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John S. Mosby
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Mon Feb 10, 2014 4:00 pm

vaalen wrote:I was about to buy the expansion, but I might wait until this is fixed.


That's what I was concerned about. Maybe I purchased the expansion too soon. I don't want to have issues everytime I have to re-install.

Maybe Pocus can shed some light on if the expansion disc will ever be fixed.

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Keeler
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Mon Feb 10, 2014 5:00 pm

John S. Mosby wrote:That's what I was concerned about. Maybe I purchased the expansion too soon. I don't want to have issues everytime I have to re-install.

Maybe Pocus can shed some light on if the expansion disc will ever be fixed.


According to the devs, the patch will be available as a stand-alone download. Wouldn't you be able to to download it and patch over that way?
"Thank God. I thought it was a New York Regiment."- Unknown Confederate major, upon learning he had surrendered to the 6th Wisconsin.

vaalen
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Mon Feb 10, 2014 5:47 pm

Keeler wrote:According to the devs, the patch will be available as a stand-alone download. Wouldn't you be able to to download it and patch over that way?

Keeler, that is logical, but I would want that to be confirmed by the Devs, as I have never seen so much confusion and trouble over the patching process before, at least not with Ageod. I suspect the problem may have something to do with the way Slitherine wants to set up their patches, but I am just guessing.

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Keeler
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Mon Feb 10, 2014 6:39 pm

vaalen wrote:Keeler, that is logical, but I would want that to be confirmed by the Devs, as I have never seen so much confusion and trouble over the patching process before, at least not with Ageod. I suspect the problem may have something to do with the way Slitherine wants to set up their patches, but I am just guessing.


I understand. This hasn't exactly been the smoothest patch release, to say the least.
"Thank God. I thought it was a New York Regiment."- Unknown Confederate major, upon learning he had surrendered to the 6th Wisconsin.

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fred zeppelin
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Mon Feb 10, 2014 8:48 pm

I'm one of the lucky ones who had no problems. I'll have to confess, though, that this one step forward, two steps back routine is what bugged me with AACW. I know they are are a small shop. But they're often a not very careful and not very responsive small shop. That's not a great business model.

It would help if someone from AGEOD would take five minutes to stop by here and answer a few questions, especially since the folks posting here are its most supportive customers.

minipol
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Tue Feb 11, 2014 12:35 am

This is the 3rd patch, and an expansion, and you say one step forward, 2 steps back?
The game is playable, the new installs works (text is wrong), so I don't feel like it's 2 steps back.

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fred zeppelin
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Tue Feb 11, 2014 12:47 am

minipol wrote:This is the 3rd patch, and an expansion, and you say one step forward, 2 steps back?
The game is playable, the new installs works (text is wrong), so I don't feel like it's 2 steps back.


It's the fix one thing, break two routine we saw so often with AACW. Hoping it doesn't repeat itself.

I do agree this game is infinitely more playable and stable than AACW, as it should be. It just seems like there's always a few little things that show up that reflect carelessness, or perhaps just poor file management, that you don't see with other, even small, developers.

And the silence around here can be frustrating as well.

Don't get me wrong. I'm a big fan of AGEOD - I own most of their games. I just think we don't always do them a favor by being cheerleaders. Sometimes you need your friends to tell you when you can do better.

minipol
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Tue Feb 11, 2014 1:12 am

True, that's why I keep reporting bugs in the Improve CWII section :)

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H Gilmer3
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Tue Feb 11, 2014 1:25 am

Let me just say that I was frustrated at the time about the patch not working exactly right for me, but I think on careful examination it was my impatience that cost me. Now... of course, redoing the patch without full reinstall ought to work, but other than that if I hadn't just immediately started clicking away I probably would have been patched on the 1st attempt.

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H Gilmer3
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Tue Feb 11, 2014 1:27 am

I also play the smaller campaigns. I have played Shiloh a lot and also have played Sibley's campaign twice. I doubt that is really a lot, but I think I have played them a decent amount.

