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Manpower

Posted: Sun Sep 29, 2013 1:32 pm
by crlcw21
I have not yet seen a post addressing this, but as Late Oct. 1862. I have 40,000 men operating in Tennessee (KY has not entered on either side yet), 79000 men operating in Virginia, and 28,886 in the Far West. While this force is good enough to fight the war for the moment I went ahead and started building everything I can, an additional 32,500 in Alabama. No I don't find the South having 180,000 men at arms in October of 1862 unusual. The unusual part "for me" is the 6200 conscript companies that I have with 2 orders for 203 appx. additional conscripts every turn. I have been taking the no pay for volunteers option every time it is offered.

Is this working properly? am I under building? Is there some huge catastrophe that is going to befall my troops who are still facing equal to lesser foes on every front.

I have done all of the industrial investment in Georgia I can with slight focus elsewhere but still have 11 options left. So I am making $214 per turn and 124 ws per turn.

Posted: Sun Sep 29, 2013 1:40 pm
by Ebbingford
The pay for volunteers option in Jan 1862 wasn't working properly. It was giving you conscripts every turn, instead of just once. It was meant to have been fixed in the patch.
What version are you playing with?

Posted: Sun Sep 29, 2013 1:48 pm
by crlcw21
I have version 1.01 and this game was started after loading that patch.

Since that seems to be the problem what can I do till another patch?

* after playing several more turns I am up to 10,000 conscripts, what can I do to get a reasonable amount of troops with out breaking the game? Now I am trying to industrialize to keep up with the influx of new citizenry.

Posted: Sun Sep 29, 2013 5:56 pm
by dublish
I'm experiencing the same thing as the Union. Up to my ears in conscripts because the No Pay option gives me 3-500 companies every turn.

Posted: Sun Sep 29, 2013 6:24 pm
by James D Burns
Same thing as South, May 1862 and getting big amount each turn (I've chosen no pay each time I took it). I think the first two times I used the option in 1861 it worked ok and only went haywire after 1862 if that helps debug.

Jim

Posted: Sun Sep 29, 2013 7:03 pm
by crlcw21
I was getting between 190 and 230 per turn from the conscript option, 3 times. so I was averaging 600 companies per turn.

Posted: Mon Sep 30, 2013 9:21 am
by Pocus
and we thought it was fixed... Time to return to the design board then.

Posted: Mon Sep 30, 2013 12:19 pm
by oberst_klink
crlcw21 wrote:I was getting between 190 and 230 per turn from the conscript option, 3 times. so I was averaging 600 companies per turn.


Talk about mass mobilization... I was able to reinforce, with the ' holding-out' event, Ft. Sumter which is still in my possession :thumbsup:

[ATTACH]24915[/ATTACH]

The AI still tries to assault it with the 1st GA Cav.; naturally he failed... even later on with a motley crew of a SC Vols.Bde. WAD I guess or
I've been quite lucky. Needless to say I am going to send my USMC and US regulars there and blockade the inlet with a few brigs.

Klink, Oberst

Posted: Mon Sep 30, 2013 12:51 pm
by Ace
For the time being, I would restrain from using the same bounty twice in a row. It seems that using the same bounty selection for the second time triggers this.