give your boys every break, but Lady Luck still has a say.
I can't remind who said (freely translated from French): "War is a game of chance, the one who calculates best wins at last".
Cardinal Ape wrote:If a faction loses control of all regions in a state that produce VP, they may lose access to free units created through events. For example: If the CSA loses all VP regions in Louisiana before late '62, the elite Tigers brigade will not be created. Same with the Mississippi brigade in Mississippi.
BattleVonWar wrote:2nd Point is if you want a Capitol and have surprised the enemy, it must be taken before the turn cycles if you suspect he's moved it.. The minute the turn cycles to it's end you have lost the option to get the full 50 NM pop and drop.
a list of usfull depot locations to build or destroy, would help new players get a feel for the logistics. force pools at plus 50 etc, are actually an increase in difficulty for the csa, as the limiting factors of money/manpower/ws, which the us has an inherant bonus of, makes the setting more of a bonus to the north.Straight Arrow wrote:Currently updating Points to Know.
Anything out there that you think should be added?
principes romanes wrote:There is one statement in the Points to Know that I believe to be false:
"• If an element is completely destroyed, the parent unit will need to draw a full replacement element from the Replacement Pool. For each unit, this is limited to a single replacement per turn.
• A division is a unit and only one element per turn per unit may be replaced. So, if more than 1 unit inside a division has a missing element, temporarily break those units out of the division."
I have observed a single blockade squadron (one unit) to receive two replacement elements in one turn.
Proof (link to AAR post with screenshot indicating two replacement elements received in same turn to same unit)
I do not have any evidence on whether breaking a division into individual brigades makes it more likely it will receive multiple replacement elements.
principes romanes wrote:*There may be an exception to this as an absolute rule. The exception would be if there is a trait that a general has that only applies to the unit it is part of. I am not aware offhand of any traits that behave like that (I think they are all stack, region, or occasionally theater). It would also need to be a pretty strong trait to justify this.
I believe this was a fluke. I have never seen this happen.
In every April '61 Full Campaign I have played, I always pay attention to the two blockade flotillas the Union receives through events, which are missing some blockade ships; the NE- and NY Blockade Flotillas IIRC. They have always received 1 replacement per turn per unit, once you put the in PP, and each time they receive a replacement, they change to DP and you must manually put them back into PP.
It was a very good observation, but unless you can reliably repeat it, it was a fluke. If you can unreliably repeat it, it's possibly a bug.
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