Boomer
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Tue Feb 11, 2014 1:31 am

Frankly, they lost me when they decided to break apart their content into the pay-to-play DLC model. Seeing the later campaigns missing from the release version were a red flag for me, and I had a bad feeling that it was missing because they were going to add the scenarios in later as an expansion... one that we would have to shell out more bucks for. I know the devs work hard on these games, and they certainly deserve to profit from their labors. But they should just raise the base price for their games, then give the player access to any and all future patches and addons. With all these DLCs and expansions it gets confusing about how and what to patch or what EXE will load what scenarios. The AJE/BOR releases are a good example.

Sorry to sound like a complainer, but this pay wall, DLC model just really irks me. They did it with BOR and now they're doing it again with Civil War II. I doubt I'll grab the Bloody Roads expansion, because I've already paid for the base game. What's next, micro DLC? Are we going to have to pay $2.99 for new Union uniforms or $5 bucks for tweaked rebel cavalry icons? Just raise the base price and give me what you develop. How hard can it be? This 1.03 patching issue just reinforces my point. It's making the whole distribution process needlessly complicated, expensive, and it's pissing off the fan base... at least it is me.

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Citizen X
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Tue Feb 11, 2014 1:56 am

Boomer wrote:Frankly, they lost me when they decided to break apart their content into the pay-to-play DLC model. Seeing the later campaigns missing from the release version were a red flag for me, and I had a bad feeling that it was missing because they were going to add the scenarios in later as an expansion... one that we would have to shell out more bucks for. I know the devs work hard on these games, and they certainly deserve to profit from their labors. But they should just raise the base price for their games, then give the player access to any and all future patches and addons. With all these DLCs and expansions it gets confusing about how and what to patch or what EXE will load what scenarios. The AJE/BOR releases are a good example.

Sorry to sound like a complainer, but this pay wall, DLC model just really irks me. They did it with BOR and now they're doing it again with Civil War II. I doubt I'll grab the Bloody Roads expansion, because I've already paid for the base game. What's next, micro DLC? Are we going to have to pay $2.99 for new Union uniforms or $5 bucks for tweaked rebel cavalry icons? Just raise the base price and give me what you develop. How hard can it be? This 1.03 patching issue just reinforces my point. It's making the whole distribution process needlessly complicated, expensive, and it's pissing off the fan base... at least it is me.




I thought that the game version is 1.03, DLC or no DLC. So the base game should be compatible as long as you play the same scenario. That's all it needs for me. I think for the smaller companies a higher base price doesn't pay. Especially when there are not many potential customers out there anyways.

AGEOD has always been extremely fair and caring to their customers and actually the games (at least after a patch or two :) ) work extremely well for a company that don't have the recources of, let's say, Blizzard. And that's not fanboy talk. That's simply keeping stuff in perspective.
"I am here already.", said the hedgehog to the hare.

minipol
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Tue Feb 11, 2014 1:56 am

I understand what you are saying, but look at the price of the game and the DLC. Compare that to the price of other things you buy and look how many hours
you get out of it compared to CWII. Sometimes the price of games might look expensive, until you compare them to other amusement.
I bought the pack to support the devs. No support might mean no more future games. These type of games are very niche and do not have a big potential market.
Just my 2 cents

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fred zeppelin
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Tue Feb 11, 2014 2:40 am

I'm OK with the DLC but I do think it's extremely bad form to delay the release of the patch to those who don't buy the DLC. I can't recall ever seeing a company do that before.

Canon
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Tue Feb 11, 2014 2:41 am

Here's my problem with the new approach. I bought the CW2 the day it came out, but quickly ran into problems that made it unplayable for me (no Corps formation). I understand that every game has bugs, but this fundamental one killed the momentum quickly for me, especially since AACW was right there on my desktop in all of it's finished glory. So I told myself I would come back to it later, and waited eagerly for the '62, '63 campaigns to be released. The campaign setups that came with the base game were essentially mirrors of the original, so while slightly disappointed, I figured the additional campaigns would be cheap (around $10).

So I was dismayed when I saw the price tag at around $25. CW2 is now costing me $65 to get an upgraded Civil War game, and has only delivered 1 new Campaign! To me, it just isn't worth it when I have AACW that has been perfected and has more Campaigns for me to play (although, granted, these have come from modders). I have no doubt that when fully polished, CW2 is a better simulation, but at that combined price I'll stick with the original.

