Wraith wrote:This is the basis of one of my complaints: that the mechanics aren't visible enough to the player to allow them to understand what they're doing wrong in order to make the proper plans.
YES. That's critical to making the game enjoyable again. For example, the supply map must provide more information about how it flows from sources, to depots and on to the users at the end of the chain. I want to click on a unit and see where it's supply is coming from.
The current vague "green glow" of supply is like seeing "engine needs service" idiot light on your dash board, when what you really want to know is: A) it's time for an oil change, or B) the engine is 4 quarts low and about to sieze up!