Citizen X wrote:I think I have defeated Greece. I got their capital and allthough there are still some troops running around they are done. Now my original watgoals was taking Crete and Rhodes (and indeed that is what the AI is offering me already) and give Corfu back to Britain or, at the choice of Britain, put it under Ottoman jurisdiction. That was when Greece was still under human controll. Now I need some opinions. Can I procede with my wargoals and script the corresponding peace or am I restricted to what the AI is offering me now. I would prefer the former, of course but could easily live with the latter, too.
Jim-NC wrote:We could do either. My opinion as a player is that as Greece is AI, we use what the war score will let us do. In this case, you keep Crete and Rhodes. I am open to other people's opinions on this matter. My opinion is -"As I did not join in the fight, I should not get anything." But that is me as a player.
As the moderator, I would prefer that you keep to what your war score allows. Thus for Corfu, as you don't have the warscore, and you probably don't have the objective for it (haven't checked on that), my opinion is that you shouldn't get it, but only Crete and Rhodes. But again this is my opinion, not my decision. Others may chime in with differing opinions.
Citizen X wrote:I have the warscore like three times for all the islands together, but other than Britain have no claim to Corfu. So this is entirely upon the community to decide.
Sir Garnet wrote:You are saying the engine will let you assign it to Britain, but not to Greece. In which case it is an Ottoman decision of state as to what to do.
Citizen X wrote:No, it doesn't. Britain could presumablx claim it, were they at war with Greece. It was one of my wargoals when Kensai was still in charge. Now the AI can't be negotiated with, that's why my question is, if it is still a valid wargoal. In that case it needs scripting.
Boernes wrote:Again, please turn off AI-takeover when there are no orders in! I'm losing a shitload of ressources and money because the AI decided to frak up every single one of my trade orders
Jim-NC wrote:There isn't a game "valid" claim from the Ottomans. If Greece was still human controlled, then Citizen X could easily ask for Corfu. But Greece is AI controlled. And as the Ottomans have no claim, and neither does Britain, do we write a script giving the Ottomans Corfu? That's the question.
To those reading:
Have we decided on a limit on what can be asked of an AI country that loses a war? That is what this comes down to. Do we allow the game engine to rule (Corfu stays Greek), or do we write a script to allow the Ottomans to gain the region?
Jim-NC wrote:To those reading:
Have we decided on a limit on what can be asked of an AI country that loses a war? That is what this comes down to. Do we allow the game engine to rule (Corfu stays Greek), or do we write a script to allow the Ottomans to gain the region?
bjfagan wrote:Is France willing to give the cereals farm in Giza back to Egypt?
bjfagan wrote:I changed the setting back to zero. I guess the option I changed was for the AI running a country that did not have an ord file. That explains why none of the trn files go suppressed. I changed the correct option now, so hopefully we can get rid of all these unplayable country files.
Late October 1879
It worked! We are down to 13 trn files now. I will reset the option back so the game does not takeover countries with missing ord files.
bjfagan wrote:I changed the setting back to zero. I guess the option I changed was for the AI running a country that did not have an ord file. That explains why none of the trn files go suppressed. I changed the correct option now, so hopefully we can get rid of all these unplayable country files.
Sir Garnet wrote:Please advise which of the similar-sounding options was the right one and which was the wrong one?
Code: Select all
rulNoTurnFileForAI = 0 // 1 supresses trn files for AI (faster but player can't take over)
aiDoTakeOver = 0 // 1 for the AI to take over nations without orders
Sir Garnet wrote:Thanks, so for manual purposes this is my summary:
(Under PBEM SETTINGS)
In multiplayer games or as an option in singleplayer the game can create TRN files for all playable countries, allowing players to give orders to those countries. Two items that can be put in a Z.opt file in Settings are the following, which control whether the TRN files are created and, if created, what happens if no orders are given - whether the AI gives orders for that turn or no orders are given for that turn. The // precedes comments to each line.
rulNoTurnFileForAI = 0 // 1 suppresses trn files for AI (faster but player can't take over), 0 creates turn files
aiDoTakeOver = 0 // 1 for the AI to take over the turn for nations without orders, 0 processes the turn without orders
The settings above create TRN files and do not have the AI issue orders when no orders have been submitted.
Citizen X wrote:While second-checking the results of my recent scripts I saw that the ChangeRegOwner command amongst other things transforms the percentage of loyality for the former owner into the loyality for the new owner. This may not be wanted. Has this ever been discussed during this game (results ?) ? Should it be discussed?
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