I am much more likely to spend my money on the AJE series of games (already own AJE and BOR) as each addition adds exciting new campaigns, instead of paying for updated scenarios of a game I have already spent hours and hours playing.

But although I complain, I still greatly appreciate all the work AGEOD puts in, and I look forward to buying and playing your future titles.

Sincerely a proud owner of AACW, WIA, NCP, PON, RUS, AJE, BOR, & CW2.

planefinder
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Tue Feb 11, 2014 4:27 am

I don't know if it will help any, but having bought CW II BRS, I managed to find the 1.03 patch notes squirreled away in an RTF file in the game directory. Here are the notes about what was changed:

Patch 1.03
Release Date: February 2014
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is save-compatible.
[h=1]LIST OF CHANGES[/h]
[h=2]Gameplay / Game Logic (improvements & fixes)[/h]Development level reduction done by regional decisions was not working.
Land mine decision can now affect cities, not only forts.
Messages on decisions with tests and conditions reworked so they are easier to understand when not successful.
Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
New option added in Menu\Options to play with ‘hidden activation’.
Improved ammo distribution algorithm significantly.
When a leader is forcefully removed from a division (wounded or KIA), then the division remains in place (work as designed) but the interface could crash. Fixed.
Some units had their construction aborted automatically (Timberclads, flatboats). Fixed.
[h=2]Database[/h]Some abilities icons fixed.
* Added models and units for new flavor unit (USA Flotilla Bde.)
* Changed Mussel Shoals to forbid navigation up the Tennessee past the river region
[h=2]Interface[/h]Combat Power indicated on each map counter will be the sum of all combat powers of all stacks of the region.
Combat Power and the 3 gauges (hits, cohesion, Supply) only appear on enemy counters if there is at least 2 extra detection points toward the enemy stack.
Console-based Replay feature makes a comeback (experimental support!). If your current turn has a replay (bring it from the Options menu, but Replay slow down turn processing and needs a lot of memory), then invoke the console and type loadreplay. Once the console has finished loading, you can hit space to start/pause/resume replay or hit escape to abort it.
[h=2]Historical setting and events[/h]Additional flavor units added at historical time: Cable Brigade, Texas Greyhounds, Waul Legion, Iron Cavalry Bde, Thomas’ Legion.
Sioux uprising event improved.
Fixed missing images (Kentucky)
Fixed texts (e.g. Virginia commissioned)
Added events for new Flavor Bde.
Army number is now limited: in 1861, max 3 armies per side. In March 1862, six per side. In March 1863 and onward, 9 per side.
Corrected a cost issue in CSA rail pool option.
[h=2]AI[/h]AI has been improved on sending supply wagons and artilleries.
AI has been improved on resupplying algorithm.
AI less prone to stay within a structure, if in (at least) partial superiority.
AI will be more vigilant in defending its capital.
[h=2]Game Balance[/h]Several tweaks for CSA and USA.
Things that would benefit CSA:
1) Add one more CSA draft card each year. They would receive 4 to current Union 8 cards (1:2 ratios).
2) Add 2 more cotton warehouses to the CSA, for a total of 5 (New Orleans, Charleston, Savannah, Mobile, Wilmington).
3) Add 4 barracks (New Orleans San Antonio, Macon, and Raleigh).
4) Add 6 VP to CSA production by increasing Objective value of New Orleans, Charleston, Savannah and Mobile.
5) Double troops from mobilization options
6) Increase money options yield from 400 to 600$

Things that would benefit US:
1) Raise the tax and bonds yield from 400 to 800$.
2) Add additional +15 FI bonuses for Emancipation proclamation.
3) Add Event creating 10 vol. brigades to Washington, and 5 vol. brigades to Alexandria in Nov, 61. Have them unlocked after 60 turns (2.5 years).
4) Add 6 barracks (Chicago, Detroit, Cleveland, Buffalo, Pittsburg, and Philadelphia).
5) Double troops from mobilization options.

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Pocus
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Tue Feb 11, 2014 10:03 am

Canon wrote:Here's my problem with the new approach. I bought the CW2 the day it came out, but quickly ran into problems that made it unplayable for me (no Corps formation). <snip>


You mean no corps at all throughout the war? Because that's a feature to not form corps at start...
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